Skyrim Weight Inaccuracies

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GenericPCUser

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Dec 22, 2010
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Just gonna throw my 2 cents in without reading the thread.

My explanation, because in general weapons are carried by the arms while armor is fixed to the body.

You can carry a 40 lb weight on your back, but try holding a 5 lb weight in an outstretched arm for long.
 

Suicidejim

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Jul 1, 2011
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Arrows = Weightless. Whether it be 1 or 10,000, they have no mass whatsoever. The longsword point seems rather petty by comparison.
 
Sep 30, 2010
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Zachary Amaranth said:
craftomega said:
Its not that, its just they put so much effort into making a great game then they skimp out on details that are easy to fix. It just bugs me, if you dont care about it thats your call but i do care.
Damn. A massive conspiracy would have been far cooler than nitpicking.
Don't listen to him, he's just trying to cover his tracks. This is clearly and attempt by Bethesda to brainwash the general public. They start with simple weights of historical items and then move bigger and bigger. Obviously Bethesda is trying to alter history in the minds of the general public. This leads me to believe that Bethesda are non other than...
THE PATRIOTS
 

Sparecash

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Dec 24, 2008
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Tanksie said:
craftomega said:
Just some flame protection first; Skyrim is a great game, and Bethdasoft can make there game how ever they like, all im asking is why they are doing stuff blantly wrong.

Ok its time for a history lesson about medevil europe.

Wikipidea
The longsword (of which stems the variation called the bastard sword) is a type of European sword designed for two-handed use, current during the late medieval and Renaissance periods, approximately 1350 to 1550 (with early and late use reaching into the 13th and 17th centuries).

Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40" to 48") length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).
Ok you see how much the average long sword weighs; at max 4½ lb. Yet in Skyrim a normal sword weighs 9 Skyrim Weight (Sw). Yet leather armor weights 6 Sw and that is for your torso and legs. But in reality Leather armor weights about 15-25 pounds. So how why does the sword weight more in Skyrim.

Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw

This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.

So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.



See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
its a different planet.
with magic and dragons and immortal children and about 14 people on an entire continent with about 2 houses and a shop. and you are bitching about how much the stuff weighs.
Haha okay... this reply made my day.
 

Handbag1992

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Apr 20, 2009
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Would you like Bethesda to implement realistic size as well as weight?

I'd like to see my mage trying to carry three staves, six swords, three maces, twelve daggers, 2 sets of armour and whatever else I found in my recent dungeon, back to Whiterun to sell.
 

Xannieros

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Jul 29, 2008
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Skyrim's Weight Inaccuracies? Seriously?
This is Skyrim, not the Middle Ages. Things can weigh whatever they want in there. And they never said it was going to be accurate did they? Don't see people making arrows out of glass now do ye? Historical inaccuracies! Madness!
 
Sep 13, 2009
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Rakun Man said:
Here is the most neutral reason why.

Weight is a force that is determined by mass time the force of gravity [W=m*g]. Mass remains constant anywhere in the universe, but the force of gravity is dependent of the equation of Newton's universal law of gravity.
Which is
F(of gravity) = [G(this a universal constant)*mass(of the planet)]/[radius^2]
or g= Gm/r^2

So this means that the the force of gravity can vary depending on the mass or radius of the planet.

I do not know the mass of Nirn (but that could be figured out by finding the acceleration of free falling objects in Skyrim) but as you can see in this picture at the bottom of the page http://elderscrolls.wikia.com/wiki/Nirn

that Nirn has a different radius, therefore its force of gravity is different, therefore objects can weigh differently as they would on Earth.

That is all I have for you. Hope it helps.
You need to read the OP a little better, he was not talking about weight inaccuracies relative to the weights of actual swords or armor on earth, he was referring to the disproportionate weights of objects in Skyrim to other objects in Skyrim. A change in gravity would do nothing to change weight ratios.

dcdude171 said:
They should also take out the dragons , all the other mystical creatures , the magic , and potions , cause you know they're not realistic.
This is a weak argument and I've seen it waay too much on this thread. Oh sure, since we have dragons ANYTHING goes, we can have mountains the size of cocktail weenies, if you break open a coconut it'll be full of butterflies and everyone's third word is wainscoting. You know, not for any good reasons, but we have dragons, so you shouldn't be complaining.

This was not a choice made by the developers, they didn't all band together and decided that Skyrim would be better with skewed weight ratios, it just lack of research. Not that it bothers me particularly (The wolf pelt thing does bug me considerably more though) I am just annoyed with the weak arguments trying to defend it.
 

Not-here-anymore

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Nov 18, 2009
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Tanksie said:
its a different planet.
with magic and dragons and immortal children and about 14 people on an entire continent with about 2 houses and a shop. and you are bitching about how much the stuff weighs.
This is a good point. Who's to say that exactly the same physical laws apply? Maybe cow skin is a good deal less dense in Tamriel than in our universe, and iron a good deal more so? Maybe a constant background magnetic field changes the effective weight of metallic objects? Maybe magic?
 

nbamaniac

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Apr 29, 2011
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I'm confused that you only noticed this conspiracy now because...

Bethesda is the ILLUMINATI
 

Torrasque

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It isn't specifically weight, it is weight AND encumberance.
So a giant mace will weight more than a set of leather armour.
Besides, weapons have always encumbered a lot in games to prevent you from walking around with your own armory. But to be fair, that hasn't stopped me :D
 

Blind Sight

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May 16, 2010
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Wait, in the realm of magic that has lizard men and sentient kitties, it's weight inaccuracies that throw you off?

Skyrim's about a sandbox RPG experience based in medieval fantasy, it's not trying to accurately portray anything. You want accurate weight and realistic carrying abilities, I suggest STALKER. Or mod the game. Regardless of your statement, it largely is just a balancing factor and the actual ratios are fairly arbitrary.
 

Pandabearparade

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Mar 23, 2011
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..eh, who cares?

Though I do find it a little amusing that I can take three one pound (or one 'stone') ingots and create a fourteen pound bow out of them.
 

Xangba

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Apr 6, 2005
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Because it's a fantasy game, not a historical game. I don't remember that time when dragons invaded, though maybe I just missed that lesson. But anyway, seriously? How does this annoy you? If it were supposed to be in medieval Europe maybe, but in a fantasy world that let's you melt your armor into your skin to become a werewolf and carry ten different greatswords? How about instead complain about why hitting someone in the foot with a knife in MW kills someone since it at least has the guise of being realistic.
 

Itsthefuzz

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Apr 1, 2010
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Who the hell cares?

It's a game, it's not about history and shouldn't be HISTORICALLY ACCURATE. If it bothers you that much then get a mod to change it.
 

spartan231490

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red the fister said:
spartan231490 said:
Because it's not based on history, it's based on dnd and other fantasy games. Also balance.
have you ever sat down and read the PHB? 3.5 or 4E?
4E tosses a simple formula for how much you can carry. STR * 10. up to that there's no difference between 1lb. and 150lbs. (assuming a STR of at least 15). source: 4E Players Hand Book, page 222, under "Carrying, Lifting and Dragging".

and here's a link to the 3.5 rules on carrying shitte http://www.d20srd.org/srd/carryingCapacity.htm

and weapons http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions

armor! http://www.d20srd.org/srd/equipment/armor.htm#armorDescriptions

WotC does a fair job of keeping the mundane bits of the game fairly well grounded in reality

...and yes, i looked up the 4E bit in a book that i own and i would have done the same for the 3.5 bits but i can't find those books :'-(

captcha: Novidi Waterman


Edit: back on topic, Dude has a freaking Bag of Holding.
Yes I have, and weapons are way heavier than in reality. I don't see what you are trying to say, I said it was based on dnd and other fantasy. Also, I wasn't talking about overall carrying capacity, I was talking about weight.

side note: Wow, 4E carrying capacity is depressingly high. If light load for a 10 strength that is just way too high.
 

GraveeKing

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Nov 15, 2009
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Most likely just balancing issues. I mean, why is 4753 arrows weigh 0? Especially considering you get a free weightless quiver to go with it! It's just balancing issues so people can't loot entire dungeons and get instant rich by the end of it.
Besides, it's not like the game is hard to mod, I'm sure someone could add in a realism weight mod if they put the effort in to re-do EVERY SINGLE DAMN ITEM EVER.
 

Deef

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Mar 11, 2009
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If you're going to nitpick that hard, I suggest we take it to the logical next step. 'm guessing you can carry a maximum of around 75-100 kg on you at any time. Probably only around 50 kg if you want to actually get anywhere without becoming exhausted fairly quickly.
So lets assign all our weapons and armor their proper weights, and set the max carrying capacity at 50 kg. Assuming you're wearing some plate armor, iron or steel maybe. It is now impossible for you to carry anything else. Lets go have some fun not looting anything!