for me, Dante's inferno 2. The little change they made was making the character an absolute emotastic asshole. Yep, well that sucked.Kadoodle said:snip
Just setting some levels in open areas rather then closed-in spaces would have done volumes.dududf said:Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.Lord Mountbatten Reborn said:Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.dududf said:Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
Actually, hitscan is an effective mechanism for avoiding host domination, since it can sometimes be practical to let the machine of the client firing the weapon provide information about whether the bullet hit or not. Halo 3's true projectile system is horrible with off-host issues; I've had games where I could make almost everything hit consistantly (at least insofar as I could aim), and I've had games where I could fire at someone for 5 seconds and barely scratch their sheilds.MetallicaRulez0 said:Changing from hit scan to travel time hit detection from Halo 2 to Halo 3. Took one of the best feeling weapons in gaming history (Halo 2 Battle Rifle) and made it feel very clunky and inaccurate in the sequel. Admittedly it helped a tiny bit with the host advantage problem that was pervasive in Halo 2, but overall it was a terrible change that really made the game less enjoyable for me.
A mission outside with perhaps a wider field of battle with more then 1 approach would have done wonders. It's still not the same as driving around on a planet in a mako, finding resources, discovering wreckages, running into surprise enemies with cool bosses. Wouldn't be the same, but it may help in me forgetting as to how linear it felt.Irridium said:Just setting some levels in open areas rather then closed-in spaces would have done volumes.dududf said:Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.Lord Mountbatten Reborn said:Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.dududf said:Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
Indeed. Although the planets themselves and the bases were rather barren and bland. Some more variation would have been nice... And less 90 degree cliffs that you had to drive the mako up...dududf said:A mission outside with perhaps a wider field of battle with more then 1 approach would have done wonders. It's still not the same as driving around on a planet in a mako, finding resources, discovering wreckages, running into surprise enemies with cool bosses. Wouldn't be the same, but it may help in me forgetting as to how linear it felt.Irridium said:Just setting some levels in open areas rather then closed-in spaces would have done volumes.dududf said:Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.Lord Mountbatten Reborn said:Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.dududf said:Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
I know ME 1s worlds were bland, but they still have their spots in them that made it worth it in my eyes (Also helps that I had 0 problems controlling the mako on PC, and was infact rather agile with it).Irridium said:Indeed. Although the planets themselves and the bases were rather barren and bland. Some more variation would have been nice... And less 90 degree cliffs that you had to drive the mako up...dududf said:A mission outside with perhaps a wider field of battle with more then 1 approach would have done wonders. It's still not the same as driving around on a planet in a mako, finding resources, discovering wreckages, running into surprise enemies with cool bosses. Wouldn't be the same, but it may help in me forgetting as to how linear it felt.Irridium said:Just setting some levels in open areas rather then closed-in spaces would have done volumes.dududf said:Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.Lord Mountbatten Reborn said:Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.dududf said:Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
What would be really sweet is if ME3 has ME1's planets, but you use the Hammerhead to explore them.
This, AC was really easy but AC2 was insultingly easy. What's kinda funny is that they removed the ability to use the environment in combat and in AC2 it becomes your greatest enemy. Falling is really the only way to fail in that game.Kadoodle said:Have you ever been playing a sequel, and you notice one small detail that they removed?
Have you ever felt that removing that little mechanic detracted from the feel of that part of the game?
Here's an example. When playing AC: brotherhood, does anybody notice that when you go into a defensive stance, enemy attacks no longer grind off your sword as metal grinds metal? Now swords just slap together until you supermegaunblockablecccccccombobreaker death chain is initiated.
Another change introduced in the second game was that when you grabbed someone, you could hold on to them as long as you wanted, and you could slit their throat with a single button press. In the first game, you would grab, and shove in the desired direction. Removing such a mechanic made destroying market stalls and the wooden structures on the sides of buildings (drawing a blank on the name right now) by throwing an enemy through them obsolete. Enemies no longer grab and throw you. Your combo kills no longer get countered with a kick to the ground. Swordplay no longer feels reel, you don't have to use your environment to your advantage anymore.
Just removing a few small combat details made combat in Ezio's games tenfold easier than in the first game, and that is why I will always love the first game best.
Do you ever notice these sorts of things?
On a separate note, my captcha:
Oh lord Inglip, who hath been sleeping with mine private whore?
IT'S ERNARD
Praise your name, my Lord! I shall repay you with ernard's liver as a sacrifice!