Skyrim - What would you change/add?

bauke67

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I'm sure I can think a few things, some cutscenes would be nice for one, you know, to make things look more epic. Other than that it would be nice to be able to actually change the world around you a bit more, like certain DLC should have allowed you to do, or maybe as mentioned before, becoming a jarl or a king, and being able to kill the other ones (when their relevance in quests has ended) to draw more power towards yourself. That gave me another good idea: having a bit of a reputation, so that, after slaughtering half of skyrim, the other half will actually fear you and comment about that.
 

Captain Pirate

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I want randomised mobs.
If anyone's played Fallout 3 and has the Mart's Mutants mod, something along those lines.
As in, with all enemies they have a randomly generated strength, speed, health, and liability to flee battle, so in that FO3 Mod you have a chance to, instead of finding 3 identical mole rats, have a large, dark pink strong one, an average, pale yellow one, and a bright pink weedy one that will run after a few hits.

That's the kind of thing I want.
When I see a bear, I don't want to think of it as just another bear. Maybe a smaller, lighter coloured bear, or a hulking, black, monster of a bear. The same applying for all animals.

Dragons included. I want more variety in them, not just 'ranks' as it is now. If you spawned two Ancient Dragons, for instance, let's say one was weaker than the other, fly around in the sky for longer, and used breath-based attacks whenever it could. This one would be light orange in colour, with curved horns and a rather clean, unscarred body.
The other would be larger, with a dark red body, straight, spiky horns, and a scarred, battle-hardened body. It would be tougher to kill, land more often and it's bites would be more deadly.
So just some variety, not 'Oh, its a ... dragon, I know this routine.' as it is now.

Also, bigger spiders.
Much bigger. I would love a giant, enormous boss Frostbite Spider to fight, and one that doesn't take literally one hit of any of my weapons to kill.

Kids would be nice, too. Nameable ones.
And finally, customisable houses.
When I have my kids, I'll need a mansion. I'm rich enough, and I'm running out of storage for my masses of treasure.
Or, if not customisable houses, a buyable mansion, then.

Apart from that, all I want it more dungeons, missions, and Dwemer ruins to explore really, which will inevitably be in the next DLC.

[small] Captcha: 'Eat your dinner'
Fuck you Captcha, don't tell me what to do![/small]
 

SajuukKhar

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sonofliber said:
spears, and give it to obsidian for new dlc content
Why Obsidian?

So they can make it MORE buggy then Bethesda does?

So they can make every characters "thought out" but at the same time give you some idiotic series of speech options that lets you make the badguy suddenly drop his entire life's goal and join you?

So they can fill it with half-finished ideas, such as New Vegas's disguise system, that were clearly not thought-out beyond the initial phase?

Ohh yeah did I mention it would be more buggy the Bethesda's releases?
 

GundamSentinel

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Aug 23, 2009
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SajuukKhar said:
I could go on.....
Please do, because I don't agree:

SajuukKhar said:
-Weekly fire festivals in Solitude when there were previously none
Where no one acknowledges your hand in it all in any meaningful way.

-Having 5 forts, normally full of respawning bandits taken over by w/e side you choose during the civil war, who patrol the fort and the roads around it.
Who, having the same script as every other guard, act oblivious to what actually happened.

-Having several cities Guards, Jarls, Stewards replaced.
But no one seems to care (or even know) beyond the people involved.

-Having reoccurring random encounters with Blood Horkers, Necromancers who tried to corrupt Azura's Star, and remnants of Pryite's afflicted, attack you for revenge for destroying their groups.
Which continue in perpetuity and without aim, completely opposite to the closure that completing the quest should have brought. It's everlasting stalemate.

-Having every person you have ever helped in the game constantly mention it to you when you pass by.
But who will by no act other than outright stating it acknowledge either approval or disapproval. They just mention what happened without letting it have any meaningful impact at all on their interaction with you or anything else.

-Having random thieves attack towns once you take them over for the thieves guild.
And no one in the world cares.

-Having thugs sent after you for stealing things.
While the people actually involved seem utterly oblivious anything happened. But I'll grant you I liked this happening.

-Having people take over the business of other people you killed.
Again, no one seems to care. But again, I liked this one.
Dragons are invading and the country is in the middle of a civil war, for crying out loud! You'd think people would react to that other than stating their opinions on your actions in oneliners as you walk past. Or bands of interchangeable mooks along the road.

I've been replaying Fallout 3 lately, and I must say that even in that game actions had more impact. I'd say the morality system had a lot to do with this as it could make good and evil characters approach you in distinctly different ways based on your actions. It was flawed and simplistic, sure, but it was there nonetheless. The "The Power of the Atom" quest is case in point.
 

SajuukKhar

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GundamSentinel said:
Dragons are invading and the country is in the middle of a civil war, for crying out loud! You'd think people would react to that other than stating their opinions on your actions in oneliners as you walk past. Or bands of interchangeable mooks along the road.

I've been replaying Fallout 3 lately, and I must say that even in that game actions had more impact. I'd say the morality system had a lot to do with this as it could make good and evil characters approach you in distinctly different ways based on your actions. It was flawed and simplistic, sure, but it was there nonetheless. The "The Power of the Atom" quest is case in point.
-Beyond thanking you for getting in reinstated what would they do? It isn't like they would get on their knees and pray to you as a god for it. Yo help get a festival started again, it would involve no amount of reward beyond a simple thank you.

-What do you mean they act oblivious to it? You where there, why on earth would they be like "ohh yeah remember 5 minutes ago when we took this very fort we are standing in?". Also why wouldn't they have the same script as every other guard, they are guards. Also the guards in captured cities DO have city specific dialog concerning the events of the takeover, it just gets filtered through all the other comments that you don't get it often.

-Yes because having the people who heavily supported one side say their blood boils when ever they see you, or saying how much they hate you, as you pass by is them not doing having any reaction to it? Also having every Dunmer in Windhelm say how thankful they are for The empire doesn't exist also right?

-What closure? you never killed of all of them.... why would the ones who had thier lives destroyed not try to get revenge?

-Actually merchants lower their prices, and give you more money when you sell things, for you after helping them. Furthermore NPcs have a random chance to give you items when you walk by after you help them.

-how would they show they are? thieves are common in the world, its like showing care about someone getting into a fist fight at a bar.

-Uhh, why on earth would they act differently after they found out YOU ARE STILL ALIVE, which means THE PEOPLE THEY SENT FAILED. Acting all though and pissed after sending a failed hit attempt only gets you killed. Acting normal MAKES SENSE FOR PEOPLE WHO DON'T WANT TO DIE. THINK IT THROUGH MAN.

-Because higher prices, and a constant stream of insults over killing the former shopkeeper isn't caring?




Many people do react to the civil war and the dragons, half the NPCs in the game make mention of wanting to leave Skyrim because of it.

Nuking Megaton or not did nothing besides remove the town from the game, and add various "I hate you" one liners to NPCs, and it caused those generic mook badguy hunters to come after you....... just like.... several quests in Skyrim.
 

Fappy

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Skyrim only needs two things to be super awesome:

1. Spears
2. Mudcrab Merchant
 

Sande45

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Combat. Especially melee.

As long as the core mechanic of the game is complete bullshit, nothing else really matters.

What does combat need? Player skill. Currently it's pretty much like Runescape where the combatants keep slashing each other until the one with worse skills/equipment dies. The game needs dodging (that one slow motion shield perk was a step in the right direction), proper parrying and shields that actually do shit. I wouldn't mind if they ripped the whole (melee and armor) system from Dark Souls.

When they're done with that, they could fix the boring and grindy crafting skills and the potion system. After all it turned out infinite-ish amount of healing potions that can be used instantly doesn't really work. Shocker, I know.
 

GundamSentinel

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Aug 23, 2009
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SajuukKhar said:
Many people do react to the civil war and the dragons, half the NPCs in the game make mention of wanting to leave Skyrim webcast of it.
Yes, they mention it. But do you actually see people making that choice? No. The people of Skyrim are good at mentioning things, but just don't do anything. They never change. And that's exactly what I miss.

SajuukKhar said:
Nuking Megaton or not did nothing besides remove the town from the game, and add various "I hate you" one liners to NPCs, and it caused those generic mook badguy hunters to come after you....... just like.... several quests in Skyrim.
That's the point, it removed the town from the game. It was a (relatively) large and permanent impact on the game world, exactly the kind that Skyrim didn't have. Sure, it also spawned the same useless mobs and comments, but it also produced something lasting. Skyrim seemed very scared of making lasting changes, like changing the world or killing/changing the status of NPCs. It happened, sure, but very rarely and on a very small scale. And certainly not in a way that seemed to appreciate what happened in the world.
 

SajuukKhar

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Anthraxus said:
Khar - Is Skyrim like your favorite game of all time or something ?

I've never seen someone feel the need to respond constantly and try and defend a game as much as you do with Skyrim.

It's like your the Toddlers long lost son or something.
Na, my favorite game of All time is Half-Life 2, or maybe Homeworld.

Also, don't you have something better to do, like sit around and watch your dice-roll games play themselves?

Also calling Todd "Toddler" really only makes you seem very immature, and super butthurt that Bethesda can make a game that actually works... while your precious Obsidian cant make a game that is even half as functioning as Bethesda's buggy ass games, or gets even remotely the same reviews scores.

as a retort to your "me being tod's son" remark, I counter with a equally pointless "stop praying to Chris Avellone, and tear down the shine to him you have in your basement" remark.

GundamSentinel said:
People in Skyrim are poor, they CANT act on their desires, most of them make mention of this.

What event can you think of that isn't terribly contrived, like designing a city around a atom bomb just so you could give the player an option to destroy it, would Skyrim have.

Fallout 3's megaton is, if anything, the perfect example of how NOT to do consequence in games. It's consequence was based around an action that wouldn't had anyone had common sense. It's a consequence built around an action that was designed SOLELY to stroke the players ego, and not the result of a well designed world.

I hear people constantly complain about wanting more "consequence" in the game, yet none have ever provided an example that didn't relay on TONS of very very very heavily contrived situations and events to make them work.
 

TheYellowCellPhone

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Hotkeys. Not a favorites menu. I want to press 1-9 and pull out the corresponding combat technique or use the corresponding object. I don't want to break the flow and pause the game to dig through my favorites to find the items I want.
 

ace_of_something

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A lot of the mechanics I was thinking of have already been mentioned here, so I'm going to say something petty.

It drives me crazy how many big box open world games with dozens of sliders for your characters don't allow you to adjust their height. I mean I know that wood elves are shorter and nords are taller, that's a step above a lot of games, but give me a little bit of variation there.

Second gripe: Why the hell are there no spears or polearms in skyrim?
 

Hylke Langhout

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I'd love a revamp of the inventory and enchanting systems. I hate the fact that you get overencumbered really quickly at lower levels because your stamina sucks.

I also tend not to use enchantments because the whole system is so tedious. It sucks that you have to first disenchant a weapon before you can use that enchantment. Then there's the collecting souls using soul gems that just instantly turns me off the whole ordeal.
 

SajuukKhar

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denseWorm said:
I would freaking double the amount of quest givers, double the population of the place and probably double the landmass. There needs to be about 100 hours more content for the mage, fighters, and thief guild quests, along with far more of the less obvious quests - yea, dark brotherhood is there, but I would have liked to be an imperial agent, or somesuch.

But to really feel like a missionary walking into hostile locals you would need a far bigger world with a far bigger population.

... Just thinking about Skyrim simply makes me want to play Morrowind again.
Doubling the amount of quest givers, NPCs, and landmass would mean everything would be half as detailed as it is now.

Do you really want the NPCs, which are generally bland and uninteresting to be MORE so?

And do you really want the radiant quests to be even MORE bland and fetch-like?

I do agree the guild were.... ungodly short... but at least they had better stories then Oblivion's.... just needed to be like twice as long.
 

Duskflamer

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Disclaimer: I have not played through the entirety of the game yet. I do however have a few things I would like to comment on.

Make the war matter - It seems that every soul in Skyrim, up to and including the Imperial and Stormcloak soldiers, would much rather stand about talking about the war rather than doing anything to further it. When I stumble upon an Imperial outpost, and notice that there's a Stormcloak outpost close enough that it's sowing up on my radar, I want to see the two camps raiding each other now and then, rather than just standing around. I want to see groups of Imperial soldiers trying to storm into Windhelm or Riften, and Stormcloaks attempting to strike at Solitude. As presented, it is nigh on impossible for me to give half a damn about the war, even though it's supposedly the most important thing going on in the game world after the dragon attacks. Speaking of which.

Make the dragons smarter - By my estimation, dragons are an absolute joke unless you die-hardly stick to melee combat. The first few are a challenge as you get the hang of things, but it becomes very easy to find terrain to hide behind while slinging shouts spells and arrows. I'm given to believe that there are some mods out there that alleviate this. Bethesda should be taking notes from these mods.

Improve the economy - This is a problem Bethesda had in Fallout 3 and even back in Oblivion. By mid-game, you have more than enough money for all but the largest expenditures, and it becomes difficult just to find someone who has enough money for you to pawn off your dungeon loot to. Bethesda seriously needs to re-evaluate how it handles the economic matters. Raiding a few dungeons shouldn't be enough to make me richer than someone who has dedicated their lives to managing a store.

Improve stealth mechanics - Here's an anecdote this time, do you all remember that storyline mission where you have to infiltrate the Thalmor embassy? I was psyched as all hell when I started that mission. I had visions in my mind of deftly sneaking around behind the scenes, careful not to alert any of the guards to the fact that I was even there. I carefully prepared my thieves guild armor, lockpicks, and a dagger for the assignment. I got through the opening social segment, slipped away, retrieved my items....and almost immediately there is an inescapable combat encounter. No, not just one, you have to fight through about a dozen guards all told to get through that mission. It's more or less impossible to sneak around them the way they're positioned, they didn't seem to react at all to my attempts to use the Throw Voice shout to get them to look the other way. I had to reload the game, send in some proper weapons and armor, and ungracefully slaughter my way to the information I needed. I have no problem with that method being an option for more combat oriented characters, but a more usable stealth system could have made that mission a much more memorable one.
 

SajuukKhar

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Duskflamer said:
Improve stealth mechanics - Here's an anecdote this time, do you all remember that storyline mission where you have to infiltrate the Thalmor embassy? I was psyched as all hell when I started that mission. I had visions in my mind of deftly sneaking around behind the scenes, careful not to alert any of the guards to the fact that I was even there. I carefully prepared my thieves guild armor, lockpicks, and a dagger for the assignment. I got through the opening social segment, slipped away, retrieved my items....and almost immediately there is an inescapable combat encounter. No, not just one, you have to fight through about a dozen guards all told to get through that mission. It's more or less impossible to sneak around them the way they're positioned, they didn't seem to react at all to my attempts to use the Throw Voice shout to get them to look the other way. I had to reload the game, send in some proper weapons and armor, and ungracefully slaughter my way to the information I needed. I have no problem with that method being an option for more combat oriented characters, but a more usable stealth system could have made that mission a much more memorable one.
You need to try that mission again, you can get through the thalmor embassy while fighting no one, use invisibility.

I got through it with literally zero kills to my name, and no alarms raised.