Skyrim, where's the fun?

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Muspelheim

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Rooster Cogburn said:
I will never play The Elder Scrolls the same way again lol.

The Stormcloak had made themselves at home in the ruins of Fort Baxter. Their banners flapped in the wind, and their heartfelt folksongs filled the air. Getting in to steal their war funds weren't going to be easy...

Two figures was hidden behind a rock by the gate, an Imperial agent and his Khajiit comrade. They kept an eye on the two guards outside the entrance, trying to make up a plan.

A few moments later, the agent stepped out from the hiding place, calling the two guards.

"Hey, boys!"
They turned to face him.
"Look what I've got here!"
He dived in behind the rock, and pulled out the Khajiit by the neck.
"Hey, were da Nord women at?!", the Khajiit hissed.

The Stormcloaks ran at them, and they ran after the two intruders behind the rock. A few thuds could be heard, and a moment later, two Stormcloaks emerged from the hiding place, one suddenly sporting a tail.
"Let's get that gold!"


Rooster Cogburn said:
The fun in this game comes from many sources for me. Right now it's coming from sneaking up on my enemies, making them attack each other and run away in fear, raising their dead corpses to fight for me, and finally stealing their souls with a burst of thunder and lightning to power my weapons and bind them to my equipment.
Yeah, rerolling and trying new styles (or combining them willy-nilly to see what works) is a fun way to find a new groove. Trying out new things is always fun. Although I'm the worst Warlock in the world, I can't help feeling guilty about the soulgem-things... It's someone's soul, after all. Mudcrabs and spiders are fair game, however. :3
 

Kurenaino

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I can see your points. Combat isn't the best. By a long shot. I think Fallout and Oblivion actually fall into this as well. Let's face it, Bethesda isn't exactly a powerhouse of combat. But they don't really need to be. What Bethesda does, they do well, and they do environment and atmosphere better than pretty much anyone. Skyrim and Oblivion and Fallout for me isn't about the story, it's about exploration, and that's why I love them.
 

Fappy

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SajuukKhar said:
furthermore, keeping the enemy camp leaders alive gies Bethesda to opportunity to change the outcome of the civil war to whatever they want in the next game, they could say the faction that "lost" eventually win from attacks from their hidden camps.
I figured the outcome would be that neither and both won. Doesn't the events of Skyrim end with a dragon break? I kind of figured it did.
 

Mindlessidiots

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Apr 15, 2009
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Obviously everyone has a opinion of what they consider fun, I personally enjoyed Skyrim more then Oblivion, due to it being better looking, more streamlined, and way more engrossing. Oblivion did have a better variety of interesting quests like the beginning Dark Brotherhood and mage guild quests, but honestly I think most are forgetting that the majority of quests involved going some where and killing something, and I'm sure that when oblivion came out someone was complaining that Oblivion lacked the variety of Morrowind, and before that some one complained that Morrowind had less variety then Daggerfall, etc etc. What I'm getting at is that I think people are being nostalgic about past games and only remembering the good quests and not the "go to X and kill something" that is the bread and butter of every rpg known to man.
 

Frostbite3789

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FelixG said:
You dont have to, but you are a nameless, voiceless protagonist, its only a bad game if you go into it expecting something else, it is fine for what it is.

It is up to you what your characters motivations are, why you are doing what you are doing, not every game needs to hold your hand and tell you why you are doing what you are doing, thats fine for the majority of games, but not every game has to follow that model.
Except the parts in every story mission where they railroad you into choosing idiotic dialogue options that probably don't fit the character you have. Like c'mon, Dragon Age: Origins came out in what? 2007? And let me guide my character more accurately. If you're going to make me do it, don't shoehorn in stupid dialogue options.
 

Darkmantle

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I personally found the combat much improved from Oblivion personally.

Honestly though, this is a game that you have to put a little work into to really love. You might call it a flaw but I like the choices it presents. I've made probably about 4-5 characters, and each one is unique.

My first char was a nord ranger, two weapon fighting, bows and stealth. I decided that the reason she was captured at the start was just wrong place wrong time while out hunting. After being almost executed like that she became a nord nationalist trying to force to imperials out and killing thalmor wherever she found them.

So while the game never explains it or forces it, I went ahead and made my char have it's own backstory and personality. If you are not into roleplaying your characters at least a little bit, you might not have a good time.




I also find it ironic that a lot of the people complaining how "easy and dumbed down" the system is in Skyrim, are the same people that need to be spoon-fed char development.
 

Rooster Cogburn

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Frostbite3789 said:
FelixG said:
You dont have to, but you are a nameless, voiceless protagonist, its only a bad game if you go into it expecting something else, it is fine for what it is.

It is up to you what your characters motivations are, why you are doing what you are doing, not every game needs to hold your hand and tell you why you are doing what you are doing, thats fine for the majority of games, but not every game has to follow that model.
Except the parts in every story mission where they railroad you into choosing idiotic dialogue options that probably don't fit the character you have. Like c'mon, Dragon Age: Origins came out in what? 2007? And let me guide my character more accurately. If you're going to make me do it, don't shoehorn in stupid dialogue options.
By "let me guide my character", you mean "guide my character for me" which is what Dragon Age did. Generally the dialogue options in Skyrim are brief and do little or nothing to define the player character's personality, which is the way to go in this type of game. It used to be you didn't have any dialogue at all, you just picked what you wanted NPCs to talk about from a list of subjects. Leave Dragon Age in Dragon Age is all I'm saying. I really don't want to pick up The Elder Scrolls VI and find I have to choose a character that has been written for me by Bethesdoware.