Why Obsidian?sonofliber said:spears, and give it to obsidian for new dlc content
Please do, because I don't agree:SajuukKhar said:I could go on.....
Dragons are invading and the country is in the middle of a civil war, for crying out loud! You'd think people would react to that other than stating their opinions on your actions in oneliners as you walk past. Or bands of interchangeable mooks along the road.SajuukKhar said:-Weekly fire festivals in Solitude when there were previously none
Where no one acknowledges your hand in it all in any meaningful way.
-Having 5 forts, normally full of respawning bandits taken over by w/e side you choose during the civil war, who patrol the fort and the roads around it.
Who, having the same script as every other guard, act oblivious to what actually happened.
-Having several cities Guards, Jarls, Stewards replaced.
But no one seems to care (or even know) beyond the people involved.
-Having reoccurring random encounters with Blood Horkers, Necromancers who tried to corrupt Azura's Star, and remnants of Pryite's afflicted, attack you for revenge for destroying their groups.
Which continue in perpetuity and without aim, completely opposite to the closure that completing the quest should have brought. It's everlasting stalemate.
-Having every person you have ever helped in the game constantly mention it to you when you pass by.
But who will by no act other than outright stating it acknowledge either approval or disapproval. They just mention what happened without letting it have any meaningful impact at all on their interaction with you or anything else.
-Having random thieves attack towns once you take them over for the thieves guild.
And no one in the world cares.
-Having thugs sent after you for stealing things.
While the people actually involved seem utterly oblivious anything happened. But I'll grant you I liked this happening.
-Having people take over the business of other people you killed.
Again, no one seems to care. But again, I liked this one.
-Beyond thanking you for getting in reinstated what would they do? It isn't like they would get on their knees and pray to you as a god for it. Yo help get a festival started again, it would involve no amount of reward beyond a simple thank you.GundamSentinel said:Dragons are invading and the country is in the middle of a civil war, for crying out loud! You'd think people would react to that other than stating their opinions on your actions in oneliners as you walk past. Or bands of interchangeable mooks along the road.
I've been replaying Fallout 3 lately, and I must say that even in that game actions had more impact. I'd say the morality system had a lot to do with this as it could make good and evil characters approach you in distinctly different ways based on your actions. It was flawed and simplistic, sure, but it was there nonetheless. The "The Power of the Atom" quest is case in point.
Yes, they mention it. But do you actually see people making that choice? No. The people of Skyrim are good at mentioning things, but just don't do anything. They never change. And that's exactly what I miss.SajuukKhar said:Many people do react to the civil war and the dragons, half the NPCs in the game make mention of wanting to leave Skyrim webcast of it.
That's the point, it removed the town from the game. It was a (relatively) large and permanent impact on the game world, exactly the kind that Skyrim didn't have. Sure, it also spawned the same useless mobs and comments, but it also produced something lasting. Skyrim seemed very scared of making lasting changes, like changing the world or killing/changing the status of NPCs. It happened, sure, but very rarely and on a very small scale. And certainly not in a way that seemed to appreciate what happened in the world.SajuukKhar said:Nuking Megaton or not did nothing besides remove the town from the game, and add various "I hate you" one liners to NPCs, and it caused those generic mook badguy hunters to come after you....... just like.... several quests in Skyrim.
Na, my favorite game of All time is Half-Life 2, or maybe Homeworld.Anthraxus said:Khar - Is Skyrim like your favorite game of all time or something ?
I've never seen someone feel the need to respond constantly and try and defend a game as much as you do with Skyrim.
It's like your the Toddlers long lost son or something.
People in Skyrim are poor, they CANT act on their desires, most of them make mention of this.GundamSentinel said:snip
Doubling the amount of quest givers, NPCs, and landmass would mean everything would be half as detailed as it is now.denseWorm said:I would freaking double the amount of quest givers, double the population of the place and probably double the landmass. There needs to be about 100 hours more content for the mage, fighters, and thief guild quests, along with far more of the less obvious quests - yea, dark brotherhood is there, but I would have liked to be an imperial agent, or somesuch.
But to really feel like a missionary walking into hostile locals you would need a far bigger world with a far bigger population.
... Just thinking about Skyrim simply makes me want to play Morrowind again.
You need to try that mission again, you can get through the thalmor embassy while fighting no one, use invisibility.Duskflamer said:Improve stealth mechanics - Here's an anecdote this time, do you all remember that storyline mission where you have to infiltrate the Thalmor embassy? I was psyched as all hell when I started that mission. I had visions in my mind of deftly sneaking around behind the scenes, careful not to alert any of the guards to the fact that I was even there. I carefully prepared my thieves guild armor, lockpicks, and a dagger for the assignment. I got through the opening social segment, slipped away, retrieved my items....and almost immediately there is an inescapable combat encounter. No, not just one, you have to fight through about a dozen guards all told to get through that mission. It's more or less impossible to sneak around them the way they're positioned, they didn't seem to react at all to my attempts to use the Throw Voice shout to get them to look the other way. I had to reload the game, send in some proper weapons and armor, and ungracefully slaughter my way to the information I needed. I have no problem with that method being an option for more combat oriented characters, but a more usable stealth system could have made that mission a much more memorable one.