Some principles for developers:
1: DRM should never intrude on legitimate players more than it intrudes on pirates.
2: Understand that you are selling intellectual property more than a physical product. With more and mroe games being downloaded, the actual physical game is an afterthought. You have manifestly no overhead after development costs, so adjust your models accordingly.
3: Get your incentives in order. You won't win over a customer base by treating them poorly (unless you're Sony).
I like the idea of having a centrally linked clearinghouse like Steam, it provides the opportunity to use this for regular game validation (though Ubi can suck a dick for their AC2 BS). I don't mind if my games are validated every time an update or patch comes out, and that would ensure that pirates are stuck every time a game is updated. Sure, they can hack around it, but thats a lot of effort, especially with an often-updated game liek MW2. That puts the incentive on the user to buy, just to avoid the hassle of having to troll the intarwubs after every patch for a new crack. Some will do it, of course, but a combination of reasonable DRM and reasonable pricing will bring profit margins back to a good place, IMO. Rule 1 should NEVER be violated.
1: DRM should never intrude on legitimate players more than it intrudes on pirates.
2: Understand that you are selling intellectual property more than a physical product. With more and mroe games being downloaded, the actual physical game is an afterthought. You have manifestly no overhead after development costs, so adjust your models accordingly.
3: Get your incentives in order. You won't win over a customer base by treating them poorly (unless you're Sony).
I like the idea of having a centrally linked clearinghouse like Steam, it provides the opportunity to use this for regular game validation (though Ubi can suck a dick for their AC2 BS). I don't mind if my games are validated every time an update or patch comes out, and that would ensure that pirates are stuck every time a game is updated. Sure, they can hack around it, but thats a lot of effort, especially with an often-updated game liek MW2. That puts the incentive on the user to buy, just to avoid the hassle of having to troll the intarwubs after every patch for a new crack. Some will do it, of course, but a combination of reasonable DRM and reasonable pricing will bring profit margins back to a good place, IMO. Rule 1 should NEVER be violated.