Tinq said:
Well that would certainly work.
It would suck for people with shoddy, or dial up internet, though.
What ever happened to the CD-Key solution?
I know it's pretty basic, but the idea is solid: Can't install without a CD-Key.
Turn that up a bit, so they can't play online without a registered, unique CD-Key.
You can't access patches without a registered, unique CD-key.
It's not perfect, though.
It's a hard thing, really.
On the one hand, no consumer wants annoying or intrusive DRM. That sucks.
On the other hand, no company wants anyone getting a product they created for free. That's a dick thing to do.
Honestly, were I a developer, I'd probably drop the PC as a platform.
I know that's harsh, and there is a huge market there, but at what risk and what cost? Having a team full of people pouring hundreds or thousands of hours into a game, releasing it, and then firing a bunch of people a few months later when it's pirated at a higher rate then sales?
The fact that companies are even bothering with DRM should show that they
want to develop for the PC gamers. They want to reach that market. But they want to get their due. It costs a lot of money to make a game, and it's not unreasonable to want to be paid for that work. Piracy is just a slap in the face of those who worked so hard on that game. You're effectively saying to the developer that you don't think his hard work and time and effort is worth the money to buy a product, but it's obviously worth the time to download and play.
I don't think piracy will end, really. People are selfish and you can't change that. Joe Blow sitting behind his computer doesn't care about the guy who is trying to pay his mortgage with the sales of the game they just made, he just wants to play a game for free.