Skyrim will suck for you...

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
0
0
The one thing that is going to be ruined for me is that I got if for Xbox so I can't fix shit from the ` console like usual. That's what I get for not being able to upgrade :(
 

Pandabearparade

New member
Mar 23, 2011
962
0
0
Well, I -hope- none of these things happen, and they wouldn't -ruin- the game for me, but the following would annoy the shit out of me:
-Dragons popping up as often as Oblivion Gates.
-Level scaling as terrible as Oblivion.
-General Bethesda glitchiness.
-The Adoring Fan. Fuck him.
-A general lack of ways to customize my character and make him unique. With attributes gone, I'm a bit.. wary.
 

Stormz

New member
Jul 4, 2009
1,450
0
0
It already has a deal breaker with me and that's requiring steam, but since I'm too big a fan of morrowind I have to buy it so I'm still getting it on the 360. (I thought Oblivion sucked)
 

gentleben

New member
Mar 7, 2008
289
0
0
I'm not planning on buying Skyrim. I might get it a year or so after it comes out, but I see no need to get it at release. I didn't particularly enjoy Oblivion, and nothing that I've seen of Skyrim so far makes me want to buy it.
 

quantumsoul

New member
Jun 10, 2010
320
0
0
This is Bethesda's flagship series, they'd never let it be as buggy as Rage was. Though I'm sure there will be some minor issues at first.

I just want the setting to be interesting enough for me to care and want to explore. So far it seems cooler in more ways than one than Oblivion was.
 

tehroc

New member
Jul 6, 2009
1,293
0
0
Combat that is less compelling then Dark Souls, Skyrim has a lot to live up to.
 

Furious Styles

New member
Jul 10, 2010
1,162
0
0
I'm so psyched I can quite easily filter out the bad and focus on the good, and I expect there to be very little bad.
 

ronhoward

New member
Oct 20, 2011
10
0
0
im hoping that it won't be too generic, When i first saw the trailer, i couldn't help but think to myself "i've seen all this before", but im sure it'll be fine. Also i hope they don't go too heavy on the escort quests, I mean, if im gonna cheat and max out my speed, I can't be expected to wait for 20mins for them to catch their slow asses up to me
 

Sprinal

New member
Jan 27, 2010
534
0
0
Maybe those Annoying Children Like the ones that there was in Fallout 3.

Seriously I should of been able to kill all of them. (It would of been nice jsut to shut them up)

Other than that though I can't really see many problems
 

Denamic

New member
Aug 19, 2009
3,804
0
0
I'm highly tolerant to bugs and don't really care about the graphical fidelity as long as it looks good.
For example, I've played Fallout NV for roughly 300 hours.
In which I've endured CTDs roughly every 4th time I enter a new area.
I've had literally hundreds of CTDs, in other words.
So many that I've grown used to them.
I also now quicksave before every single door.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
4,896
0
0
I didn't really like the leveled weapons from Oblivion. It sucked knowing that if I wanted the best version of Shadowrend (best sword in the game) I would have to wait to do the quest involving it until I was level 30.
I hope that doesn't make a return.
That's really the only thing that really bugged me about Oblivion.
 

Ragsnstitches

New member
Dec 2, 2009
1,871
0
0
@OP: The only dealbreaker for me, is if it became a linear hack n slash TPS/FPS with cookie cutter character selections and QTE dragon fights. The last one I could let slide... but it would be bitter.

Duskflamer said:
The only possible dealbreaker for me is possibly the magic system, since I've heard rumors that they're not going to include the sort of custom spell system they had in Oblivion. For me, making and messing around with those custom spells was the best part of the game, so if Skyrim doesn't include this in some form, I'm not sure if I'll end up purchasing it,
Though I like that system... magic (in particular, projectile magic) wasn't very immersive/fun in Oblivion. I either played as Warrior or Thief variation because being a mage was somewhat dull. But that's my own opinion on that so take it for what it's worth.

However, they seemed to address that problem and then some, and depending on how they implement enchanting as a skill (hoping it's similar to Morrowind, but less cumbersome) I might get to play as that Arcane Warrior I always wanted.

ZeroMachine said:
Something you said is the only thing I'm worried about- an overabundance of dragons.

I'm really glad there's an unlimited amount, but it's as you said, if I come across them on EVERY DAMN TREK I make, I'll be disappointed. Not only will that wear out their welcome (and oh what a welcome they have) but it'll make Dragon Shouts far to easy to max out, which I don't want.
Woodsey said:
They're paced both by the developers and by the Radiant AI system (based on X amount of factors), so they won't be turning up every time you pop outside to the local shitting ditch.
Yeah pretty much what Woodsey said. In an written interview in this months PCgamer (I believe) Todd mentions that Dragon appearances are both level capped and quest capped (you won't see one until a certain point in the main quest). Much like oblivions gates, this allows for players to choose to play a game without regular dragon raids though unlike oblivion, I don't thin dragons die out when you complete the main quest. Not sure how they balance the rate of encounters once you initiate them, but todd said he wanted them to change the pace of the game flow but not overdo it and frustrate the player.

With that said, Dragons are still scripted to the radiant story system and if the words of the devs are to be taken 100% it might be down to raw (real) luck on the player to whether you see them daily or hourly.

the spud said:
I don't think this is the case, but the game would be ruined for me if everytime I skipped town a dragon shows up while I'm not looking and kills several imprtant NPC's who were going to give me quests. That would piss me off.
Woodsey said:
Err... no, that won't happen.
Actually it might since we don't know how the game treats dragon attacks other then they do attack. Do all the villagers run to safety? Do they run around waving their arms like headless chickens? What kind of damage can Dragons cause?

(Though I doubt it... it would be nice if dragons attacked (or at least left a mark) while you weren't around. It would give a tremendous sense of life (and death) to the world)

That will only affect non-essential mini-quest (radiant quest?) npcs if at all. The plot essential ones will probably be unkillable like in oblivion.

babinro said:
I think the fact that Skyrim has simplified mechanics and RPG elements will be the only potential hit against the hardcore fans. Dragon Age 2 and Mass Effect 2 are considered by some to be ruined because of streamlined mechanics for the 'casual' crowd.

I fully expect the main quest to come across as disappointing since they've never impressed me with other Elder Scroll or Fallout main quests. Aside from that my expectations for this game are very high.

My own personal concern comes from the classless system. I'm worried that I'll bottleneck myself into a specific builds because of this. Namely, every character I make will be a Healer/X hybrid. Be it healer/melee, healer/ranged, healer/summoner, healer/evocation.

I can only hope Skyrim will be balanced enough that I'm not pigeon holed into certain skills or spells to really have fun with the game. I want to know that my stealthy and acrobatic dagger master can keep up with the archetype melee cleric and that I'm not punished for choosing the 'wrong' skills to focus on.
Woodsey said:
That's precisely why they've ditched the class-system. You'll filter your play-style but you won't (if all goes to plan) be restricted from switching things up almost-completely because you chose to be Class Y 50 hours beforehand.
I should also add that they have some form of booster system for the 3 major pillars of play (Magic, Stealth, Combat). You activate some form of alter that gives all skills in it's corresponding pillar an skill gain boost for faster leveling, and you can switch them as often as you like as long as you are near one of these alters.

It's a welcome change... I recently started up Oblivion (and Morrowind) again and had to reset multiple times before I found the right starting build. I knew what I wanted, but the class system, even the custom classes, are really restrictive and you don't realise you made a mistake until an hour or 2 after starting.

That said, if it's something small, I can alter in the games command console, but Console gamers are screwed on this. On a side note, I think devs should add some form of debug feature to consoles. Bring back cheats in games damn you.
 

Jaime_Wolf

New member
Jul 17, 2009
1,194
0
0
Sjakie said:
Less then promissed weirdness [http://www.escapistmagazine.com/news/view/108446-Skyrim-Will-Be-Weird-Like-Morrowind] is one of the things that im slightly worried about. Oblivion was a good game, but in whole it felt too much as 'generic fantasy'. It's a matter of taste, lets leave it at that.
This is exactly how I feel and is exactly the reason I'm not going to be too disappointed if they fail. They already somewhat ruined my expectations with Oblivion (which was a great game in many ways, but not in the one specific way that I loved Morrowind).

I would be fine with technical problems a la Rage though. That basically just means waiting a little while longer and I am absolutely okay with that compared to actual problems with the game itself.

Sjakie said:
Im hoping magic will be viable enough from the start because of the 'no-class-system'.
Since im not planning on using the fasttravel (to much) I dont want to stop and fight a dragon every ingame kilometer travelled either.
My impression from the interviews and such I've seen is that they're trying to make playing a mage a lot more viable and a lot less boring.

Also, have we actually heard anything about the fast travel system in the game? I've been holding out hope, against all odds, that they might do a Morrowind-style system again rather than the stupid easymode meta fast-travel in Oblivion that meant you almost never actually walked anywhere. That was one of the things I loved most about Morrowind - you felt like you earned fast travel both with player skill (learning the overlapping networks) and in-game achivement (spellcasting and the indices). The fact that outer reaches didn't have fast travel meant that they felt isolated, but it didn't feel cheap and artificial that there wasn't fast travel out there since it was totally justified by the nature of the in-world travel systems.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
4,896
0
0
AlexiVolkov said:
Skyrim will suck major ass just like Oblivion and all the others if they didn't bother to fix their indoor maps.... Multilayer buildings just become a mess of shit on the map screen, not adding to navigation at all.... Fallout does this crap to and its annoying as fuck. Quit it Bethsoft...
You needed a map to navigate the buildings and dungeons? I honestly didn't even know there was a map for indoors. Were dungeons/buildings really all that complex in either of those games?
 

RedDeadFred

Illusions, Michael!
May 13, 2009
4,896
0
0
Jaime_Wolf said:
Sjakie said:
Less then promissed weirdness [http://www.escapistmagazine.com/news/view/108446-Skyrim-Will-Be-Weird-Like-Morrowind] is one of the things that im slightly worried about. Oblivion was a good game, but in whole it felt too much as 'generic fantasy'. It's a matter of taste, lets leave it at that.
This is exactly how I feel and is exactly the reason I'm not going to be too disappointed if they fail. They already somewhat ruined my expectations with Oblivion (which was a great game in many ways, but not in the one specific way that I loved Morrowind).

I would be fine with technical problems a la Rage though. That basically just means waiting a little while longer and I am absolutely okay with that compared to actual problems with the game itself.

Sjakie said:
Im hoping magic will be viable enough from the start because of the 'no-class-system'.
Since im not planning on using the fasttravel (to much) I dont want to stop and fight a dragon every ingame kilometer travelled either.
My impression from the interviews and such I've seen is that they're trying to make playing a mage a lot more viable and a lot less boring.

Also, have we actually heard anything about the fast travel system in the game? I've been holding out hope, against all odds, that they might do a Morrowind-style system again rather than the stupid easymode meta fast-travel in Oblivion that meant you almost never actually walked anywhere. That was one of the things I loved most about Morrowind - you felt like you earned fast travel both with player skill (learning the overlapping networks) and in-game achivement (spellcasting and the indices). The fact that outer reaches didn't have fast travel meant that they felt isolated, but it didn't feel cheap and artificial that there wasn't fast travel out there since it was totally justified by the nature of the in-world travel systems.
Sir you are in luck. Pretty much all previews I have read have the author expressing his/her love for the magic system. I was going to go with the Nord warrior just to fit with the default stuff on my first playthrough but the magic system looks too awesome for me to wait.
Also, the travel system is a carriage system that costs money and will bring you to major destinations. No more teleporting to any place you want for free.
 

DracoSuave

New member
Jan 26, 2009
1,685
0
0
Woodsey said:
That's precisely why they've ditched the class-system. You'll filter your play-style but you won't (if all goes to plan) be restricted from switching things up almost-completely because you chose to be Class Y 50 hours beforehand.
That was never the problem in Oblivion's class system. It wasn't that you were stuck using a few skills and the others left dormant. In that respect it was a fine system.

It's that the system involved a series of punishments for daring to use your primary skills regularly.
 

Particulate

New member
May 27, 2011
235
0
0
Sjakie said:
Every fan of TES games is looking forward to this next game in the series. since your reading this i can assume you yourself as well.
Previews are positive, expectations are incredibly high (ever since it was announced last year, Skyrim has been in the top 8 of 10, of most active games on gametrailers.com, not missing a week). So what if it will fail you on some level?

What if it contains something that is a dealbraker for you and what would that be? Lesser Graphical might? Technical problems like RAGE (shudders)
Less then promissed weirdness [http://www.escapistmagazine.com/news/view/108446-Skyrim-Will-Be-Weird-Like-Morrowind] is one of the things that im slightly worried about. Oblivion was a good game, but in whole it felt too much as 'generic fantasy'. It's a matter of taste, lets leave it at that.

It's all minor annoyances at best, im fairly sure it will become the GOTY we all expect it to be.
But what are things that you would not want to see in Skyrim? What are you worried about or would annoy you?

Im hoping magic will be viable enough from the start because of the 'no-class-system'.
Since im not planning on using the fasttravel (to much) I dont want to stop and fight a dragon every ingame kilometer travelled either.

I'm worried that every major fight will be some scripted shitfest. I still seem to be one of the few that remembers the ending of Oblivion. And I don't consider the dragons to be "Major fights". In gameplay that's been shown they seem to be beefy but the best way to beat them seems to be to either use the magical dragon words or run them into other mobs of enemies and clean up whatever's left.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
DracoSuave said:
Woodsey said:
That's precisely why they've ditched the class-system. You'll filter your play-style but you won't (if all goes to plan) be restricted from switching things up almost-completely because you chose to be Class Y 50 hours beforehand.
That was never the problem in Oblivion's class system. It wasn't that you were stuck using a few skills and the others left dormant. In that respect it was a fine system.

It's that the system involved a series of punishments for daring to use your primary skills regularly.
I wasn't talking about that part of the class system; although asking you to define yourself 20 minutes into the game - even if its been implemented properly - is still somewhat of an issue when you've got anywhere from tens to hundreds of hours to go.

TheMigrantSoldier said:
What will ruin Skyrim for me is if there will be just fighting and no Role-playing Decisions. "Hey, How do you feel about fighting the imperial Loyalist leader?" "Actually-" "Great! Grab a sword and spill some Legion dog blood!". Wasn't it confirmed that you could choose sides like, let's say, New Vegas?
Yes, its an advancement of that system.