Steam is just as ineffective at preventing piracy as any other DRM.Maxman3002 said:But if they made the Downloadable content harder to pirate by using account systems like steam it will put off a lot of the pirates simply due to ease. A lot of people pirate games and dont have a massive idea about how to do more than download and run off a virtual cd-rom drive. Putting DRM onto it will hurt consumers less as their actual game will work and will encorage even 1% of the pirates to at least buy the registration code, this way they can still get a little money from it.Jandau said:Actually...Maxman3002 said:Snip
While I also think Project $10 is a neat idea, the fact of the matter is that DLC for P$10 can also be pirated. Case in point, I was unsure if I wanted to get Return to Ostagar for Dragon Age, so I looked it up, and lo and behold it was available for download. I did buy it later on, but the DLC is still there to be pirated.
Project $10 is more a shot at the Used Games Market, just like DRM. Neither does much to reduce Piracy.
To do this they really need to bring back the 2nd hand market to PC gaming. It might not make them any money but it will at least turn some pirates into 2nd hand gamers
As for convenience, most major pirate groups eventually throw out a single crack that you need to copy or run and it takes care of everything. Case in point, yesterday I bought a used copy of AC2 (PC version), after hearing that the DRM was finally cracked. And it has been. I had to copy one single file and I never had to screw around with account registration or any such nonsense and can play offline without any hassle. Despite the complex nature of the DRM that Ubisoft implemented, I only had to copy one file from one directory to another. I assume that a pirated version would work the same way.
As soon as a pirate knows how to go online and look for a crack, any and all DRM goes out the window. And if the would-be pirate can't do even that, then a simple CD Check or CD Key would be enough to stop him.
The second hand market that you mention wouldn't help the publishers. I'm guessing the losses they'd suffer from losing first-hand sales would be greater than the money they might make off DLC and expansions.
What MIGHT help them is DROPPING the price tag and thereby increasing the number of sales. Also, motivating people to buy the games by making good games. Many single-player PC games sell like candy. Anything that pops out of Bioware is grabbed off the shelves. Heck, you remember The Witcher? No-name developer does their first game and sells almost 2 million copies.
The PC market is viable, it's just a matter of publishers crying less and trying harder.