I think alot of the DRM issues arent the people putting them there going f**k the consumer. Its often them not really thinking about how much difficulty the DRM will cause.Xanadu84 said:There is the rule of, "No legitimate customer can ever be inconvenienced in a significant way". That's a great start. The issue here is that it is a baby step: Saying that an approach is acceptable is an act of cynicism on our part, because we already know that DRM will never DO anything. We are just trying to make publishers asinine choices not hurt us. What would help is different. For this, we need to realize that positive reinforcement is more effective at changing behavior then punishment. Devs need to start including in games more things which make legit customers lives easier. Mass Effect 2 (And project $10 in general) is one of the best things ive seen so far: Whereas a Pirate would have to go without the new, frequently updated content, or pirate the content separately each time, a legit player will just get it. It won't stop piracy, but it will make just buying the game far more desirable.
Plus not all the problems with even the bad DRM choices are entirely the games companies faults. You could cream at least a 3rd of the rage off the ubi DRM in the open days if the servers hadnt been hacked.