LOOK I SAID SOMETHING INFLAMMATORY AND THEN ASKED TO BE LEFT ALONE.snowfox said:Lower prices...
I mean... I don't pirate games, but I'm sure as hell not paying $60 dollars for it either... Maybe back in the good ol' days when games were longer, harder, and had more depth to them.
Yes there's always an exception to that though, so don't start lashing out at me for that.
If you can only charge £5 a game, what's the point in making it?LimaBravo said:Thats not true if you remove copyprotection in all its forms you eliminate the need for groups. Half the scene would disappear.Orcus_35 said:Nothing, nobody can stop piracy it's like if you wanted to eliminate Lobby's that corrupt the Government systems around the world... it's just not very liable.
Release groups would still be around but with no competition sharing would become friend to friend.
Similarly if you reduce the price of the title to such a low value that it took longer to d/l than to simply buy it piracy would be non-existant.
If a game cost say £5 a game whats the point in copying it ?
Not necessarily. They already have the OST (it's in the actual fucking game) so it would cost them nothing to include it in the game (and many do, like Dawn of War). The appealing boxart is just about having someone do it properly instead of getting one of the devs dick around with photoshop for 5 minutes. And EA is already doing "Project $10".Assassin Xaero said:Yeah, good in theory, but in reality they would jack the price up for all that.
Oh yeah, that just reminded me... I remember with twisted metal, you could put the game disc in a CD player, and it had the sound track playing on there... that was pretty awesome...Caliostro said:Not necessarily. They already have the OST (it's in the actual fucking game) so it would cost them nothing to include it in the game (and many do, like Dawn of War). The appealing boxart is just about having someone do it properly instead of getting one of the devs dick around with photoshop for 5 minutes. And EA is already doing "Project $10".Assassin Xaero said:Yeah, good in theory, but in reality they would jack the price up for all that.
None of this is out of reach, just out of thought.
I'm sure many developers would practice such dedication, but not all developers have infinite budgets and are their own publishers.Xzi said:Agreed. The majority of Blizzard games have tremendous quality in both single-player and multi-player. They take the time to ensure every one of their titles is thoroughly polished prior to release. Unfortunately, they are one of the few developers left who practice such dedication.
LimaBravo said:The £4.50 of profit. I used to be a very good salesman in another life time,(quite likely before you were born) and back in those days big boxed, manuals (150 pages deep) with maps and colour keycards came with a half dozen floppies (A more expensive medium than CD & DVD BTW) for £20. So kindly explain to me how exactly a quick burn DVD (I can do one in 5 minutes at home I can only imagine how fast an industrial burner operates) with a bog standard box and a 9 pages of A5 cut n paste EULA agreement & epilipsey warning costs £40?JuryNelson said:If you can only charge £5 a game, what's the point in making it?LimaBravo said:Thats not true if you remove copyprotection in all its forms you eliminate the need for groups. Half the scene would disappear.Orcus_35 said:Nothing, nobody can stop piracy it's like if you wanted to eliminate Lobby's that corrupt the Government systems around the world... it's just not very liable.
Release groups would still be around but with no competition sharing would become friend to friend.
Similarly if you reduce the price of the title to such a low value that it took longer to d/l than to simply buy it piracy would be non-existant.
If a game cost say £5 a game whats the point in copying it ?
Sell lots of items at a small profit. That way you sell alot.
Sell few items at a high cost and youll sell less items.
Basic Economics.
If you cant persuade peopel to invest in you then you dont make it to market at all. Most big money investers probably arent gamers, and probably don't look into how effective these things really are.Xzi said:Say what? Are you saying that watching developers build a complicated DRM system which costs thousands to create and then seeing it fail when pirates crack it on day one of release, possibly even earlier, instills confidence in investors? No, that's still a horrible excuse for alienating the people who are legitimate customers.Petromir said:They can't be seen to do nothing. Most DRM is a token effort to keep bakers happy. THey have to keep producing new systems (backer arent completely stupid) to show that they are continuing to fight back.Gunner 51 said:Just not bother with the DRM.
If it doesn't work, it should be discarded. With the money saved from not pirate-proofing, the publishers can give it to the devs to make the game better or longer.
Plus Joe Public won't have to put up with all this DRM gubbins which slows down their PCs.
By all means. Not even 6 months into it you'd suddenly realize you need us a hell of a lot more than we need you.RollForInitiative said:I'm all for us developers boycotting the consumer for a while and simply not releasing anything for a year.
Indeed. Or games like FFX that brought an "extras" DVD.Assassin Xaero said:Oh yeah, that just reminded me... I remember with twisted metal, you could put the game disc in a CD player, and it had the sound track playing on there... that was pretty awesome...
unfortunately these publishers are publicly owned companies with traded stock and highly dependent on investment to bankroll developers before money from game sales comes in.Jandau said:What MIGHT help them is DROPPING the price tag and thereby increasing the number of sales.