Skyrim - What would you change/add?

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Mar 9, 2010
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CannibalCorpses said:
The stealth skill is totally overpowered and needs removing altogether..it spoils everything
Stealth is one third of the game essentially. It'd be like removing the blue from colours altogether.

Less fighting the Falmer and Dwemer Centurions. Damn I grew tired of that shit fast. It seemed they were the go to enemies for when the devs couldn't be bothered to make a section of a dungeon challenging or interesting, they were just filler.
 

Terminate421

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Jul 21, 2010
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AI do not get executions on the player. I know it's to make them tougher but....no. Sometimes how much damage they do is bullshit. And its always unavoidable. Especially the front half of a dragon.
 

gaiusimperator

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Apr 4, 2010
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I'd remove voice acting so I could mod in a hell of a lot more dialogue, and make the existing dialogue better.


And then make tons of new quests and factions.
 

SajuukKhar

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Sep 26, 2010
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WaysideMaze said:
Morrowind's guilds were beatable within the space of 1 game week.

And if you actually look at Morrowind's guild quests you will see that 99% of the stuff you do in them SERVES NO REAL PLOT. All of Morrowind's guild quests, with the exception of the last 3 or so, served no purpose, they didn't connect to each other beyond "we gave you the last quest now take this one".

Skyrim guilds actually have plot, and that's why they are so damn short, because when you add a plot, and focus on it, shit gets done.

Its like comparing American cartoons to Japanese anime. Most American shows last for SEASONS upon season, and you know why? because they all have "Simpsons syndrome" the have no plot, no episode links together to form a coherent anything. Japanese anime on the other hand lasts, on average, for 13-26 episodes. Is it because they are bad? no, its because they have a plot and focus on it.

Yeah Skyrim's guilds are short... that's because they have plots, and focus on them. they don't adding unnecessary filler distraction BS that serves no purpose, that is for AFTER the guild story is done, in the form of radiant quests.

When you have a plot, and focus on it, it makes shit shorter, its just a fact of life. But I would rather have a 13 episode show full of plot, then some American sitcom that lasts for 12 years where nothing connects to eachother.
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I found myself wanting to explore every Dwemer ruin, and every Nordic hall, because each of them has some grand room that no other one has. I love seeing these vast gallerys tat are solely unique to this one dungeon.
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Because in Skyrim looting the dead is actually a common occurrence. Hell there's a random encounter specifically about a scavenger looting dead soldiers.

They have a reason to doubt you because
1.They have never sene you before
2. they know people are taking stuff off the corpses of their dead soldiers all the time.

Its the same for all disguise situations.
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For all the stormcloak soldiers in Windhelm know, you are one of them coming back from a espionage mission. they have no reason to arrest because they cant confirm who you are.
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The thieves guild in Oblivion was shit, I'm sorry. What Oblivion had a rabin hood society that totally crapped over everythign that made the thieves guild good.

As for the sense of accomplishment in Morrowind's guild quests, it was because they had A LOT of them, but as I pointed out before, them having a lot of them also meat they had no real purpose.

Morrowind's guild quests were essentially a very long grind of meaningless actions with the reward of guild-master at the end of it all. It was spending several hours doing tedious, boring, and often very repetitive tasks that most people actually hated at the time.

when you make getting guild master more flwoing, by making it tied to a central plot, it seems like you have done less because everything flowed into each other, it just feels like " I am doing stuff" instead of "I'm working my ass off in these boring ass purposeless fetch quests".

And that is why Morrowind's guild quests BLEW ASS. You DID NOTHING OF IMPORTANCE. It was 100% meaningless grind.
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but really, think about it for a minute, what do you do in the game that would actually warrant some drastic change? think back to the games that DID have big drastic changes or world altering events.

Fallout 3 had one, in the atom bomb thing, only because the entire story of the city was designed around the blowing up of said bomb, instead of an actual narrative that made sense with how things would naturally be.

In truth MOST games that add big world changing consequences do so via deus ex machinas, or VERY contrived set-ups. In reality 99% of the shit you do WOULDN'T AFFECT JACK-SQUAT. Killing the emperor of Tamriel would, realistic have ZERO impact on Skyrim.

Yeah it is kinda lame that the world apparently doesn't care, but I would rather have a world that doesn't care in a realistic manner, then one that does care by adding in asinine, ego stroking, highly contrived, plots like Fallout 3's atom bomb.
 

Norix596

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Nov 2, 2010
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The ability to jump back about 15 minutes in time to address glitches. Frequently there are bugs (like the Ivarstead dungeon entrance) that can only be fixed by encountering the location again. I know that there are saves whenever you want them but there's no reason you would be thinking to save in a lot of situations where bug arise.
 

Valis88

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Dec 16, 2008
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I'd keep the voice acting intact, but allow player made quests to appear in a text box. I had so much hope for the construction set (and remember all the fun I had making quests in Morrwind), only to have it dashed when I released that I can't make voices for my quests...and I don't know anyone that could voice any of my quests either...I'm not a game studio. >_<

I'd also improve or completely overhaul the marriage system. I have no idea why it even exists in the first place. Why would a Dunnmer, or a Bosmer or any other race with a different 'religion' from the eight divine ever agree to marry under Mara. What if my character doesn't believe in Mara at all?

Also the entire 'amulet and quick marriage' excuse just makes no sense at all. The Nords might have short courting times, but that's not true of anyone else. I'm a Dunnmer why should I court like a Nord does.

The whole things just feels completely cold, and loveless. Devoid of any sense of romance. Which is either a joke by the developers, or a huge sign that this was a last minute thing.

It needs lots of work. >_<
 
Jun 7, 2010
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1) The ability to throw weapons, imagine seeing a bandit flee and then just throwing an axe into his back or, if you had the stamina, a fucking warhammer.

2) Make it so that you gain all shouts through the main quest, have dragons dissappear after you have finished the story.

3) An expansion pack in which you got broken down entirely, so that you could build yourself back up again.

4) Game-to-game save transfers, they would affect what was written in various books throughout the game, they would also make the game feel more like your own. Also they could generally do some awesome shit with that. If the exact same dungeon appeared in two games, it would be so awesome (but maybe impractical) if you could leave some weapons/armor in there in the previous game and then in the next game, you'd go inside, the first person to do so since your previous player character, and pick them up.

5) The Dreamstride is an awesome concept that should have been used more. I'm thinking inception-esque murder mystery.

6) Also, changing seasons. That would just be amazing.
 

Aesir23

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Jul 2, 2009
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Well, if I replied with everything I'd like to see done it would be more than a tad redundant so I'll just go with one.

Aside from seeing combat redone I would really like for Bethesda to use more voice actors. With all the NPCs they have in their world seventy voice actors isn't enough, or they don't spread them out well enough. It's a step up from Oblivion of course, but it's more than odd to run into a group of four Imperial soldiers all voiced by the same guy.

Oh, this is a biggy though. They should actually weed out the major bugs before sending out the final product. Things like the game crashing once per hour or the framerate slowly degenerating until it's a slideshow instead of a game even if it has become slightly better since the 1.5 patch. (Can you tell I have the PS3 version?)

Also, I'd have liked to see more Non-Nords added to the eligible spouses list. Some races (if they wanted to marry those of their own race) had very little to choose from and some races were excluded entirely.
 

lord.jeff

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Oct 27, 2010
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I like the idea of raising in government.

A quest line that lets me destroy/capture the thieves or assassins guilds by joining the guards or take out the guards and Companions to make life as a criminal easier.

More magic in the magic guild I shouldn't be able to become Arch Mage with barely having to cast magic.

And a rework on combat and stealth it never gets harder or more interesting it be nice to fit in ways that as you level you have to start worrying about more things.

Secret world leader (shhh) said:
2) Make it so that you gain all shouts through the main quest, have dragons dissappear after you have finished the story.
Also no, I would never do the main quest if that was the case I like having the dragons around and going into random tombs that give you a worthy reward.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Man, this Fanbody slap-fight is fun. Grab the popcorn, guys.

OT: Just make everything a bit more polished I guess. Add in a dodge mechanic too, make combat more reflex based, similar to Dark Souls.
I dunno, most of the stuff I would want fixed can be done with mods I guess.
 

KjellKanon

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Aug 6, 2009
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I would add the ability to feed on people who are awake as a vampire.
That's basically it. If it was added, I might consider being one ;P
 

SajuukKhar

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Sep 26, 2010
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Secret world leader (shhh) said:
1) The ability to throw weapons, imagine seeing a bandit flee and then just throwing an axe into his back or, if you had the stamina, a fucking warhammer.
I want throwing weapons also.

I find it funny you mention throwing weapons though, because some were in Morrowind, and they, along with Crossbows and spears, the other two most requested weapons, were often considered the most USELESS weapons in the game.

*note* this next part isn't directed at you
I find it funny that people spent so much time bitching about how useless the Crossbow, Spears, and throwing weapons, were in Morrowind, and how they would rather prefer Bethesda remove them to make the other weapons more detailed/specialized... and yet... when Bethesda did just that.... people created MASSIVE shitstorm over Bethesda "dumbing down' the game.

-People hated crossbows/spears/throwing weapons
-People hated Bethesda removed something they hated

The contradiction in the consumer's desires boggles my mind.
 

Duskflamer

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Nov 8, 2009
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SajuukKhar said:
I find it funny that people spent so much time bitching about how useless the Crossbow, Spears, and throwing weapons, were in Morrowind, and how they would rather prefer Bethesda remove them to make the other weapons more detailed/specalized... and yet... when Bethesda did just that.... people created MASSIVE shitstorm over Bethesda "dumbing down' the game.
It seems to me that Bethesda did the first part, removing some of the weapon types, without delivering on the second part, making the remaining weapons more detailed and specialized. The melee weapons in Oblivion and Skyrim are all essentially the same stick with varying power:speed ratios attached.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Boudica said:
hazabaza1 said:
Man, this Fanbody slap-fight is fun. Grab the popcorn, guys.

OT: Just make everything a bit more polished I guess. Add in a dodge mechanic too, make combat more reflex based, similar to Dark Souls.
I dunno, most of the stuff I would want fixed can be done with mods I guess.
It's like a pissing contest if the piss was how hardcore you are and the distance was the size of your... devotion to the game...
I'm using that metaphor from now on.
"Fanboy battles are like two guys pissing."
Yeah, sounds good.
 

Darkmantle

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Oct 30, 2011
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Better and more guild missions, I don't want to be the best of the best in 3-4 missions. I want missions that are long and send me across the world.

Kielgasten said:
Co-op multiplayer please. This is all.
And this would be badass as fuck, I don't even care if the NPCs pretend there is only one of us.
 

GameMaNiAC

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Sep 8, 2010
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SajuukKhar said:
People in Skyrim are poor, they CANT act on their desires, most of them make mention of this.
AKA it would be too much work for Bethesda.

Obsidian may make buggy games, but their buggy games have more depth than Bethesda's buggy games.

Bethesda's games always have great ideas, just never too well-realized. They're still fun, though. Obsidian have less of this and more of putting in the stuff that works.

Also, the first time Bethesda do something new in their games, it generally sucks. Take the dynamic combat in Oblivion, it sucked. Skyrim was a step in the right direction, but still not perfect.

For example, the new things are crafting and marriage. They are both too simply done, but are good ideas. And of course, as a part of Bethesda's tradition, they'll be improved in the next game. And they still probably won't be perfect, but they'd be better.

OT: As I said before, I'd like more roleplaying options. The sitting function and the grab function help add some interactivity to a generally uninteractive world. Though the grab function was done better in Oblivion and Fallout as you could grab the item around the edges. In Skyrim, it centers on the item and you can't really rotate it the way you want to. Would like that fixed.

Also would like an expansion of the marriage option. It seems like a decent idea, but there's pretty much almost nothing that indicates it's a marriage and not just yet another companion thing that gives you gold every day.

Also, the combat should be more brutal and not just 'whack until it's dead' while drip-feeding on healing potions.

There's more, but the problems are minor, although there's plenty of them. These are pretty much the only major things that bother me. For now, anyway.
 

Uriain

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Apr 8, 2010
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For Skyrim specifically, I would like to see spears be functionally added. With Mods you can get skins, but I want spears to be a spear, IE a piercing weapon with proper spear attack moves vs homogenized 2h attack moves.

I would also like to see magic expanded upon. Spell Combo's, large progression available to users who want to be a "wizard" so they can truly be a glass cannon type character. With more depth to magic, as well as spells scaling correctly in power there would be a lot more variety in general.
 

Callate

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Dec 5, 2008
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I'd like to actually be able to play instruments. I'm not demanding a whole "Guitar Hero"-style mini-game, or anything, but... Well, actually, on second thought, that would be kind of cool.

Once I realize charred skeever hide is a valuable potion component, I ought to be able to stick one of the little rat-bastards over a fire myself.

I'd like to be able to put down quest items if I choose not to do quests, perhaps with a "This is a quest item! Are you sure you want to put it down?" prompt. It's stupid to have to carry around multiple unusual gems just because you don't want to become a member of the Thieves' Guild.

It would be nice to be able to disenchant magical items without destroying the underlying item- I'd happily buy a perk if it allowed me to do just that.

Similarly, how about allowing you to break down weapons and armor into ingots? Even if you didn't get back the full "price" in components, it's kind of ridiculous how hard it can be to find enough raw materials to make items that have otherwise become pretty common.
 

HalfTangible

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Apr 13, 2011
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As someone who's not a big fan of his copy of skyrim (partly because the one I had previously was stolen and the last time I remember having it was Thanksgiving, of all days...) I would say to change the beginning of the game - that village that gets attacked by the dragon - so that it gets more exciting more quickly and I can spend my first session of whatever character I've decided to play doing something OTHER than finishing the tutorial.