That does kick ass.Zantos said:It's one of the reasons I prefer playing tabletop D&D. In video games I've got the option to lockpick, or maybe try and persuade someone with a key. Tabletop "I want to tie this dead giant spider to a rope, tie the other end to the roof, and ride it through the door like a battering ram." "Roll a d20"
I can see how it works in DDO and other multiplayer games where they have to make sure each class has its perks and downsides, but in purely single player games are they worried that people not using one of the developer's builds will make them cry?
If only I knew anyone I could arrange to play tabletop games with.
OT: They should design the game to allow people to play a character who doesn't have to be a master lockpicker...er. I want to play a mighty wizard, it breaks immersion if I have to stoop to fiddling around for a few minutes every time I want loot, when I could just melt the lock, or make the chest grow legs and become some sort of Rincewind/ The Luggage team.
Except that the wizard knows some spells, and doesn't put all his skill points into running away and languages.