This, a thousand times this! Ah, the stupid little cow trying to learn a water miracle... Damnit, now I have to reinstall B&W again.Gill Kaiser said:Black and White 2's removal of the belief system, and its Creature being made into a programmable robot instead of a teachable AI pet.
I wasn't saying that you couldn't continue, I just felt that it was punishing you for not playing their way. That's my opinion anyway, it might have added replay value for you, but for me it really pissed me off.Woodsey said:Huh? You don't need full sync to continue, and most missions you can play how you want. The full-sync challenges were just there to add some replay value.
Damn, this is what I was going to say.dududf said:Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in. Then there's just the general dumbing down elements. It just left a poor taste in my mouth. Instead of fixing planet exploration, just cut it. then there's the inventory that although was clunky, was still a hell of a lot better then the alternative that mass effect 2 used.
"Gimme 100 septims!" "Yo dude, sell that dagger for like, ten times that amount"Neverhoodian said:Yeah, I disliked how they removed those abilities as well. I thought one of the big draws of the Elder Scrolls games is being able to create any type of character you want. When you remove choices like spears, halberds, crossbows and a handful of magic spells, you are hindering that process.lunncal said:Wow, that is exactly the same character i usually used in Morrowind... weird... (apart from the name of course)Greenhand said:From Morrowind to Oblivion, they removed several skills, including two of my favorites: Spear and Medium Armor. What the hell guys? How am I supposed to play my Argonian assassin without a spear? That's what made Blackscale who he was; his penchant for poking people in the neck! What am I supposed to do now, club them with stick?
Bastards.
(The Captcha is telling me that something is from Donet... what? Who the fuck is Donet?)
OT: Another from Morrowind to Oblivion is level scaling. The more levels you gain in Oblivion the weaker you become compared to your enemies, it really defeats the purpose of leveling in the first place.
And the level scaling, the goddamn level scaling. More than anything else, that was what finally caused me to throw my hands up in disgust. Not only did it feel like I wasn't getting stronger, but it helped kill the immersion factor for me. Common bandits should NOT be decked out in ebony armor because the game wants them to stay competitive with me.
I probably wouldn't have minded so much if it wasn't an Elder Scrolls game. As its own IP I might have cut it some more slack, but it felt like a step backwards in so many ways compared to Morrowind.
But they didn't have it in the first games, if you finished the memory then you finished it, end of. In Brotherhood, it's basically a challenge mode (but more interesting).CoffeeOfDoom said:I wasn't saying that you couldn't continue, I just felt that it was punishing you for not playing their way. That's my opinion anyway, it might have added replay value for you, but for me it really pissed me off.Woodsey said:Huh? You don't need full sync to continue, and most missions you can play how you want. The full-sync challenges were just there to add some replay value.
I know that, but my point still stands (for me anyway) that I feel like it's punishing you for not playing their way. I can see where you're coming from with the challenge mode stuff (e.g. finish a mission without damage) but other ones, such as kill a Borgia captain by throwing him into scaffolding - why can't I stab him from above with the hidden blade? I know that they're optional, but the way they've done it, it feels like I failed the mission because I didn't do it how they wanted.Woodsey said:But they didn't have it in the first games, if you finished the memory then you finished it, end of. In Brotherhood, it's basically a challenge mode (but more interesting).CoffeeOfDoom said:I wasn't saying that you couldn't continue, I just felt that it was punishing you for not playing their way. That's my opinion anyway, it might have added replay value for you, but for me it really pissed me off.Woodsey said:Huh? You don't need full sync to continue, and most missions you can play how you want. The full-sync challenges were just there to add some replay value.