Skyrim, where's the fun?

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Ihateregistering1

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Honestly, when I first started playing Skyrim I was bored out of my mind too. Then I decided to try playing as a stealthy, Assassin type character and I fell in love with it. Don't know why but playing the game like that is just a lot more fun. You'll get into your character a lot more,waiting till nightfall so you can sneak into an encampment and silently kill everyone, and even though there isn't an achievement for it you'll feel a sense of accomplishment butchering everyone without anyone ever knowing you were there.

Make sure to try the Dark Brotherhood questline, it's easily better than the main questline and is nearly as long. Additionally, playing on the PC VASTLY improves the experience thanks to Mods and cheats.
 

Lovely Mixture

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Rooster Cogburn said:
Saying something appeals to the "Lowest Common Denominator" has become completely meaningless, like pretty much everything else. It has no meaning beside "I don't think it's good". There is no rule that everyone has to like Skyrim, but there is no goddamn way that phrase could possibly apply.
Yep, it's a buzzword (or a buzz-phrase if that works).
 

Skratt

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NotALiberal said:
I don't get what's so compelling about exploring in Skyrim? It's tedious as you run out of Stamina every 5 seconds, riding a horse is godawful (seriously? I've seen games from 2004 with better animations), and then when you finally get to the place, its just more landscape with nothing to do in it, or an (instanced) dungeon filled with Draugr in which you go in and engage in the game's tedious, pathetic, unrefined, godawful combat system.

They have the "open world" part down, but there's just nothing to do. Quests are all of the "go here fetch/kill" variety, and writing and characterization are barely non-existent. They are just objectively bad games. Animations are below sub-par, combat is pathetic, story is non existent, "exploring" consists of roaming around an empty wasteland with nothing to do but fight more people (see above about how pathetic combat is). The game has potential, Bethesda are just a bunch of monkeys incapable of getting the little things like MAKING COMBAT FUN or NOT HAVING ANIMATIONS FROM CIRCA 2001 correct. It's a shame, TES games all had potential, but as they are, they're just bug riddled, over hyped pieces of shit. Yes, this applies to Daggerfall too, people need to take off the nostalgia goggles.

EDIT: Please note I can tell the difference when "a game isn't for me" and when a game just flat out sucks. Which Skyrim does.
If a game is not for you, wouldn't you also think it sucked? There aren't really any games that suck, just games that aren't for everyone. Take JRPGs for example. Biggest steaming piles of repetative shit out there. But that's just my opinion because they aren't for me.
 

Haukur Isleifsson

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I love it, 170 hours and counting. But I role-play a lot, making a continued back-story from my favorite character from Oblivion. I love the progression of my character from rags to riches to retirement. The moral dilemmas and the little details. If it's not for you than that makes me a little sad. It has given me so much joy.
 

Soopy

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Skratt said:
NotALiberal said:
I don't get what's so compelling about exploring in Skyrim? It's tedious as you run out of Stamina every 5 seconds, riding a horse is godawful (seriously? I've seen games from 2004 with better animations), and then when you finally get to the place, its just more landscape with nothing to do in it, or an (instanced) dungeon filled with Draugr in which you go in and engage in the game's tedious, pathetic, unrefined, godawful combat system.

They have the "open world" part down, but there's just nothing to do. Quests are all of the "go here fetch/kill" variety, and writing and characterization are barely non-existent. They are just objectively bad games. Animations are below sub-par, combat is pathetic, story is non existent, "exploring" consists of roaming around an empty wasteland with nothing to do but fight more people (see above about how pathetic combat is). The game has potential, Bethesda are just a bunch of monkeys incapable of getting the little things like MAKING COMBAT FUN or NOT HAVING ANIMATIONS FROM CIRCA 2001 correct. It's a shame, TES games all had potential, but as they are, they're just bug riddled, over hyped pieces of shit. Yes, this applies to Daggerfall too, people need to take off the nostalgia goggles.

EDIT: Please note I can tell the difference when "a game isn't for me" and when a game just flat out sucks. Which Skyrim does.
If a game is not for you, wouldn't you also think it sucked? There aren't really any games that suck, just games that aren't for everyone. Take JRPGs for example. Biggest steaming piles of repetative shit out there. But that's just my opinion because they aren't for me.
You could apply what you just said to movies, you don't. Movies can and do flat out suck.
So why are video games not subject to the same criticism?
 

eternal-chaplain

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On Friday I got home and had a 90 minute discussion with my brother concerning Skyrim. The surprising part of it being that we did not just go back and forth, one supporting, one against. No we literally found enough things wrong with Skyrim to make a list that takes 90 minutes to read. Really the people who are meant to enjoy this game are those too stupid and easily amused to think for more than a few minutes, lest they peel away the veil of muddy lighting and blurry textures and see this game for what it really is, and that is a boring waste of lazy programming and piss poor design. It would be easier to stop trying to find a single good thing in the game and just start laughing at the developers and wondering how gullible do they think we are?
 

shrimpcel

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If you have to look for the fun, you're probably doing something wrong. I find playing the game on vanilla fun, and I find that certain mods make it even more fun. They also remove the need to buy the DLC.
 

Aaron Foltz

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Level 76 High Elf and just now hit a point where it's boring me. I mostly played as a ranger then moved to two handed tank style then to mage. The fun was all the side quest and exploring. Buying houses and such.

I never played Oblivion. I never was into the whole dragons, magic and shit. I was always a fallout fan so I figured I'd give Skyrim a try.
 

DoomyMcDoom

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Ihateregistering1 said:
Honestly, when I first started playing Skyrim I was bored out of my mind too. Then I decided to try playing as a stealthy, Assassin type character and I fell in love with it. Don't know why but playing the game like that is just a lot more fun. You'll get into your character a lot more,waiting till nightfall so you can sneak into an encampment and silently kill everyone, and even though there isn't an achievement for it you'll feel a sense of accomplishment butchering everyone without anyone ever knowing you were there.

Make sure to try the Dark Brotherhood questline, it's easily better than the main questline and is nearly as long. Additionally, playing on the PC VASTLY improves the experience thanks to Mods and cheats.
This^ so much this, honestly just gotta find your fun in it, I played oblivion as a stealthy archer, because all the other playstyles got old/boring, in skyrim it's all about poisons and daggers in the darkness :D hehehe.
 

Rooster Cogburn

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Eternal-Chaplain said:
On Friday I got home and had a 90 minute discussion with my brother concerning Skyrim. The surprising part of it being that we did not just go back and forth, one supporting, one against. No we literally found enough things wrong with Skyrim to make a list that takes 90 minutes to read. Really the people who are meant to enjoy this game are those too stupid and easily amused to think for more than a few minutes, lest they peel away the veil of muddy lighting and blurry textures and see this game for what it really is, and that is a boring waste of lazy programming and piss poor design. It would be easier to stop trying to find a single good thing in the game and just start laughing at the developers and wondering how gullible do they think we are?
Nope. This game is intended for people who appreciate an open, realized world, extreme freedom and depth of choice, and great music, visuals and landscapes, organic, unscripted gameplay, and so on and so forth. Bethesda delivers an experience with scope, grandeur, and freedom that no one else even attempts. If you like a carefully crafted, on the rails, set-piece heavy CoD experience then more power to you. If you are not enthralled as I am by the Elder Scrolls concept, then there probably isn't a lot here you can't get done better somewhere else. I don't hold that against you. But it's crazy to talk like those of us who want more out of our games and are willing to forgive a sloppy animation or a 90 minute long list of flaws to get it are bunch of gibbering magpies. Fuck that.

When someone else makes a game like Skyrim and does it half as well, then you can call me whatever you want.
shrimpcel said:
They [mods] also remove the need to buy the DLC.
It depends. Usually official plugins are a much higher quality than mods. But even if you don't think so, the official plugins will be much better for compatibility. And you're going to want that DLC because modders will use the resources it offers to make cool new mods. So if you're all about the mods, you might be able to replace an official DLC with mods, but you still have to buy the DLC so you don't miss out on cool mods that use it's resources. You may need the DLC one way or the other lol.
Stavros Dimou said:
Once I decided to write a blog on another site comparing my experience with Skyrim and my experience with Oblivion.
I copy&paste my blog:

-snip-
Oblivion was a good game in the grand scheme of things. A great game really. But as an Elder Scrolls title it was a bitter disappointment. Skyrim by comparison feels like a triumphant return to form. OK, it's no Morrowind, but I feel Bethesda appreciates some of the things that went wrong with Oblivion and is trying to get back on track, with some success. While there are some things I regret like the reduced number of skills, Skyrim is a triumph of streamlining a game in the best sense of the word, of making it more meaningfully sophisticated at the same time you cut out the pointless tedium. Oblivion is a horseless carriage with a steam engine that only a pilot can operate that tends to explode. Skyrim is a rocket ship that anyone can drive.

Attributes in Oblivion were awful. I used to mod the game so that attributes would raise automatically along with my skills. They added very little to the game in the way of meaningful choice, and nothing that couldn't be accomplished better by other means. All they did was make leveling a grueling, frustrating, and broken experience. I was worried about getting rid of them entirely, but Bethesda filled the gap with player skills, expanding the perk system, and stats. We have more and more meaningful choices in Skyrim than we ever did in Oblivion by a mile. I certainly never agonized over which attributes to pick like I do with perks, only over how to survive the tedium of getting the multipliers I wanted. Or why I should bother with such a broken system in the first place instead of just going majors-is-minors. All or most of the stats are still in the game, they are just not tied to attributes now. Luck affected your skills primarily, as well as a few other random things that were neat but didn't amount to much. It did not affect loot or critical strikes. NPCs change how they interact with you based on your faction affiliation, skills, race, and other contextual things. It's all in there, it's just not tied to attributes now. And I don't miss the Persuasion games, either from Morrowind or Oblivion. Both were silly and meant an NPCs disposition toward you could be easily circumvented. Oblivion's NPCs were much too malleable, though I confess they may have overcompensated in Skyrim.

Oblivion had Standing Stones, too. They were called doom stones or birthsign stones. The only real difference there was that Oblivion let you characterize yourself a little bit as you entered the world by picking a star-sign. I liked that system, but I also like the new one because it lets me enter as more of a blank slate. This is a good approach for the Elder Scrolls because the subject matter is the world itself and the unfolding prophecy, not the player character. And it encourages exploration and progression.

I wish the races were a lot more distinct, too. The more distinct the better. But we don't want to tie race to class too much. Ideally race options should provide me with ten different thieves to try, not define what I look like when I play a thief. I think the passive stat bonuses, skill bonuses, and active abilities in Skyrim provide a good balance. Skyrim is a mix-and-match where I can pick elements from all over to make something interesting. That's real depth of choice. In Oblivion you were quite a bit more railroaded. You just pick your class and the details aren't much of a choice, really. Back in Morrowind before the dark days of excessive world-leveling, this wasn't really an issue. Your race has a big impact on how you play Skyrim, especially early on. Your example for the Mages Guild quest is a good example of what I'm talking about. All that stuff is still in the game, it's just not tied to attributes any more. Races have different starting magicka, your pool and regen will be different depending on other factors, the racial abilities make a big difference, and Argonians can still breath underwater. And kitty-cats get Night Eye, and Dark Elves resist fire, and all that good stuff.

None of the Elder Scrolls games I've played have had very good journal/quest systems, but Oblivion's was the best. Skyrim's minimalist approach is just not appropriate for the experience they should be trying to convey to the player. It's one of the few areas where I throw my hands up and say, yea, they really are just dumbing this down. They probably thought they were trimming the fat and we would love them for it, but they were wrong.

To be fair, randomly generated quests was a very popular feature from Daggerfall (which I have hardly played). It usually comes up when people are waxing nostalgic. I think it was implemented very well indeed in Skyrim. The problem is they relied on it too much in the faction questlines, which just are not meaty enough even with the radiant quests.

I was disappointed when I heard about this "Dragonborn" stuff, and at first I didn't even know why. It's cool for what it is, but as I keep saying, everything has it's time and place. The Elder Scrolls should be about fulfilling prophecy and the land itself. They emphasized the player character and power fantasy way too much in Skyrim. It definitely brought them a new audience, because I have seen people tout Skyrim over Oblivion and Morrowind on that basis alone. The problem is, it isn't good. Imagine the look on my face when I'm trying to explain to someone why Morrowind's story was better than Skyrim's.

They do tend to get rid of things when they can't get them right like Acrobatics and Athletics. I'm conflicted about it. I want them to come back in some form, but I want them to be good for a change, too. I couldn't disagree more about smithing. It's really, really, really powerful. The other two crafting skills are strong too, and not just for min/maxers.

I want to see them do more with putting useful information on items like they did with the claws. That should happen all the time, not just for one item type.

Oblivion's world-leveling system was an abomination, there was nothing good about it. How dare you lol. You didn't mention how everyone ended up in glass and Daedric armor, how it made leveling your character not only pointless but harmful, how it encouraged bizarre player behavior like majors-is-minors and Level 1 builds, how it made gathering loot into a waiting game, how it stole the tension and mystery away from a game that is primarily about exploration, how it encouraged generic world-building over exposition, and how it murdered all the firstborns in Egypt. Skyrim wins by knockout on that one.

But forgetting all that, here is the fatal flaw that really damns Oblivion utterly. Oblivion sucked because Cyrodiil sucked. That being true, everything else is just details.

I could list a lot more reasons Skyrim is a way better Elder Scrolls than Oblivion was. I have listed some in this thread. Oblivion was not well thought out, it was a jumbled mess where every system like player leveling and world leveling and the world building seemed to frustrate every other system and fly in the face of the advantages that come with The Elder Scrolls' unique approach. Oblivion was such a disappointing follow-up to Morrowind. It's really weird for me to see it looked back on with nostalgia, especially when compared to Skyrim.
 

Ranylyn

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TopazFusion said:


If that font is too small, click here for full size.

So true.

Basically, Morrowind was my first Elder Scrolls game. I had a lot of fun. Melee combat sucked, sure, but the sheer spell variety... fun! You could mark a spot and teleport back there, as well as teleporting to the nearest temple or barracks, so you could often get back to somewhere to sell/ drop off loot before going back in the dungeons. You had things like the scrolls of Icaron Flight, which were amazing fun, and levitation magic to freely fly around. And let's not forget the exotic locales. Morrowind wasn't just some generic bland european fantasy. (I love Europe, I mean Morrowind's scenry wasn't cliche.)

Oblivion? Just some generic bland european fantasy. No, but in all seriousness, the melee combat was made better at the expense of the magic. No more hoptoad, no more levitation, bound gear toned down to hell, etc. It was still fun but it took a LOT of fun out of it....

Skyrim: I can't even make my own spells anymore? In order to enchant weapons, I need to destroy existing weapons I find to take their enchants to put on something else? Excuse me, what? Oh wait, they improved the melee combat more....?


Honestly, at the risk of sounding like a troll, screw Skyrim up the ass. I played it for 10 hours (on a "I bet you can't hate it if you play for 10 hours" dare after my initial 2 hour "Screw this") and not only did I not enjoy it for more than 5 minutes of it, but yeah, literally everything just had me fighting more Draugr.


Want to take the core combat elements of Skyrim and Oblivion with Morrowind's "fun" spells and customizing? Fine. But my freaking god you don't just carve out everything that made the old ones fun in favor of pretty graphics, ugh.
 

Ectoplasmicz

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Mirroga said:
I have analyzed some behaviors about the fun in different genre. All I can say is, if you're not into Skyrim it's either you never liked the RPG setting or you simply don't play too many games in different genres. The appeal of Skyrim and possibly other Bethesda games is the "freedom" found in it that are rare in today's videogames.
I think this is entirely untrue.

I play many games in different genres and I love the RPG setting.

Skyrim is simply lifeless and shallow compared to Oblivion and Morrowind.
 

Skratt

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Soopy said:
Skratt said:
NotALiberal said:
I don't get what's so compelling about exploring in Skyrim? It's tedious as you run out of Stamina every 5 seconds, riding a horse is godawful (seriously? I've seen games from 2004 with better animations), and then when you finally get to the place, its just more landscape with nothing to do in it, or an (instanced) dungeon filled with Draugr in which you go in and engage in the game's tedious, pathetic, unrefined, godawful combat system.

They have the "open world" part down, but there's just nothing to do. Quests are all of the "go here fetch/kill" variety, and writing and characterization are barely non-existent. They are just objectively bad games. Animations are below sub-par, combat is pathetic, story is non existent, "exploring" consists of roaming around an empty wasteland with nothing to do but fight more people (see above about how pathetic combat is). The game has potential, Bethesda are just a bunch of monkeys incapable of getting the little things like MAKING COMBAT FUN or NOT HAVING ANIMATIONS FROM CIRCA 2001 correct. It's a shame, TES games all had potential, but as they are, they're just bug riddled, over hyped pieces of shit. Yes, this applies to Daggerfall too, people need to take off the nostalgia goggles.

EDIT: Please note I can tell the difference when "a game isn't for me" and when a game just flat out sucks. Which Skyrim does.
If a game is not for you, wouldn't you also think it sucked? There aren't really any games that suck, just games that aren't for everyone. Take JRPGs for example. Biggest steaming piles of repetative shit out there. But that's just my opinion because they aren't for me.
You could apply what you just said to movies, you don't. Movies can and do flat out suck.
So why are video games not subject to the same criticism?
I do apply what I just said to movies. If someone tells me a movie sucks, but I liked it, it must be them. I can't help that stupid people like to generalize. I can't control what they say or do, so if they don't like something and want to just say it sucks, they are welcome to be wrong.
 

Soopy

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Skratt said:
I do apply what I just said to movies. If someone tells me a movie sucks, but I liked it, it must be them. I can't help that stupid people like to generalize. I can't control what they say or do, so if they don't like something and want to just say it sucks, they are welcome to be wrong.
But there are certain criteria that can be failed in order for a movie to "suck".
Clearly defined facets that are quantifiable.

The same can be said for games.
Skyrim for example;

It's a fact that it (and most all Bethesda titles are) is buggy as all hell, that it doesn't actually work as intended in allot of cases.

The NPC interaction stiff - Dialogue is very one dimensional.

The world is huge, but largely unsubstantial; There is very little to see that is of value.

The quest lines are very short and unsubstantial.

The combat is poor. Arbitrary rules imposed by the user, are not the solution to a problem that shouldn't exist in the first place.

The quest rewards are poor; What you receive as a reward is seldom actually useful within the game. The Items aren't regularly useful to character unless scripted to be so.

There is little reason to play more then one character. You can do everything in the game in one play through. Sure you don't HAVE to, but it's another example of poor game design.

There is no pay off. All the time and effort invested into the game results in absolutely nothing. There is no finalization to the story, there is no recognition of the player character for any of his actions and there is no end game content to keep the player around. Player day dreaming is not a solution to this. This is akin to saying that if a movie has little substance to the plot and script, that the viewer should simply pretend that it does.

It's all well and good, to be happy with Skyrim, if all you want is a canvas that you can project imaginings. That's fine, nothing wrong with that. But that isn't really a GAME is it, it's just a mental stimulant.

My fridge makes ice, I manipulate controls in order for it to produce ice. I could imagine that I am fighting a Frost Atronarch and that the resultant ice cubes are the remains of said Atronarch. But that doesn't make my Fridge a game. It just means I have a vivid imagination.

This is where the argument against Skyrim comes from. To say its a poor game does not mean that anyone with this view point is a dull unimaginative oaf. I'm not, I can assure you.
It simply means that, for the reasons listed about, it isn't a very good Video game.
 

eternal-chaplain

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Rooster Cogburn said:
Nope. This game is intended for people who appreciate an open, realized world, extreme freedom and depth of choice, and great music, visuals and landscapes, organic, unscripted gameplay, and so on and so forth. Bethesda delivers an experience with scope, grandeur, and freedom that no one else even attempts. If you like a carefully crafted, on the rails, set-piece heavy CoD experience then more power to you. If you are not enthralled as I am by the Elder Scrolls concept, then there probably isn't a lot here you can't get done better somewhere else. I don't hold that against you. But it's crazy to talk like those of us who want more out of our games and are willing to forgive a sloppy animation or a 90 minute long list of flaws to get it are bunch of gibbering magpies. Fuck that.

When someone else makes a game like Skyrim and does it half as well, then you can call me whatever you want.
When I see these kind of pro-Skyrim mass attack posts, I often nope the heck out of there. But I feel as though you may view as a Call of Duty Jock who doesn't like experiences like Skyrim purely because it doesn't sate my inflamed libido. Infamous was a rather open game, and it is one the best gaming experiences.

Wait, hold on. What? 'if you are not enthralled as I am by the elder scrolls concept, then there probably isn't a lot here you can get done better somewhere else.' I don't even. I think...you're saying that I can't appreciate video games...or at least open world games, if I don't like the elder scrolls.

Now that's just pure fallacy- I never said I didn't like the elder scrolls, just skyrim, really. To be frank, I like open world games, and skyrim at least feels big- it reminds me of Wind Waker, in a way, even. But I can never enjoy the world it's set out for me because of how poorly structured nearly every mechanic is. Even the music, largely featuring motifs the contradicts the theme of nordic culture in general throw me out of immersion, even if some may consider that sheer nit-picking.
 

Fasckira

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Ive spent a lot more time in Oblivion than I have in Skyrim, but I cant put a finger on why. I think Oblivion just seemed more colourful, and I dont mean that literally. It just seemed to jump out at you more.

I found the dragon encounters quickly got stale, and tended to happen when I could least be arsed with dealing with them. I think the most inconvient time was when I had just handed over all my weapons and armour in preparation to sneak into the place as a cook and a dragon attacked. Not exactly helpful timing!

In Oblivion, the population seemed more alive and happy with tales of untold riches on every horizon. In Skyrim, it just all seems rather depressing and dark.
 

Applejack

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s69-5 said:
Applejack said:
Not really what I was expecting, can I make spells later?
Sadly, no...

That was the single biggest turn off in Skyrim for me.

I spent far less time in Skyrim than Cyrodill. Skyrim was dumbed down way too much. The generic level/perk system. The lack of spell making. The 10,000 Draugr you must kill. The repetitive/ boring dragon battles. Meaningless races choice beyond the palette swap.

I got the platinum trophy and walked away. (I probably logged 1000 hours in Oblivion. 1000 hours in Fallout 3. 500 New Vegas. 100 Skyrim...)
Spellmaking was a big way to customize my playstyle and character in Oblivion so it is very disappointing. Example if your a vampire hunter you could make a spell for that.. The dragons were supposed to be a big thing for Skyrim but I find them lackin in several areas. Play Monter hunter portable 3rd or Tri and look at the animations and mobe set of Rathian and you see a huge difference! I know it's not a good point to compare two games but they really do have beautiful fluid animation in the later MH titles.

To be clear I find a lot of things better about Skyrim but the major ones to me aren't in place.
 

Rooster Cogburn

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Eternal-Chaplain said:
Rooster Cogburn said:
Nope. This game is intended for people who appreciate an open, realized world, extreme freedom and depth of choice, and great music, visuals and landscapes, organic, unscripted gameplay, and so on and so forth. Bethesda delivers an experience with scope, grandeur, and freedom that no one else even attempts. If you like a carefully crafted, on the rails, set-piece heavy CoD experience then more power to you. If you are not enthralled as I am by the Elder Scrolls concept, then there probably isn't a lot here you can't get done better somewhere else. I don't hold that against you. But it's crazy to talk like those of us who want more out of our games and are willing to forgive a sloppy animation or a 90 minute long list of flaws to get it are bunch of gibbering magpies. Fuck that.

When someone else makes a game like Skyrim and does it half as well, then you can call me whatever you want.
When I see these kind of pro-Skyrim mass attack posts, I often nope the heck out of there. But I feel as though you may view as a Call of Duty Jock who doesn't like experiences like Skyrim purely because it doesn't sate my inflamed libido. Infamous was a rather open game, and it is one the best gaming experiences.

Wait, hold on. What? 'if you are not enthralled as I am by the elder scrolls concept, then there probably isn't a lot here you can get done better somewhere else.' I don't even. I think...you're saying that I can't appreciate video games...or at least open world games, if I don't like the elder scrolls.

Now that's just pure fallacy- I never said I didn't like the elder scrolls, just skyrim, really. To be frank, I like open world games, and skyrim at least feels big- it reminds me of Wind Waker, in a way, even. But I can never enjoy the world it's set out for me because of how poorly structured nearly every mechanic is. Even the music, largely featuring motifs the contradicts the theme of nordic culture in general throw me out of immersion, even if some may consider that sheer nit-picking.
Pro-Skyrim attack post? You said people like me were "too stupid and easily amused to think for more than a few minutes" and "gullible". I was only defending myself. Do you really feel like I am the aggressor here?

Just because I used the word CoD, doesn't mean I was trying to paint you as some kind of bro-dude fratboy. That's not what I said. I was talking about the way the game is designed and structured. I wasn't saying you can't or shouldn't appreciate video games. I was saying I understand where you're coming from. I'm trying to say we know Skyrim is flawed but we love it anyway. We're not fucking dumb like you said. If you are not impressed by the things Skyrim does to set itself apart, then you have no reason to tolerate things like bad animations and all the flaws that made it into your list. I was saying I understand that and there is nothing wrong with it.

Judging by the paragraph you wrote, it makes no sense to me that you would hate Skyrim but like a different Elder Scrolls title, all of which suffer the same issues but worse. That's your business of course but I don't understand it. I disagree that the mechanics and artistic motifs don't jive, I think they work very well indeed and blow Oblivion out of the water. Personally I wish they would have played up the Viking thing a little more and made it their own. But saying the music don't jive doesn't justify calling me too stupid to think. If you really think I'm that dumb and you want to discuss it further why don't you explain the depths of my drooling, brainless incompetence.
 

Soopy

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Rooster Cogburn said:
Mmm, they don't all suffer the same issues mate. Personally I think debating what fun qualifies as, is as fruitless as arguing which colour in the visible spectrum is best. Fun, is subjective.

If we're to debate anything, it needs to be quantifiable facts. Not subjective opinion.

It's good that you enjoy Skyrim. I can't take that away from you, no one should try either. It's not a point that is arguable. I'm happy for you.