charge52 said:
Strategically placed blank spots, the character entire fucking life is a blank spot. You know another game that starts character like that, Arcanum. You know how it lets you characterize your character? By letting you choose from a shit ton of backgrounds, each which can edit your stats and starting gear, and if none of them suit you, you can be a blank slate. Well of course you hated stats in Oblivion, Oblivion was a shit RPG that couldn't be damned to properly use stats. Please, give me some examples of "important choices" in skyrim. Also, how bout an example of this supposed specialization. Cause through personal experience, you can play the game as a mage, and then later on equip heavy armor and a two handed weapon and do just fine. Really, the Dovahkiin is not a role, with that logic, CoD is a RPG because your the goddamn chosen soldier! The world rarely reacts to your actions, and when they do all that changes is the person who tells you to do some dumb fetch quest.
Also, if you can't just pile horse shit and expect something good, than why are you praising the pile of horse shit named Skyrim?
One Handed and Two handed skills are useless, because it doesn't limit anything but a few animations if you don't put any skills into it. So are most of the magic skills, as all you need to cast master level spells is high magicka, it doesn't matter if you don't level your magic skills. Light armor and Heavy armor also don't matter, as you won't be missing out on anything if you don't put any points into them.
Saying
Skyrim didn't have stats was an obvious reference to the loss of attributes from
Oblivion to
Skyrim. If that is not what you meant, then:
Skyrim does have stats. I don't know what you are talking about.
The character's back-story is blank for a reason. It's strategic, it's not an oversight. Tolkien didn't write fifteen versions of
The Lord of the Rings so you could flip through them and choose how the world must have been in the past. That is not using your imagination. You are a starting a new life in a new world. I have a hard time understanding why you are listing not having a backstory as a flaw even if you don't like it. I don't consider asparagus to be flawed. I very much doubt you really consider every main character who doesn't have a back-story to be flawed. That's silly.
Arcanum's system sounds good. There are mods that do the same thing for
Skyrim. They are popular, but as I say I prefer using my imagination, the mystery and the theme of beginning a new life in a new world.
Name an important choice in
Skyrim, easily done: Spend a perk point on this or on that. As for specialization, you can use magic or anything else without perks, but you will never be anywhere near as proficient as you would have been with perks. You cannot rely on it as a main, unless you are playing on a difficulty that is way too easy for you. You don't want depth of choice, you just want to choose a class and be done with it.
You're straight making shit up about the specific skills. It's not a matter of opinion, what you said is just factually not true. I'm seriously beginning to question if you've ever played
Skyrim. I wouldn't even complain if you hadn't, but you do at least need to understand what you're criticizing. You don't even need to play the game. Just go look over the skill perks on some website. Learn what the weapon perks are. You cannot cast master level spells without reaching Master Level, that is just factually not true. You know enough to make these guesses but you don't know how it all works. You can cast most spells without perks, but then your spells will be very expensive, they will be very weak, and you will be sitting on a huge mana pool you are not putting to good use. You will have very low health and stamina, and you will be sitting on unused perks that could have gone toward creating a powerful character. What's amazing is,
Skyrim will let you play like that if you want to. It will let you incorporate some elements of that into your build, to any degree, so you can make something quirky and unique. And just maybe, something powerful too. Again, you don't want depth of choice, you just want to choose a class and be done with it.
If the Dovahkiin is not a role, than no role is a role. You're trying to argue with me over which things that are considered RPGs are really RPGs, just with different words. And I think that is biggest waste of time since the first person misunderstood how characterizing genres works. If you want to call it not an RPG go right ahead.
Skyrim is awesome for what it is, not for the club it belongs to. Worst of all, your definition robs the original RPGs of the title.
I'm defending
Skyrim because it's awesome. It is not a pile of shit, everything in it was very carefully considered (even if I don't like all of it). You would be surprised at some of the things they have cut out because of how they affected the gesamtkunstwerk.