I'm sure many developers would practice such dedication, but not all developers have infinite budgets and are their own publishers.Xzi said:Agreed. The majority of Blizzard games have tremendous quality in both single-player and multi-player. They take the time to ensure every one of their titles is thoroughly polished prior to release. Unfortunately, they are one of the few developers left who practice such dedication.
LimaBravo said:The £4.50 of profit. I used to be a very good salesman in another life time,(quite likely before you were born) and back in those days big boxed, manuals (150 pages deep) with maps and colour keycards came with a half dozen floppies (A more expensive medium than CD & DVD BTW) for £20. So kindly explain to me how exactly a quick burn DVD (I can do one in 5 minutes at home I can only imagine how fast an industrial burner operates) with a bog standard box and a 9 pages of A5 cut n paste EULA agreement & epilipsey warning costs £40?JuryNelson said:If you can only charge £5 a game, what's the point in making it?LimaBravo said:Thats not true if you remove copyprotection in all its forms you eliminate the need for groups. Half the scene would disappear.Orcus_35 said:Nothing, nobody can stop piracy it's like if you wanted to eliminate Lobby's that corrupt the Government systems around the world... it's just not very liable.
Release groups would still be around but with no competition sharing would become friend to friend.
Similarly if you reduce the price of the title to such a low value that it took longer to d/l than to simply buy it piracy would be non-existant.
If a game cost say £5 a game whats the point in copying it ?
Sell lots of items at a small profit. That way you sell alot.
Sell few items at a high cost and youll sell less items.
Basic Economics.
If you cant persuade peopel to invest in you then you dont make it to market at all. Most big money investers probably arent gamers, and probably don't look into how effective these things really are.Xzi said:Say what? Are you saying that watching developers build a complicated DRM system which costs thousands to create and then seeing it fail when pirates crack it on day one of release, possibly even earlier, instills confidence in investors? No, that's still a horrible excuse for alienating the people who are legitimate customers.Petromir said:They can't be seen to do nothing. Most DRM is a token effort to keep bakers happy. THey have to keep producing new systems (backer arent completely stupid) to show that they are continuing to fight back.Gunner 51 said:Just not bother with the DRM.
If it doesn't work, it should be discarded. With the money saved from not pirate-proofing, the publishers can give it to the devs to make the game better or longer.
Plus Joe Public won't have to put up with all this DRM gubbins which slows down their PCs.
By all means. Not even 6 months into it you'd suddenly realize you need us a hell of a lot more than we need you.RollForInitiative said:I'm all for us developers boycotting the consumer for a while and simply not releasing anything for a year.
Indeed. Or games like FFX that brought an "extras" DVD.Assassin Xaero said:Oh yeah, that just reminded me... I remember with twisted metal, you could put the game disc in a CD player, and it had the sound track playing on there... that was pretty awesome...
unfortunately these publishers are publicly owned companies with traded stock and highly dependent on investment to bankroll developers before money from game sales comes in.Jandau said:What MIGHT help them is DROPPING the price tag and thereby increasing the number of sales.
It's not just investors. It's potential pirates who are not fully swayed by bumper stickers. They have to create and maintain an environment where piracy is wrong and punishable.Xzi said:Say what? Are you saying that watching developers build a complicated DRM system which costs thousands to create and then seeing it fail when pirates crack it on day one of release, possibly even earlier, instills confidence in investors? No, that's still a horrible excuse for alienating the people who are legitimate customers.Petromir said:They can't be seen to do nothing. Most DRM is a token effort to keep bakers happy. THey have to keep producing new systems (backer arent completely stupid) to show that they are continuing to fight back.Gunner 51 said:Just not bother with the DRM.
If it doesn't work, it should be discarded. With the money saved from not pirate-proofing, the publishers can give it to the devs to make the game better or longer.
Plus Joe Public won't have to put up with all this DRM gubbins which slows down their PCs.
It is true that people remember the most intrusive of DRM. But it has steadily gotten worse over the past 15-20 years. Back then, you didn't have digital distribution, which made things a lot simpler for the publishers.Petromir said:DRM goes in cycles, for every new one that annoys people, another one has a similar effect on the bakers confidence, without pissing people off.
People only tend to remember the systems that annoy them (hence the common but false belief that game DRM only exists on the PC).
Publishers and developers know they are unlikely to ever beat the pirates, they arent really trying to (no matter what they say, as admitting this would lose their finantial backers). They do have a tendancy to miss judge how much people will put up with, and how much something may affct someones experience.
That said I've yet to find a DRM system thats caused me half as much faf and effort per game as alot of DOS games did, or the tranistions to win 95, or to XP ever did.
Most games these days pratically install themselves comapred to Dos days, set themselves up, and even tell you your current drivers are out of date and may not work. In the DOS days half the games required you to make a disk to boot your PC into a state where you could even begin to do any of that, pre universal internet unless you had a mate to do it for you, or with an almost identical set up to you yo had to do that yourslef.
I find that statement [http://store.steampowered.com/app/22320/] hard to believe[footnote]It's right at the bottom of the list.[/footnote] [https://orders.bethsoft.com/store/index.php]Hopeless Bastard said:Why would you buy morrowind? Its not like bethesda is still selling that game. Buying copies of it anywhere wouldn't give a penny to bethesda.Onyx Oblivion said:I am so depressed that when I google a game name, like Morrowind, one of the search suggestions is "Morrowind torrent". Right up there with mods, cheats, wiki, walkthrough, and the other major suggestions.
2 downsides to this idea:Hopeless Bastard said:Piracy is easy. Make it harder and most pirates lose interest.
Attack the centers of distribution with methods that match the means of distribution. Legal threats are irrelevant, as it just prompts migration. Instead, try something along the lines of modifying a bittorrent client to write all data to $null and stick a couple thousand copies on a couple thousand virtual machines on a few absurd corporate lines (oc-57) with dynamic IP addresses and simply drain the bandwidth pools of popular trackers. Then once all trackers go private, infiltrate private trackers with the same bots.
Doing such would force most people to choose between not pirating and sucking on the teet of file hosting services like rapidshare. We'd also see a second resurgence of usenet, but usenet is so filled with spam and viruses and malware, the average p2p user would simply cause their computer to explode after a couple downloads.
Tornado and Seawolf both required boot floppies on my PC, though as CD games they were erltitvely late on in my early pc career. I cant remeber all of them.Gunner 51 said:It is true that people remember the most intrusive of DRM. But it has steadily gotten worse over the past 15-20 years. Back then, you didn't have digital distribution, which made things a lot simpler for the publishers.Petromir said:DRM goes in cycles, for every new one that annoys people, another one has a similar effect on the bakers confidence, without pissing people off.
People only tend to remember the systems that annoy them (hence the common but false belief that game DRM only exists on the PC).
Publishers and developers know they are unlikely to ever beat the pirates, they arent really trying to (no matter what they say, as admitting this would lose their finantial backers). They do have a tendancy to miss judge how much people will put up with, and how much something may affct someones experience.
That said I've yet to find a DRM system thats caused me half as much faf and effort per game as alot of DOS games did, or the tranistions to win 95, or to XP ever did.
Most games these days pratically install themselves comapred to Dos days, set themselves up, and even tell you your current drivers are out of date and may not work. In the DOS days half the games required you to make a disk to boot your PC into a state where you could even begin to do any of that, pre universal internet unless you had a mate to do it for you, or with an almost identical set up to you yo had to do that yourslef.
I think the financial backers are jumping at nothing and their fear of piracy is over-inflated somewhat. If they aren't willing to invest in a game developer, then that is sad but it wouldn't be my place to tell someone how to spend their money.
Mind you, I've heard tales of DRM installing spyware with the game. Though back in the days of DOS based games, I don't think publishers had the gall or expertise to install intrusive spyware on their games.
Though I must ask what games do you refer of when you speak of these old DOS based games? Are we talking about games from era of Rise of the Triad? (which is about the time I started PC gaming.)
Before those days I was pottering about with an Amiga 500 which was given to me from my Uncle "Dodgy" Darren. (Complete with a large selection of pirated games with it - though I should add that all the games I bought after getting it were all legitimate ones.)
No key chains. If you pre-ordered Fallout 3 from Game Crazy they gave you this really awesome pipboy key chain. It was the best key chain I ever owned. You could collect them they'd be like a status symbol of how awesome your game collection is. Including a free key chain might increase costs slightly but I think it would be offset pretty easily by increased retail sales.starfox444 said:Make the game come with a really cool sticker that says "I paid for game x because I support the developers." Or "Game x is so awesome, I paid for it."
If a game is good enough, pirates will be ridiculed by their friends who recognised the greatness and bought the game because of their lack of anti theft sticker. Seriously, think about the peer pressure.
Imagine a LAN:
Gamer 1 "Hey guys lets play our new LAN game."
Gamer 2 "yeah, I bought my copy a while ago."
Gamer 1 "Did you see what was in the case?"
Gamer 2 "You mean THE AWESOME STICKER OF AWESOME?"
Gamer 1 "HELL YEAH MAN"
Gamer 3 "Well I got the game but I don't have the sticker"
Gamer 2 "That's cos you didn't buy it."
Gamer 1 "Stop being a fag and go buy the game, its got a god damn awesome sticker."
Think about it.