Small changes that f****ed up a sequel

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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How about a non-Mass Effect 2 example?

OT: Jak X was an unwelcome change.
 

Flac00

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May 19, 2010
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Kadoodle said:
for me, Dante's inferno 2. The little change they made was making the character an absolute emotastic asshole. Yep, well that sucked.
 

Fenra

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Sep 17, 2008
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God how I tore hy hair out trying to get full sync in AC:B, particularily retarded ones like "take no damage" when holding off the baracks from the french....really?!, I mean really?!!!
 

TheYellowCellPhone

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Sep 26, 2009
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Goldeneye 007: You can't customize classes in local multiplayer, but you can on online multiplayer.

I freaking hate that. The classes are nice and balanced, but I love customizing.
 
Apr 28, 2008
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The removal of planet exploration and walking everywhere in ME1 made ME2 feel small and like any other shooter.

For the planet exploration, they could have just used something like the Hammerhead instead of the Mako. Its what I hope they'll do for ME3.

Yeah the elevators were annoying, but they at least kept you in the game and didn't break immersion like the loading screens do.

Also, the combat. In ME2, you never improve. I suppose this ties into the lack of RPG elements, but in ME2 you shoot just as well at the end as you do at the beginning. You've seen this type of gameplay before, and have played it before. It lacks any sense of getting better, of learning.

In ME1 when you start, you suck. Your shots aren't accurate, your guns overheat a lot, and you don't have much powers. At the end your shots are dead-accurate, you can fire for a minute and the gun won't overheat, you do lots of damage, and have craploads of powers. You also learned how to use the combat system and are now awesome. You started as a novice, you ended as an expert. You progressed, learned, and got better.

In ME2, its the same gunplay from start to finish. No sense of progression, of learning, of getting better. Its uninteresting. Your powers are rather fun, but you just end up using them kind of like grenades. Popping out to cast something then going back into cover, waiting for the cooldown so you can cast another power. Probably shooting someone in-between the cooldown.

It was just boring, and stopped me from being as immersed as I was in the first game.
 
Apr 28, 2008
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dududf said:
Lord Mountbatten Reborn said:
dududf said:
Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.
Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.
Just setting some levels in open areas rather then closed-in spaces would have done volumes.
 
Oct 2, 2010
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MetallicaRulez0 said:
Changing from hit scan to travel time hit detection from Halo 2 to Halo 3. Took one of the best feeling weapons in gaming history (Halo 2 Battle Rifle) and made it feel very clunky and inaccurate in the sequel. Admittedly it helped a tiny bit with the host advantage problem that was pervasive in Halo 2, but overall it was a terrible change that really made the game less enjoyable for me.
Actually, hitscan is an effective mechanism for avoiding host domination, since it can sometimes be practical to let the machine of the client firing the weapon provide information about whether the bullet hit or not. Halo 3's true projectile system is horrible with off-host issues; I've had games where I could make almost everything hit consistantly (at least insofar as I could aim), and I've had games where I could fire at someone for 5 seconds and barely scratch their sheilds.

Fortunately, Reach DOES have brilliant netcode with effective use of hitscan.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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Assisns creed 2 and their effing online systm, seriousy if they are that worried about piracey why cant they cant they just use steam or somthing?

it put me off the series, even though I have the game
 

Greenhand

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Jan 19, 2011
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From Morrowind to Oblivion, they removed several skills, including two of my favorites: Spear and Medium Armor. What the hell guys? How am I supposed to play my Argonian assassin without a spear? That's what made Blackscale who he was; his penchant for poking people in the neck! What am I supposed to do now, club them with stick?
Bastards.

(The Captcha is telling me that something is from Donet... what? Who the fuck is Donet?)
 

zehydra

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Oct 25, 2009
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I can think of a big one, but it's a book, not a game.

If you've ever read the giver, don't bother reading the next two books, because it drastically changes the nature of the universe that the reader is reading, to the point that elements particularly in the third book seem quite Deus Ex Machina, and therefore lame.
 

dududf

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Aug 31, 2009
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Irridium said:
dududf said:
Lord Mountbatten Reborn said:
dududf said:
Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.
Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.
Just setting some levels in open areas rather then closed-in spaces would have done volumes.
A mission outside with perhaps a wider field of battle with more then 1 approach would have done wonders. It's still not the same as driving around on a planet in a mako, finding resources, discovering wreckages, running into surprise enemies with cool bosses. Wouldn't be the same, but it may help in me forgetting as to how linear it felt.
 
Apr 28, 2008
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dududf said:
Irridium said:
dududf said:
Lord Mountbatten Reborn said:
dududf said:
Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.
Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.
Just setting some levels in open areas rather then closed-in spaces would have done volumes.
A mission outside with perhaps a wider field of battle with more then 1 approach would have done wonders. It's still not the same as driving around on a planet in a mako, finding resources, discovering wreckages, running into surprise enemies with cool bosses. Wouldn't be the same, but it may help in me forgetting as to how linear it felt.
Indeed. Although the planets themselves and the bases were rather barren and bland. Some more variation would have been nice... And less 90 degree cliffs that you had to drive the mako up...

What would be really sweet is if ME3 has ME1's planets, but you use the Hammerhead to explore them.
 

delvin313

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Feb 17, 2011
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Rainbow Six 3 ----> Rainbow Six: Vegas.

They switched from a challenging, but semi-realistic hit model where you normally die after 1 or two bullets to the system in Vegas where you just have to hide and wait to heal. What made the series special in the first place was the difficulty. Also, being able to plan your team's route before playing the level.

Whether people were fans or not, at least it was different.
 

VGC USpartan VS

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Feb 14, 2011
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ROCK BAND 3!!!!

Yay! Keyboards! Wait, what!!!??? Where's the competitive modes and where is the awesome world tour mode?
 

dududf

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Aug 31, 2009
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Irridium said:
dududf said:
Irridium said:
dududf said:
Lord Mountbatten Reborn said:
dududf said:
Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.
Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.
Just setting some levels in open areas rather then closed-in spaces would have done volumes.
A mission outside with perhaps a wider field of battle with more then 1 approach would have done wonders. It's still not the same as driving around on a planet in a mako, finding resources, discovering wreckages, running into surprise enemies with cool bosses. Wouldn't be the same, but it may help in me forgetting as to how linear it felt.
Indeed. Although the planets themselves and the bases were rather barren and bland. Some more variation would have been nice... And less 90 degree cliffs that you had to drive the mako up...

What would be really sweet is if ME3 has ME1's planets, but you use the Hammerhead to explore them.
I know ME 1s worlds were bland, but they still have their spots in them that made it worth it in my eyes (Also helps that I had 0 problems controlling the mako on PC, and was infact rather agile with it).


The planets still neded work, but a step in the right direction. What annoyed me was that instead of refining that exploration, they just gave it a big snip and removed it, when it had a potential. Be interesting what ME3 does in that regard as you started prior.
 

Cazza

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Jul 13, 2010
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Removed Legs from Left 4 Dead 2.

I loved being able to see my legs in L4D 1. It's one of the few games that lets you. Why did they remove it.
 

Squilookle

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Nov 6, 2008
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Good god Mercenaries 2- it was a combination of a lot of little things but it mostly boiled down to the not-atmospheric-anymore music, forced resource gathering, and a QTE every single time you hijacked anything. Why did they think that was a good idea?? WHY?
 

Nexus4

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Jul 13, 2010
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Kadoodle said:
Have you ever been playing a sequel, and you notice one small detail that they removed?

Have you ever felt that removing that little mechanic detracted from the feel of that part of the game?

Here's an example. When playing AC: brotherhood, does anybody notice that when you go into a defensive stance, enemy attacks no longer grind off your sword as metal grinds metal? Now swords just slap together until you supermegaunblockablecccccccombobreaker death chain is initiated.

Another change introduced in the second game was that when you grabbed someone, you could hold on to them as long as you wanted, and you could slit their throat with a single button press. In the first game, you would grab, and shove in the desired direction. Removing such a mechanic made destroying market stalls and the wooden structures on the sides of buildings (drawing a blank on the name right now) by throwing an enemy through them obsolete. Enemies no longer grab and throw you. Your combo kills no longer get countered with a kick to the ground. Swordplay no longer feels reel, you don't have to use your environment to your advantage anymore.

Just removing a few small combat details made combat in Ezio's games tenfold easier than in the first game, and that is why I will always love the first game best.

Do you ever notice these sorts of things?



On a separate note, my captcha:


Oh lord Inglip, who hath been sleeping with mine private whore?

IT'S ERNARD

Praise your name, my Lord! I shall repay you with ernard's liver as a sacrifice!
This, AC was really easy but AC2 was insultingly easy. What's kinda funny is that they removed the ability to use the environment in combat and in AC2 it becomes your greatest enemy. Falling is really the only way to fail in that game.