hmmm... seems like a rather good argument for lazy game design, but there's truth in it. I'll be damned if most CoD hate doesn't just come from it being insanely popular.
Thing is that 60 frames per second also equals a minimum of 60 "game loops" per second, which means that all sorts of calculations (including those from controller input) can be made more quickly and lead to a smoother and more responsive experience.InterAirplay said:Anyway, I'm incredibly startled to find that there are developers making decisions about their games based around the number of frames per second. What the fuck? if it's playable, then it's fine. Right?
Funny, really, Alpha Protocol wasn't that bad, just really rough around the edges. Had some really interesting concepts. Shame it couldn't be polished out a bit more/was made by Obsidian.OutrageousEmu said:Games would all be like Alpha Protocol and we'd have suffered another catastrophic market crash.
Oh, sorry. I really shouldn't have tried to bring some perspective into your short sighted nostalgia.
Being popular doesn't make something bad. However...Turigamot said:No, not at all. His argument is CoD is a good game regardless of its popularity. His argument is that being popular -doesn't- make it bad.General_Knowledge said:Carmacks argument here is that CoD is popular and therefore good.
They are good movies.General_Knowledge said:By this idiots logic, the Transformers movies are really bloody good.
Just seems like an easy way to dismiss negative feedback to me.
What? He's saying that because something is popular, it doesn't mean it's bad, not that if it's popular it's good.General_Knowledge said:By this idiots logic, the Transformers movies are really bloody good.
Just seems like an easy way to dismiss negative feedback to me.
Duty as gamers? Our duty as gamers is nothing, because that's silly.WayOutThere said:"It's like 'Oh, we?re not being creative.' But we're creating value for people - that?s our job! It?s not to do something that nobody?s ever seen before."
If the games industry is lacking innovation (not getting into that here) then it's important not to direct our frustration over the matter at the games or the game developers. Instead, we should direct it at the public who doesn't demand more innovation. To be clear, it is not "snooty" to bemoan a lack of innovation. Far from it, it is our duty as gamers. Just don't attack the games themselves (which are usually popular because they're good) or the game developers (who are doing their job well).
No, I was telling you why your example was pointless. Alpha Protocol failed due to incompetent handling, most people haven't bothered trying to attempt anything Deus Ex-y because they find it too intimidating, which is understandable, but its also the reason why CoD won't even let you open doors for yourself. If we wanted a somewhat close comparison, then I'd cite Bethesda with the Fallout and TES games. But yeah, you're right, they fucking bomb in the charts.OutrageousEmu said:Because thats what caused the crash in the eighties. Too many awesome games.Jumplion said:Funny, really, Alpha Protocol wasn't that bad, just really rough around the edges. Had some really interesting concepts. Shame it couldn't be polished out a bit more/was made by Obsidian.OutrageousEmu said:Games would all be like Alpha Protocol and we'd have suffered another catastrophic market crash.
Oh, sorry. I really shouldn't have tried to bring some perspective into your short sighted nostalgia.
And what, we're not already on our way to another catastrophic market crash? It's really only a matter of time, the industry is just saturated.So you're basically trying to claim that the reason that idea keeps failing is because its devs are incompetent, yet you claim that the smashing successes that comnpetent developers have had in linear games is undone because you can't handle a well crafted experience.Woodsey said:"Invested in properly with competent developers" I should have said. And its not nostalgia, I played Deus Ex the other day. Its design (apart from obvious stuff that naturally gets better over time - weapon feel, enemy AI, etc) trumps most of the stuff coming out nowadays.OutrageousEmu said:Games would all be like Alpha Protocol and we'd have suffered another catastrophic market crash.Woodsey said:"If they buy the next Call of Duty, it's because they loved the last one and they want more of it."
Not so sure about that.
The amount of times I've seen: "MW2 totally sucked, BlOps is gonna rulez! Whoop Treyarch!", and now: "BlOps sucked, MW3 gonna stick it to da bitches!" is... well, a lot of times. I think a lot of people play them just because their mates do.
And perhaps the snobbery exists somewhat because some of us don't like CoD, and don't want its influence in every other bloody game released (which is happening a lot in some form or another)?
Still, I get his point, but "popular = good" is just as irritating as "popular = bad" to me.
Imagine what games would be like now if people had invested in the Deus Ex school of design, and not the "we're not even gonna let you open a fucking door" one. Sigh.
Oh, sorry. I really shouldn't have tried to bring some perspective into your short sighted nostalgia.
We'll reexamine the argument once Human Revolution has launched (you know, that one that's had a third of itself leaked and has everyone wanking over it), but for now, I'd suggest staying away from accusing other people of being narrow-minded when your own example is taken from a famously incompetent developer (arguably not their fault) who was in business with a supposedly pushy and interfering publisher.
You know damn well what I mean. We're not on the best of paths if "innovation" means bringing back the multi-weapon system from the old games.OutrageousEmu said:Because thats what caused the crash in the eighties. Too many awesome games.Jumplion said:Funny, really, Alpha Protocol wasn't that bad, just really rough around the edges. Had some really interesting concepts. Shame it couldn't be polished out a bit more/was made by Obsidian.OutrageousEmu said:Games would all be like Alpha Protocol and we'd have suffered another catastrophic market crash.
Oh, sorry. I really shouldn't have tried to bring some perspective into your short sighted nostalgia.
And what, we're not already on our way to another catastrophic market crash? It's really only a matter of time, the industry is just saturated.
He said that something is popular because people enjoy it, and there are plenty of people who enjoy the Transformers movies. Now, does that mean they are critically good? Not necessarily, but the films wouldn't be anywhere near as popular if people didn't enjoy them. That's what Carmack is trying to convey-- he doesn't think something has to be innovative to be fun and enjoyable, which he would be right. He thinks game developers should make games that are fun.General_Knowledge said:By this idiots logic, the Transformers movies are really bloody good.
Just seems like an easy way to dismiss negative feedback to me.
Let me guess: you never actually played Alpha Protocol, and are just one of those people who bash an innovative, intriguing, and wholly compelling game because some asshole "game critic" said so, and you were too lazy to actually play the game and postulate your own opinion? It was rough around the edges, sure, but as soon as you looked past its flaws, you would find a really interesting game that is miles above what we typically get from mainstream gaming.OutrageousEmu said:Games would all be like Alpha Protocol and we'd have suffered another catastrophic market crash.
To explain what I was getting at, the state of gaming being stagnant (see previous disclaimer) is an unfortunate thing and that working to correct this state of affairs by denouncing it and not buying games that perpetuate it is a good thing. It is not snooty to want better for the medium. Do I think gamers have a "duty" to help progress the medium like this...perhaps that's not fair. So I may take that statement back, my point in that comment still stands though.Ironic Pirate said:Duty as gamers? Our duty as gamers is nothing, because that's silly.