You missed Rainbow Six: letd... er LOCKdown, which made one of the most awesome tactical FPS series into a shooting gallery. After LD, even Vegas seemed decent.delvin313 said:Rainbow Six 3 ----> Rainbow Six: Vegas.
They switched from a challenging, but semi-realistic hit model where you normally die after 1 or two bullets to the system in Vegas where you just have to hide and wait to heal. What made the series special in the first place was the difficulty. Also, being able to plan your team's route before playing the level.
Whether people were fans or not, at least it was different.
They did that with quite a few things as well.dududf said:I know ME 1s worlds were bland, but they still have their spots in them that made it worth it in my eyes (Also helps that I had 0 problems controlling the mako on PC, and was infact rather agile with it).Irridium said:Indeed. Although the planets themselves and the bases were rather barren and bland. Some more variation would have been nice... And less 90 degree cliffs that you had to drive the mako up...dududf said:A mission outside with perhaps a wider field of battle with more then 1 approach would have done wonders. It's still not the same as driving around on a planet in a mako, finding resources, discovering wreckages, running into surprise enemies with cool bosses. Wouldn't be the same, but it may help in me forgetting as to how linear it felt.Irridium said:Just setting some levels in open areas rather then closed-in spaces would have done volumes.dududf said:Although that would have helped, it would not be enough to phase the clamped in nature the game possessed.Lord Mountbatten Reborn said:Really, just keeping the cutscenes and the ability to enter the Normandy's decon chamber would've done me. Planet exploration was cool too, but I'd at least have liked that.dududf said:Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in.
What would be really sweet is if ME3 has ME1's planets, but you use the Hammerhead to explore them.
The planets still neded work, but a step in the right direction. What annoyed me was that instead of refining that exploration, they just gave it a big snip and removed it, when it had a potential. Be interesting what ME3 does in that regard as you started prior.
Huh? You don't need full sync to continue, and most missions you can play how you want. The full-sync challenges were just there to add some replay value.CoffeeOfDoom said:What annoyed me about AC Brotherhood was getting the full synchronisation for each memory (for example, I have to kill an enemy a certain way or I won't fully synchronise).
It annoyed me because I liked the freedon in the first 2 games to play a mission how you wanted. I know that some missions in ACII had stricter requirements (like don't get spotted by guards), but Brotherhood had them on every mission, it really ruined Brotherhood for me.
Wow, that is exactly the same character i usually used in Morrowind... weird... (apart from the name of course)Greenhand said:From Morrowind to Oblivion, they removed several skills, including two of my favorites: Spear and Medium Armor. What the hell guys? How am I supposed to play my Argonian assassin without a spear? That's what made Blackscale who he was; his penchant for poking people in the neck! What am I supposed to do now, club them with stick?
Bastards.
(The Captcha is telling me that something is from Donet... what? Who the fuck is Donet?)
Assuming direct control!RatRace123 said:Mass Effect 2 didn't have a proper Villain, no equivalent to Saren.
The game did other things that made it less great then the first one (IMO) but having no good villain is the biggest problem in my opinion.
Yeah, I disliked how they removed those abilities as well. I thought one of the big draws of the Elder Scrolls games is being able to create any type of character you want. When you remove choices like spears, halberds, crossbows and a handful of magic spells, you are hindering that process.lunncal said:Wow, that is exactly the same character i usually used in Morrowind... weird... (apart from the name of course)Greenhand said:From Morrowind to Oblivion, they removed several skills, including two of my favorites: Spear and Medium Armor. What the hell guys? How am I supposed to play my Argonian assassin without a spear? That's what made Blackscale who he was; his penchant for poking people in the neck! What am I supposed to do now, club them with stick?
Bastards.
(The Captcha is telling me that something is from Donet... what? Who the fuck is Donet?)
OT: Another from Morrowind to Oblivion is level scaling. The more levels you gain in Oblivion the weaker you become compared to your enemies, it really defeats the purpose of leveling in the first place.