Apologies in advance, SajuukKhar, if it feels like I'm nitpicking all your posts, it's just you make a lot of interesting points and I want to address them. So again, apologies for the massive wall of text to follow.
SajuukKhar said:
The problem with making your character gain ranks in the government is that your character HAS to be forgotten.
I'd say the problem is that Skyrim has your character go from lowly initiate to high supreme ruler of a faction in the space of an afternoon. It's bad enough when I'm announced as Arch Mage of a college that I only enrolled in a few days ago, I can't imagine how dumb the game would be to make you king in an afternoon. The quest lines in Skyrim were embarassingly short, but I'll come back to that later.
As for what to change/add. Make the combat less crap.
Bethesda already made Skyrim
-More diverse in landscape
-Have less copy pasta dungeons
-Made enemies not chace you forever, and actually give you a chance to backoff
-Have a decent enemy/loot scaling system
-Cut out all the unnecessary and useless buildings in cities that served no purpose but to hog resources
Bethesda has the world down, they just need to make the combat more interesting.
I agree with most of your points here, except for the copypasta dungeons. Yes, I know that they had a much larger team actually design them this time, but once I'd seen 10 near identical draugr pits I felt I'd seen them all. I never felt compelled to explore that next dungeon, because I knew full well I'd seen one like it not 5 minutes ago. Yes, the layout might have been different, but the way they looked and played out just felt the same.
SajuukKhar said:
black_knight1337 said:
Add disguises like what was in Fallout: New Vegas and expand on the Civil War quest-line with this.
Think about it though, what constitutes a disguise? Is it the chest piece? the helm?
Personally I'd say it's the full uniform. If I'm dressed like a Stormcloak soldier, then why would the other stormcloaks doubt me?
Bandits wear ALL TYPES of armor. How are the guards supposed to know if I am a bandit or not by my armor?
Well they wouldn't, but how stupid would it be if they just attacked anyone, regardless of uniform, because they might be a bandit? If you're in the armys uniform, then why doubt if you're a member of the army? Maybe a better way to go about it would be codewords. You know like the 'thunder' 'flash' thing used during WW2. They shout out the word, you respond wrong and they attack. I don't know, but it's an idea.
Also, Stormcloaks and Legion ALREADY do know if you are wearing armor of the opposite faction, but, just because you wear their armor doesn't mean you are actually part of the army, and they have no real way of knowing until you attack them first, so OFC they wont attack you.
But they shou;d. If I'm walking around dressed as an Imperial Soldier, I should expect to be arrested on sight in and around Windhelm. These 2 factions are at war, they shouldn't be showing me leniancy because I might not be a part of the enemy army.
And think about how BAD New Vegas disguises were.
-could wear a full suit of T-51B power armor that fully covers yoru face and no one suspects you are a borterhood of steel agent who JUST REMOVED THE ICON FROM THE ARMOR
-However, put on Ceaser's armor, that covers NONE of your face and everyone forgets who you are and goes gun-ho.
The problem with disguises is that, in a "realistic" setting like Skyrim, they make no sense, and the system wouldn't work, because EVERYONE uses most common types of armor, as they would normally. Which makes putting parameters on them impossible, because the armor would apply to every every faction.
Just because new vegas did the faction armour thing wrong doesn't mean it's a bad idea. I really liked the idea in NV, but like you said it was just implemented in a really silly way. I like this idea, and it could have really extended the civil war questline. A bit of espionage could have been fun.
black_knight1337 said:
Bring back attributes but give them a good overhaul. Maybe just have them level based of off of your skills. Also bring back athletics and acrobatics as skills. Lastly bring back the variety of join-able factions that Morrowind had.
As for the factions, go and replay Morrowind factions, look at the story they have...... ohh wait, they HAD no story, morrowind's factions had less story then Skyrim's because when you have so many factions ou cant take the time to make them good, and all of Morrowind's guild quests were just fetch quests. Skyrim and Oblivion have less guild sure, but having 5 good factions with plots > then having 10 factions that have no plots.
Agreed with you on the attributes part, so I've snipped it, but I feel the need to address your point regarding the factions. Mainly, I have 1 thing to say; Skyrims questlines were shit.
Now I'll be honest, it's been a long time since I played Morrowind, and my memory of specific quest lines is a bit hazy, but I remember having a much better time with the House of Telvanni than with the College of Winterhold. With the Telvanni, I remember feeling a real sense of accomplishment when I finally reached that last rank. It felt like I'd really worked for it. In Skyrim all I was left with was a feeling of '...that was it?'
And it was the same for all of the factions. The thieves guild really annoyed me. I couldn't believe it when I entered Riften and found a man in the town square accosting me and trying to get me to join the thieves guild. This is not the way it should be done! Finding a criminal organization should be much more difficult than finding the man doing recruitment drive in the town square. It just felt like lazy design. I'll admit Morrowind fell down here aswell, in that everyone knew exactly where the thieves hung out, but thats no excuse for it here. Especially after Oblivion did the thieves guild so much better. It's like a step backwards.
SajuukKhar said:
GundamSentinel said:
One word: consequences.
I'd like to see quests having impact on the world. When you finish the main quest in Skyrim, do you know what happens? Nothing. Nothing changes in the world. It's just the same as it was at the very start of the game even though you might have saved it from certain destruction multiple times and may have become a leader of some of the most influential organizations in the land. Nobody even seems to care.
Okay, maybe that's not entirely fair. After all, the guards say new things to you depending on your progress and the occasional dragon might spawn when you roam the land. That's something, right? Right...?
Lets see
-Weekly fire festivals in Solitude when there were previously none
-Having 5 forts, normally full of respawning bandits taken over by w/e side you choose during the civil war, who patrol the fort and the roads around it.
-Having several cities Guards, Jarls, Stewards replaced.
-Having reoccurring random encounters with Blood Horkers, Necromancers who tried to corrupt Azura's Star, and remnants of Pryite's afflicted, attack you for revenge for destroying their groups.
-Having every person you have ever helped in the game constantly mention it to you when you pass by.
-Having random thieves attack towns once you take them over for the thieves guild.
-Having thugs sent after you for stealing things.
-Having people take over the business of other people you killed.
I could go on.....
I never felt like I'd affected the world. I know you've just given a big list, but it just never really felt like I'd made any kind of meaningful impact. People just carried on as they always had done, and it just made me feel like I wasn't all that important in this world.
I really did like Skyrim. Honestly, despite my bitching, I spent a lot of time on it, and there was a lot to love. But I think I'd set my sights for it too high, and it just never met my expectations.