Skyrim - What would you change/add?

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Swyftstar

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May 19, 2011
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Three things.

First two, remove the ability to make weapons and armor and nerf enchanting. I don't mind being really powerful, I'm not knocking that. I'm knocking the fact that a big portion of the fun in rpgs is finding cool, interesting and powerful loot. That is bascially removed from this game. Fairly early on, you can make and enchant weapons more powerful than anything you will ever find.
Third, fix the balance of the enemies, I can two shot a dragon but some bandit with a two handed weapon is an epic struggle.
 

Judgement101

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Mar 29, 2010
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I would change its exsistance. Maybe I worded that wrong, I would make a law that limits how much people are allowed to talk about it. For the first month after its release, no one would shut up about it.
 

Gennadios

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Aug 19, 2009
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Honestly, the only thing I'd change is the engine.

The construction kit is consistently the shittiest, most obtuse piece of spaghetti I've worked on and as powerful as it used to be (gimped as hell in Skyrim) it was always the most frustrating and least fun to use.

They really need to get rid of Gamebryo instead of just rebranding it.
 

kommando367

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Oct 9, 2008
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A combat dodge move done by holding sprint and moving left or right and dual casting being changed to 250% effect for 250% mana instead of 220% effect for 280% mana
 

blueshark217

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Aug 15, 2009
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Speaking of becoming Jarl/High King, I was expecting/hoping for one of the endings to be your character, being dragonborn and all, to become the emperor of tamriel, and starting his/her own bloodline like the septims had.
 

Syzygy23

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Sep 20, 2010
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TheYellowCellPhone said:
Hotkeys. Not a favorites menu. I want to press 1-9 and pull out the corresponding combat technique or use the corresponding object. I don't want to break the flow and pause the game to dig through my favorites to find the items I want.
...

You do know that the game still has hotkeys, right?

Open your favorites menu, highlight whatever you want assigned to a hotkey, and press the number you want associated with that skill/item.
 

Thedutchjelle

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Mar 31, 2009
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I would love a bigger world. The world of Skyrim feels large, but it's tiny when you think about it. Whiterun for example has at most 10 houses or something. This goes for virtually every city. Villages can support themselves with tiny farms.

I would love a overhaul of Sneaking. Currently they can't even see me if I'm sneaking right in front of me after I shot 5 arrows in them. Would be nice if they also react on seeing corpses of their fallen allies and then staying in Alert mode. Why would anyone think "it was just the wind" when half his team lies dead at his feet :<

I would like the Mission Objectives to have a little screen where I can read up the dialogue I had when I accepted that quest, so I remember better what it was all about.

Better Horse AI.
 

cjacks

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Aug 10, 2012
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I can only think of two changes to make to Skyrim, but they are both pretty big. First, I feel that the game was only really a massive expansion to Oblivion with a few new policies on leveling. Take a look at the improvements that were made between Morrowind and Oblivion, then between Oblivion and Skyrim and I think you will see what I mean. It seems that Bethesda followed the Modern Warfare Definition of Sequel or Improvment for this installation. That said it is still good. I would have just liked to see more innovation and less renovation. Secondly, there has to be some continuity (which has already been mentioned) and relatable characters if I am to become immersed and thus enjoy the game.
 

Karelwolfpup

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Jul 5, 2012
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The Scotsman72 said:
Oh I don't know about that. I found it pretty ammusing when a dragon came down out of no where and slaughtered everyone while I was trying to do one of the cival war fort captures.
Oh sure, that's fun the first time it happens, and if I've not just spent that last three hours taking EVERYTHING of even remote value from whatever placed I've explored and/or raided it makes for a nice surprise. The first few times. But then it happens just after you got a surprise visit not two minutes ago. Or it happens in that village you spent the last half hour dragging your overencumbered arse to and the flying git kills the people you were going to that village to specifically to sell off the various bits of guff you were carrying to.
Then it gets annoying. Awesome as the combat music may be when they appear (that track is guaranteed to get me pumped for bloodletting XDD) it gets tiring murdering the winged idiots in the same fashion again and again.

Oh, that reminds me OP, predator and/or general nonce behaviour needs improvment. If I was a wolf or a bandit and I saw a man in Legendary Wolf armour, carrying Nord Hero weapons, riding a black warhorse and followed by an equally well armed and armoured companion... I would run like the dickens. Or perhaps wet myself and beg for my life. Sure, I might be starving or up for a fight, but that guy is DEATH personified. Most animals are not suicide bombers or rage zombies from 28 Days later. Even bandits have self preservation instincts. Not that I'd give anything that tries to attack me the chance to live after such a mistake. But it'd be nice to travel somewhere without various animals and muppets trying to attack me after a certain level. It forces me to stop, get off my horse, kill them brutally and quickly, get back on my horse and repeat the whole thing over again ten seconds later. My horse allows me to circumvent the glitchy fast travel system, don't make my life harder, Bethesda.

Captcha: this is it

what? where? what are you indicating to me Captcha!?!? WHAT!?!?
 

Tien Shen

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Mar 25, 2010
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I'd halve the number of recruitable followers and give most of them more personality and side quests ala Fallout New Vegas (yes i know Obsidian made FNV), but then again the followers in Fallout 3 also had much more personality and character even if they didn't have much in the way of personal quests. Having said that, Dawnguard was a step in the right direction as far as companions go, namely Serana. I hope future DLCs have more companion content like Serana.
 

Daimon117

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Sep 15, 2010
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The ability to double play the factions in the game a la A Fistful of Dollars. It was honestly the main thing I had my eyes set on when I first started the game and considered it to be more important than saving the land from the threat of dragons. However when the game told me that, while I was successfull in joining one side, I had instantly failed joining the other. How do they even know I had joined the other side? Do they have spies working in the enemy factions? And if so, then why can't I do the same but without each side knowing I'm a spy from the opposite faction slowly destroying and corrupting the inner workings until both factions just simultaneously collapsed. Then I would go and face Ulfric myself and defeat him in combat and take my place as the new High King of Skyrim and start funding my own choices for what should happen in Skyrim i.e. allowing safe travel for immigrants plus free boarding in local towns, funding cities and their markets in order to bring in a greater revenue of gold, the creation of new factions and the recreation of old ones.
 

Pyro Paul

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Dec 7, 2007
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geomodding; thats what i would add...

It just seems weird that my dragon shout that can launch a man into the air several meters away can't knock over a flimsy tent held up by a couple of wooden poles... Or that a dragon could attack a town breathing fire and death as it goes, and once slain... it is as if it never happened before.

I just wanna burn a town to the ground leaving only carnage and death in my wake!!
Is that too much to ask? to make a Helgen by my own hand...
 

putowtin

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Jul 7, 2010
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DVS BSTrD said:
Besides ACTUAL combat controls, a raid on the Summerset Isles.
THE POINTY EARS SHALL KNOW THE MIGHT OF TALOS!

Also an option where you can kill both Ulfric and the general and become king of Skyrim yourself
this! I want to slap the Thalmor into the great beyond
And I'm the dragon born, like the kings before me, now where's my throne and crown?!
 

SacremPyrobolum

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Dec 11, 2010
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SajuukKhar said:
The problem with making your character gain ranks in the government is that your character HAS to be forgotten. It's easy to justify the Dovahkiin's role in the guilds as "the leader of those guilds aren't important anywhere else, and are thus not known". However being the High King, or a Jarl, isn't something that is just forgotten, it would force Bethesda to give your character a gender, race, ideals, that may not match your own, and thus invalidate what character you chose to play.

Bethesda would never do anything that invalidates, or forces them to invalidate, your choice of gender, race, and guild quests you may or may not have done.
.
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As for what to change/add. Make the combat less crap.

Bethesda already made Skyrim
-More diverse in landscape
-Have less copy pasta dungeons
-Made enemies not chace you forever, and actually give you a chance to backoff
-Have a decent enemy/loot scaling system
-Cut out all the unnecessary and useless buildings in cities that served no purpose but to hog resources

Bethesda has the world down, they just need to make the combat more interesting.
This always annoyed me in the last game, where I was the Champion of Cyrodil and never even had to set foot in the Imperial palace again, for any reason. I would think that being basically the poster boy for winning the Oblivion Cryisis would involve me infatuated a bit into the inner machinations of the Empire and maybe even a Council seat Wouldnt that be an interesting second act of the game, being tasked with rebuilding the Empire all whiles dodging political pitfalls.
 

SajuukKhar

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Sep 26, 2010
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denseWorm said:
Lol it's not like I'm saying they should click on the top corner of a giant size box around Skyrim and expand it to two times it's size. Obviously I would expect that the content would 'fill in the gaps', as such.
And making two times the content would mean everything would be half at detailed as it is now.
-It would mean they would have had half the time to work on each dungeon so dungeons would have to be half the size they are now.
-It would mean they would have had half the time to work on the NPCs which would mean the NPCs would be only half of what they are now, which isn't much.
-It would mean they would have half the time to work on towns/settlements, which means they would be half as detailed as they are now.

Also I don't mind radiant quest myself... I was stating the common opinion. 90% of Morrowind's guild quests had as much depth as a Skyrim radiant quest, Bethesda essentially made a infinite number off the first 90% of guilds over and over, I don't see any reason to hate it.

You also have to remember that people wouldn;t really know you are the leadxer of any guild, besides the companions.
-Being Listen of the DB is secret
-Being the leader of the thieves guild would also be secret
-90% of the people in skyirm hate magic and the College, they have no reason to know you are the ;leader of the College.

RobfromtheGulag said:
Mining. The mining kills me.
You are aware you can just "attack" the ore with the pick-axe and the ore goes into your inventory... you dont HAVE to sit through the animation.

RobfromtheGulag said:
You become the Guild Master of the thieves guild and no one bats an eyelid. Sean Connery won't even talk to you after you do it.
Brynolf not taking to you is actually a bug, and I've had the thieves guild Memebrs call me boss all the time.

SacremPyrobolum said:
This always annoyed me in the last game, where I was the Champion of Cyrodil and never even had to set foot in the Imperial palace again, for any reason. I would think that being basically the poster boy for winning the Oblivion Cryisis would involve me infatuated a bit into the inner machinations of the Empire and maybe even a Council seat Wouldnt that be an interesting second act of the game, being tasked with rebuilding the Empire all whiles dodging political pitfalls.
Why would they let a random guy who just killed crap help run the Empire?

You did nothing beyond swing a sword, the Elder Counsel literally has zero reason, or justification, for making you involved in their affairs at all.

If anything they would try to distance you as much as possible because with your reputation you could sway public opinion against them.
 

Redingold

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Mar 28, 2009
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They really need to fix the part of their engine that governs picking stuff up and moving it around. The current system feels loose and unreliable and it's impossible to finely manipulate things.

Secondly, the ability to pay other people to do your enchanting for you would be nice. Make it expensive, so it doesn't render Enchanting redundant, but it should be an option.
 

PPB

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May 25, 2009
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What annoys me the most with Skyrim is how every single dungeon is basically just a series of corridors separated by larger rooms. The outside might be a huge sandbox, but the interiors are ridiculously linear. So much for their "hand-crafted dungeons" thing.

I would also make the faction questlines longer and better.
 

SajuukKhar

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Sep 26, 2010
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PPB said:
What annoys me the most with Skyrim is how every single dungeon is basically just a series of corridors separated by larger rooms. The outside might be a huge sandbox, but the interiors are ridiculously linear. So much for their "hand-crafted dungeons" thing.
The phrase "hand crafted dungeons" never had anything to do with how linear it was/wasn't.

It had to do with the fact that they added specialized places in every dungeon, that are found ONLY in that dungeon, to every Nordic ruin and Dwemer citadel.

Unlike Oblivion or Morrowind which literally reused the entire floorplan of a dungeon multiple times.

PPB said:
I would also make the faction questlines longer and better.
Whats sad is that the game ALREADY has the means to make faction quests longer within it.

-If they slapped 3-5 radiant quests between each Companions mission, instead of just 1.
-If they made you have to do like 3-5 of the Thieves Guild radiant theft quests, between each big mission.
-If they made you do the like 5 contracts Nazir has left but are never directed to.