Well, if it was a game like Call of Duty or other linear game with an entire sewer level than they should tone it down a lot. It shouldnt force the player to take the smell. In the way that I described you could avoid the smell with the said item.Denamic said:I don't know about you, but the game trying to put me off with a stench is the opposite of immersion, if you ask me.josemlopes said:But that would be awesome, imagine that in a game like Elder Scrolls (it doesnt really matter but go with it) you find a dungeon and it smells terrible, while you know that there might be something there you will think twice before going there. Your character may be strong enough to take care of the monsters but you will be fighting yourself to handle the smell. They could have some special items to protect you from those smells.Denamic said:Queue waste processing plant level.
Or a sewer.
I'm not really that excited about this, at all.
It would be cool to immerse yourself and I would like that they didnt abuse it to avoid making games unplayable(the case that I described would be good to abuse since it would repel the player from the dungeon until he had the item).
OT: Does it mean that I would have to buy the solutions to fill those pockets if it runs out? Also, does it run out? That is very important for what it is, it would be cool for games but for the TV it sucks.