So, How'd You Do In Overwatch?

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Lennac

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Windknight said:
Could be latency issues - the game reads you in a certain place, when you see yourself in another.

Kinda remember I got a lot of COD killcams where in game the enemy seemed to be walking through a torrent of bullets, but in the killcam I wasn't firing at all.
Thought that may have been the issue, but I haven't seen anything to suggest that in the Kill cams. More likely just getting used to how the various abilities work to be honest.
 

RJ 17

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undeadsuitor said:
You know, the same thing kinda applies to D.Va's self destruct. Kinda? It certainly doesn't feel as threatening as it used to.
I don't know about that one, I could have sworn I got killed by a D.Va ult last night when I was behind something...as though the blast wrapped around the box I was hiding behind and killed me because I didn't have my face firmly planted against said box.

Then again, I apparently suffer from a wee bit of lag. As I said, to me I was fully behind the box, no line-of-sight between me and the mech and it still got me. Yet there's times when I'm Phara and I'll die right as I jet-launch. On My screen it looks like they blast me out of the sky within the first 2 seconds of flight, but in watching the kill-cam it shows Widowmaker nailing a head-shot before I even launch.

What I'm getting at is that it's possible it just looked to me like I was behind the box when, according to the server at least, I still had my ass sticking out or something. :p

As for Junkrat's tire: that thing has always been tricky to use, but I've seen people pull off some amazing group kills with it.
 

Sassafrass

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RJ 17 said:
Confirmed: Torbjorn's my main when it comes to defense. I've heard my turret placement be described by another random player as being "nefarious." :3
Good turret placement can make or break a defence turn. A good turret placement can literally bring the other team to a grinding halt and be a great defensive base; the enemy team can't get too close because they'll be weakened by the turret and then killed by others or they'll be kept back by the suppressive nature of it. Of course, any decent Reinhardt player negates the turret over distance but NO FUCKER PLAYS AS REINHARDT OFTEN.

But yet, after putting in more time, I'm loving it. Only issues I take with it is that not many people use tanks effectively and Reinhardt is rarely bought out. I'm learning him myself, just so I can switch to him when needed. Also, people who take Torbjorn on an attack mission. Just...why do you do this?

Also also, effective Mei players. While I respect your ability with her and the character, you're really fucking annoying.
 

RJ 17

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Sassafrass said:
Also also, effective Mei players. While I respect your ability with her and the character, you're really fucking annoying.
Hehe, I like Mei...I don't know how good I am with her, though. She's my Anti PainInTheAss hero...which is to say I bring her out if I'm getting my ass kicked by a Reaper or a Genji, I'll switch to Mei.

I hear you on the Reinhardt issue, though. He's usually my go-to tank (because apparently I suck with D.Va :p), but I don't tank very often, only when I look at the team and have to ask myself "Why the fuck do we NOT have a tank?"

Other than that: the Bastion rage is real. Seriously, there's a couple defense levels where it's nigh impossible to break through if defense goes double-bastion. We just got absolutely stuffed on Volskaya Industries because they went double Bastion and there wasn't jack shit we could do about it. And weren't the "lets just keep trying the same thing!" dipshit team. We mixed it up, switched heroes numerous times, came from different sides, etc...there just wasn't shit we could do to get through. I gotta say, I think there's something wrong with the fact that the hero that many seem to think is the most overpowered/vexing is one that you can literally take a smoke break in the middle of a match and your performance won't suffer for it.

So yeah, chalk me up with the Bastion Haters. How he's gone this long without getting a nerf is beyond me. Something as simple as limiting his aim window to 180 degrees as opposed to 360 would likely make a world of difference, though I've thought of other nerfs for him that would likely be too harsh and nerf him into obsolescence.

Something like capping his look speed while in turret mode...cause fuck'im, that's why! >:3
 

crimsonspear4D

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It's been a blast playing it, I wish that microsoft would allow crossplaying on PCs and consoles so there'd be more people to play with. Been playing as my main set of heroes: Bastion, Reinhardt, Tracer, Mercy, and Pharah, I'm trying to branch out with other classes like the snipers or Genji. Man, did I pick a bad time to start testing new characters.

As far as the team matching goes, I think I'm missing out on team strategies by not having voice chats, but since I have a bad history with those thanks to CoD and Halo games I'm loathe to try in get into it. I feel the chat keys probably hold up better anyway, its just hard to press them and run and gun at the same time.

Loot boxes have been more rewarding but not as plentiful as they were in the beta... I miss my Mercy, D.va, Pharah, and Tracer skins and animations so much man, kinda the ONLY thing I'm mad at about the game. Well, that and the price but (*sigh*) what are you gonna do? Also, I kinda wish the game had it's lore already presented in the game, at least character profiles or settings lore or something.
 
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I have ONE question about Bastion for the devs.

Why does DVA's charge into him not knock him out of turret mode? It should! If I Defense Matrix, and then do a flying tackle into the bastard, it should bonk him out of it.
 

RJ 17

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aegix drakan said:
I have ONE question about Bastion for the devs.

Why does DVA's charge into him not knock him out of turret mode? It should! If I Defense Matrix, and then do a flying tackle into the bastard, it should bonk him out of it.
I just want to know why Blizzard apparently thinks its fine that Bastion is the only character who can very easily wipe an entire enemy team in under 10 seconds - no exaggeration - without using his ult. I mean D.Va can wipe a team quickly, so can Junkrat, Reaper, and McCree. Hell, even Phara can if you catch the enemies in a bottleneck. All those heroes need their ult in order to do it, though...all Bastion needs is a good spot and a left mouse button.
 

WindKnight

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Couple of minor things I've noticed diving through menus- you can turn off killcams if you really dont want to see how you got pwned (especially if its because the bum-rusher you were healing dragged you into a crossfire and left you to die again)

Also, alt-z disables the interface for if you want to, say, do a cool screenshot or use the hero gallery to take a neat photo of you character in a highlight intro to make your desktop or share with friends.

Also, its worth diving through the hero specific control options, as there's some really useful settings there (Zarya and Soldier 76 can have ally healthbars on, mercys healing, widowmankers sniper mode and various wallclimbs can be made toggle instead of hold)

The latter could made Junkrats ult a bit interesting...
 

Bob_McMillan

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Hey, quick question: Besides Widow, Reaper, Junkrat, and the fat mask guy, who are the villains in Overwatch?
 

WindKnight

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Their the only real villains as such, though I'd peg Junkrat and Roadhog more 'agents of chaos' than out and out villains.

Lore wise, there's the talon terrorists (Reaper and Widowmaker), the giant omnic that keeps attacking Korea, hints that the omnic's going rogue was induced by someone, plus the company Symetra works for is registering heavily on the Morally Ambiguous MegaCorp scale, though Symetra doesn't seem down with some of the darker hints, and/or is being kept in the dark of their shadier aspects.
 

Lightspeaker

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RJ 17 said:
Lightspeaker said:
On a side note I don't know if they changed the "Play of the Game" logic but I'm seeing way, way fewer Bastion of the Games since release.
I still see them with a regular frequency, though I do think they upped it so that - at minimum - he has to get a penta-kill in order to get Play of the Game. :p
Nah you can definitely do it with less because I've done it myself once or twice with only three or four kills. But I think they dropped his priority way WAY down.

Then again I've seen some frankly bizarre PotGs. Like...one kill and done, not even an ult shutdown kill. So I dunno what's up with that. I like it not being Bastion 80% of the time though, with each of the other 10%s being taken by Torbjorn's turret and Hanzo's ult respectively. Means you get to see some actually diverse gameplay.

Although I'm still hoping to pull off a D.Va ult into heart-pose emote as a PotG. X-D
 

Bob_McMillan

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Windknight said:
Their the only real villains as such, though I'd peg Junkrat and Roadhog more 'agents of chaos' than out and out villains.

Lore wise, there's the talon terrorists (Reaper and Widowmaker), the giant omnic that keeps attacking Korea, hints that the omnic's going rogue was induced by someone, plus the company Symetra works for is registering heavily on the Morally Ambiguous MegaCorp scale, though Symetra doesn't seem down with some of the darker hints, and/or is being kept in the dark of their shadier aspects.
It seems odd to have a game whose characters are majority heroes. That just makes me wonder why the heck they are all fighting each other in-game. Blizzard ought to have invested more assets into antagonist characters. I guess that means the future character DLC will be mostly villain-centric.
 

Seraj33

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Been sucking massive amounts of dirty ass. But once I got a w i c k e d PotG with Symmetra. I did even less than Bastions do. I just watched as a D.Va, Mercy and 76 walked into my microwave and got zapped by 6 mini sentries. Didn't even need to press M1.
 

totheendofsin

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I'm doing fairly well as D. VA, most of my "play of the game moments involve launching my ultimate in the middle of the enemy team and laughing as they blow up

I'm also a competent Mercy assuming my team doesn't run away from me when they're low on health
 

step1999

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Lightspeaker said:
Nah you can definitely do it with less because I've done it myself once or twice with only three or four kills. But I think they dropped his priority way WAY down.

Then again I've seen some frankly bizarre PotGs. Like...one kill and done, not even an ult shutdown kill. So I dunno what's up with that. I like it not being Bastion 80% of the time though, with each of the other 10%s being taken by Torbjorn's turret and Hanzo's ult respectively. Means you get to see some actually diverse gameplay.

Although I'm still hoping to pull off a D.Va ult into heart-pose emote as a PotG. X-D
Info about POTG's from Overwatch Wiki:

The Play of the Game features various gameplay aspects highlighted at the end of each match.

Moments taken from four categories are compared against each other to find the best Play of the Game for that round of play. The Play of the Game categories available are as follows:

High Score: This category is intended to feature large multikills and quick killstreaks. The larger the multikill, the quicker kill streak, and the closer one is to an objective will all increase a player?s "High Score" score.

Lifesaver: This category is intended to feature situations where one player is able to save another player (or players) from imminent death. For example: If Reinhardt has an enemy pinned, and that enemy's teammate stuns or kills Reinhardt, the teammate would be awarded a large amount of "Lifesaver" score.

Sharpshooter: This category is intended to feature difficult or skillful kills. For this category, the game will be looking at factors like movement speed, the distance at which the attack occurred, whether or not the attack was a headshot, and if the victim of the attack was in the air at the time, etc. Each of these variables will increase a player's "Sharpshooter" score.

Shutdown: This category is intended to feature moments in which one player kills another player (or players) right as they were about to do something particularly impactful. An example of this would be if Widowmaker snipes L?cio in the middle casting Sound Barrier for his team. In this instance, the game will predict how impactful that Sound Barrier would have been and then award Widowmaker player an appropriate "Shutdown" score in return.

The player who has the highest score in any one of these four categories at the end of the match will receive the Play of the Game. If the winning Play of the Game category is Lifesaver, Sharpshooter, or Shutdown then the category name will be called out during the highlight intro. If the winning category is High Score, however, no callout will be provided.

I'm guessing that "random kill" was Sharpshooter or Lifesaver (or maybe everyone else was terrible that game :p). Sorry if you already knew this, but a lot of people I've seen don't know how the POTG's work, ao I thought it might be helpful.
 

WindKnight

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totheendofsin said:
I'm doing fairly well as D. VA, most of my "play of the game moments involve launching my ultimate in the middle of the enemy team and laughing as they blow up

I'm also a competent Mercy assuming my team doesn't run away from me when they're low on health
All the teams i encounter know o get out of the way of the self destruct so i only get a couple of kills as a rule.

And just had a potentially awesome moment backfire on me as Pharah. Flank the enemy team and was about to unload her ultimate into a target rich environment...

And our Reinhardt walks RIGHT IN FRONT OF me, blocking my view and causing the missiles to blow up right in my face, so the last enemy to hurt me got the kill.

Edit:

step1999 said:
Shutdown: This category is intended to feature moments in which one player kills another player (or players) right as they were about to do something particularly impactful. An example of this would be if Widowmaker snipes L?cio in the middle casting Sound Barrier for his team. In this instance, the game will predict how impactful that Sound Barrier would have been and then award Widowmaker player an appropriate "Shutdown" score in return.
been mulling on this, as the Play Of The Game in the above match was just the player who 'killed' me getting the kill notification, and after that moment we got nowhere near shifting the enemy team from the objective... So I'm now wondering if our Reinhardt didn't just screw up my cool moment, but may have actually cost us the game.
 

RJ 17

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Just as a heads up for anyone that didn't already know this: Bastion in turret mode is completely immune to Reinhardt's ult.

But no, he's not broken at all, he's a perfectly balanced hero. >.>
 

Mcgeezaks

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The amount of shitty players is making this game less and less enjoyable, I might wait for the ranked playlist before I continue playing.
 

totheendofsin

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Windknight said:
totheendofsin said:
I'm doing fairly well as D. VA, most of my "play of the game moments involve launching my ultimate in the middle of the enemy team and laughing as they blow up

I'm also a competent Mercy assuming my team doesn't run away from me when they're low on health
All the teams i encounter know o get out of the way of the self destruct so i only get a couple of kills as a rule.
Yea, for the most part it's good for clearing turrets and scattering the enemy team, but if I can manage to get the drop on them it's glorious
 
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RJ 17 said:
Just as a heads up for anyone that didn't already know this: Bastion in turret mode is completely immune to Reinhardt's ult.

But no, he's not broken at all, he's a perfectly balanced hero. >.>
There are just too many good things about him, turret mode has next to no letdowns due to the game modes (push payload, defend, etc...) favoring his playstyle of "sit in a nice camping spot with little to no worries".