Just a thought, it sounds like you place a lot of stock in programmed experiences. Bethesda either can't or won't write good programmed experiences, in the case of story and dialogue I suspect 'can't,' in the case of dramatic set pieces I suspect 'won't'.trillykins said:And, no, no, it's not bad. Not saying that But everyone, EVERYONE, seems to regard this game as being the best game of all time, or the year even, for some inexplicable reason!
You need to make your own fun in most Bethesda games, you can't expect to simply be pulled through an exciting story or experience because there inevitably won't be one. Play around, try different combinations of skills and perks and spells, and if you find you're breaking the game and it's ruining your fun then.. well.. just don't do that, it's that simple. Try role-playing internally, or setting play challenges like not using enchantment or not using potions at all (if you are a masochist). Or try playing a character as a pure warrior and avoid any magic skills at all.
Most of all, explore. Don't look up strategy guides or wikis, don't fast travel all the time just because you think the quest at the end might be more fun than the journey, wander around and see what you can find.
This comparison genuinely hurts me inside, but it's a little like Dwarf Fortress. Dwarf Fortress looks on the surface like slow torture with an unintuitive menu system, but dig a little deeper (no pun intended) and you learn to make your own story and set pieces from the tools you're given, and my God are some of them amazing!
Well.. not really.. In fallout 3, you'd just get unlimited skill manuals to raise all your skills to 100 and then pick the one or two perks which were actually useful.trillykins said:You had to specialise your character, choose your skills carefully. Nothing of the sort seems to be apply to Skyrim.
New Vegas might have been infinitely better in this regard, but half the perks are still useless and you can still get enough skill points to make a character who can do pretty much anything.
In Skyrim, the perks are at least tied to skills, which allows for a considerable degree of specialization. Considering that the standard model for perks seems to be to increase the effectiveness/efficiency of the skill by over 100% if you're willing to invest in the tree, and that's still a huge amount of specialization, and almost all of them are useful.
Sure, you can ultimately make a character with 100 in all skills, but doing so means going all the way to the soft level cap, which I'm going to guess is around level 100ish. If fallout New Vegas didn't have a hard level cap, you could do the same thing there as well.