@OP: The only dealbreaker for me, is if it became a linear hack n slash TPS/FPS with cookie cutter character selections and QTE dragon fights. The last one I could let slide... but it would be bitter.
Duskflamer said:
The only possible dealbreaker for me is possibly the magic system, since I've heard rumors that they're not going to include the sort of custom spell system they had in Oblivion. For me, making and messing around with those custom spells was the best part of the game, so if Skyrim doesn't include this in some form, I'm not sure if I'll end up purchasing it,
Though I like that system... magic (in particular, projectile magic) wasn't very immersive/fun in Oblivion. I either played as Warrior or Thief variation because being a mage was somewhat dull. But that's my own opinion on that so take it for what it's worth.
However, they seemed to address that problem and then some, and depending on how they implement enchanting as a skill (hoping it's similar to Morrowind, but less cumbersome) I might get to play as that Arcane Warrior I always wanted.
ZeroMachine said:
Something you said is the only thing I'm worried about- an overabundance of dragons.
I'm really glad there's an unlimited amount, but it's as you said, if I come across them on EVERY DAMN TREK I make, I'll be disappointed. Not only will that wear out their welcome (and oh what a welcome they have) but it'll make Dragon Shouts far to easy to max out, which I don't want.
Woodsey said:
They're paced both by the developers and by the Radiant AI system (based on X amount of factors), so they won't be turning up every time you pop outside to the local shitting ditch.
Yeah pretty much what Woodsey said. In an written interview in this months PCgamer (I believe) Todd mentions that Dragon appearances are both level capped and quest capped (you won't see one until a certain point in the main quest). Much like oblivions gates, this allows for players to choose to play a game without regular dragon raids though unlike oblivion, I don't thin dragons die out when you complete the main quest. Not sure how they balance the rate of encounters once you initiate them, but todd said he wanted them to change the pace of the game flow but not overdo it and frustrate the player.
With that said, Dragons are still scripted to the radiant story system and if the words of the devs are to be taken 100% it might be down to raw (real) luck on the player to whether you see them daily or hourly.
the spud said:
I don't think this is the case, but the game would be ruined for me if everytime I skipped town a dragon shows up while I'm not looking and kills several imprtant NPC's who were going to give me quests. That would piss me off.
Woodsey said:
Err... no, that won't happen.
Actually it might since we don't know how the game treats dragon attacks other then they do attack. Do all the villagers run to safety? Do they run around waving their arms like headless chickens? What kind of damage can Dragons cause?
(Though I doubt it... it would be nice if dragons attacked (or at least left a mark) while you weren't around. It would give a tremendous sense of life (and death) to the world)
That will only affect non-essential mini-quest (radiant quest?) npcs if at all. The plot essential ones will probably be unkillable like in oblivion.
babinro said:
I think the fact that Skyrim has simplified mechanics and RPG elements will be the only potential hit against the hardcore fans. Dragon Age 2 and Mass Effect 2 are considered by some to be ruined because of streamlined mechanics for the 'casual' crowd.
I fully expect the main quest to come across as disappointing since they've never impressed me with other Elder Scroll or Fallout main quests. Aside from that my expectations for this game are very high.
My own personal concern comes from the classless system. I'm worried that I'll bottleneck myself into a specific builds because of this. Namely, every character I make will be a Healer/X hybrid. Be it healer/melee, healer/ranged, healer/summoner, healer/evocation.
I can only hope Skyrim will be balanced enough that I'm not pigeon holed into certain skills or spells to really have fun with the game. I want to know that my stealthy and acrobatic dagger master can keep up with the archetype melee cleric and that I'm not punished for choosing the 'wrong' skills to focus on.
Woodsey said:
That's precisely why they've ditched the class-system. You'll filter your play-style but you won't (if all goes to plan) be restricted from switching things up almost-completely because you chose to be Class Y 50 hours beforehand.
I should also add that they have some form of booster system for the 3 major pillars of play (Magic, Stealth, Combat). You activate some form of alter that gives all skills in it's corresponding pillar an skill gain boost for faster leveling, and you can switch them as often as you like as long as you are near one of these alters.
It's a welcome change... I recently started up Oblivion (and Morrowind)
again and had to reset multiple times before I found the right starting build. I knew what I wanted, but the class system, even the custom classes, are really restrictive and you don't realise you made a mistake until an hour or 2 after starting.
That said, if it's something small, I can alter in the games command console, but Console gamers are screwed on this. On a side note, I think devs should add some form of debug feature to consoles. Bring back cheats in games damn you.