So, Pirates are Playing Diablo 3

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hellgod

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shintakie10 said:
DigitalAtlas said:
shintakie10 said:
DigitalAtlas said:
Speaking personally, you're not missing much.

Bostur said:
To 'crack' D3 would require developing a standalone server for it.
Hi Starcraft II.....
Isn't the pirated version of Starcraft 2 pretty much shit though outside of givin you the single player?
Ha! Haha! HAH!

No, they're identical.
I was unaware that that pirated version of Starcraft 2 had the kind of matchmaking that a legitimate copy would have. How about the wealth of custom maps and hundreds of thousands of people to play them with? What about a ladder system like the one a legitimate copy would have?


Oh that's right. The pirated version doesn't have that stuff because it's meant solely for people who don't play online at all or people who want to play locally. Tryin to claim the pirated version of Starcraft 2 is identical to a legitimate copy is disingenuous at best.
Hundreds of thousands of players is not something you program into a server(talk about disingenuous)
Custom maps can be imported
Their is a ladder in place
Things like match making have not been implemented as they are trying not to get shutdown by blizzard.
It also has the advantages of letting you play against anyone not just people in your own region and no lag in lan play.


shintakie10 said:
PercyBoleyn said:
nu1mlock said:
They will never go through the trouble.
Yeah they will.
I'd be surprised if any pirate would take the time to completely emulate D3 the way they would need to in order to have a copy of the game equal to that of someone who bought it legitimately. I mean, its possible, but the amount of work that'd require is far beyond your simple .exe crack and requires a time and money investment equal to that of someone who runs a private server in WoW.
It's taken alot of time to crack SC 2. Their is also no need to completely emulate the game, a cracked version doesn't need to be exactly the same to be as fun or more fun.
 

nu1mlock

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TheAmokz said:
SKIDROW ‏@SKIDROWC

Staff: Tuesday (5/23/2012) we?ll make small announcement regarding our current progress on Diablo III emulator.
That's not Skidrow though, that's some random person having a website and Twitter to make people think it's them. But it's not.
 

Jadak

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Simeon Ivanov said:
DRM sucks, no question there. But the game is awesome. Isn't that the only thing that should matter?
Sure, if 'awesome' weren't an entirely subjective opinion. Hell, for many people the DRM is the main thing preventing the game from being awesome, and I'm not referring to the whiny anti-DRM people, but rather where the always online aspect is literally hindering gameplay. Whether it be continuously getting killed directly as a result of lag, or getting disconnected outright. Both issues are rather common.
 

Volkov

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Grey Day for Elcia said:
Obviously I'm not going to link anything or recommend anyone look. I'll just say that it involved the beta files.
:) Here's to knowing what you are talking about.
 

kingthrall

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Who cares if they are playing on a pirate cd, really does it effect your game or your life at all?

Of course its illegal and all that jazz and the perma online stuff is another reason to remove it. However its there and there is no way blizzard will remove it for Diablo 3 and is going to be stuck there forever.

to Pirate a blizzard game or a microsoft product is a lot of work anyway and only the really dedicated would know how to bypass all the stuff. Its not something your average gamer torrenting ect would be able to do.
 

soultrain117

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The always online was not to stop piracy it was to stop people from cheating in the online mode which was rampant in Diablo 2, and to help their online auction house. I love the auction house idea, but hate the idea that if I want to play Diablo on a trip or something I can't can you say BS. Hopefully they will recognize the error of their ways and fix this though I bet not. I would still recommend this game so much fun.
 

Grey Day for Elcia

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NortherWolf said:
You know, I had planned for this huge reply to your post, dividing it and answering it part by part. But no, you're one of those I thoroughly despise, you're one of those that's helping ruining a business I've been a member of for 24 damn years!
Your entire post is pretty much. "Well, it's not that good...But hey, it's Blizzard and they're awesome!"
No company deserves that sort of devotion, especially not the lazy ass bastards at Blizzard. Lore you say? Yeah, good f****** luck with that considering it's been rewritten up the ***.
Graphics not shite? Well, no, but on par with a game six years it's senior. Reminds me of when I got WC3 back in the day, I could play hell of a lot newer and and have less issues with it over the badly made WC3. Blizzard just doesn't give a **** about anything beyond making their damn cut-scenes.
And you know what? They'll succeed, they'll keep on churning out decent games at 8 year intervals and the fans will gobble it up. No matter how much stupid **** they implement, Blizzard fanboys are the Nintendo fanboys of the PC industry.
Who exactly are you talking to there?
 

bpm195

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When data is on a server and users are only supposed to access it through a client it's a lot less vulnerable than it is if it's installed on their machine. Because of the Real Money Auction house, Blizzard has substantial interest in protecting their software not only piracy, but any form of hacking or attack. Online only doesn't solve any of the problems, but they gain massive benefits.

If they were to go the route of having separate exe's for single player and online they'd create one of two serious problems. If the single player was behaving a as a client with a server on the same computer, Blizzard would lose all the benefits of keeping the server code out of the user's hand. If they were to create a single player mode that didn't depend on the server structure, they'd be maintaining two completely different games creating such a maintainability nightmare they'd definitely lose employees over it.

That said, as a customer whether you benefit at all from the online only comes down to whether you intend to use the Real Money Auction House. If you do, it couldn't exist without online only; if you don't, you got hosed.
 

Aprilgold

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PingoBlack said:
Grey Day for Elcia said:
If they are worried about cheating and hacks, make an online mods and an offline mode, where a character made in the later cannot be used in the former and vice-versa.

This has nothing to do with hacks and cheats and everything to do with money.
It has to do with hacks as it does with money. As I replied to you in the other thread, it really doesn't help you or anyone to oversimplify reality or distort facts to fit your purpose.

Offline mode for example, is not what you imagine it to be. If they made offline mode, they would have provided your "pals", the pirates, a complete 100% functioning server emulator.

Now tell us, honestly, how smart would that be?

Emulation takes much more work than those "pals" of yours are willing to put in. They won't bother setting up a coherent working game rules, just like WoW private servers, every character will be an un-killable god in Inferno mode.

Disclaimer: Term "pals" is used due to OP obviously promoting these activities.
To put this simply, have you ever heard the phrase involving 1,000 monkeys all typing on 1,000 typewriters will eventually produce Shakespeare? Well, its the same thing here. You give about 1 million people who honestly give a fuck enough time to break your game, they will break it.

DRM only has existed this age to fight a un-winnable battle that DRM itself is causing. A consumer wants to buy a Blizzard game, lets pretend this is Diablo 3. After buying Diablo 3 and being literally locked out of their 60$ game purchase, later on in life they decide to only buy stuff from Blizzard in Bargain Bins or used game sales or just pirating it based off of bad service.

Once again, its about quality service and respecting your consumers, not treating your consumers like their criminals waiting to happen.

Simeon Ivanov said:
DRM sucks, no question there. But the game is awesome. Isn't that the only thing that should matter?
Yes, if Awesome wasn't subjective and if a game with a 6 year development phase was only a very simplified version of the previous game with less things to do, less enjoyable enemies and the only real selling point is cell shading is equal or above awesome, then yes, Diablo 3 is 'awesome.'

Blablahb said:
Triforceformer said:
Soooo...any confirmed pirates playing the game yet?
Like someone already said, a cracked version of the game by Skidrow is out already.

I've not looked at what it is or what it does, maybe it requires setting up separate servers or your own personal server first, but it would appear even the most draconic DRM didn't last long.
Skidrow does some quality work, and by that I mean very FAST work. Holy balls.
 

General Twinkletoes

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Jan 24, 2011
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Darkmantle said:
evilneko said:
The RMAH could've been protected without forcing single player to be online.
Really? How so then?

people keep saying this, and yet have no idea what they are talking about. There is no way to do it. Having an offline mode, means all the data, (Including items) has to be stored on the customer computer. If the data is already on your computer, it is trivial to take the data, decrypt it, and duplicate it. This is exactly what happened in D2, and this is exactly what they aim to prevent in D3.

If you have a solution to somehow solve this dilemma, please, by all means, reveal it.
Separate characters from single player and lan from multiplayer.
There.
Have the same system you have now, for multiplayer, but have an offline single player, with different characters for each, so if you want you can play with your duped items and hax, and you can do it with your friends, provided you're all on LAN, but if you join a random multiplayer server, you won't have this issue.
 

PingoBlack

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Aug 6, 2011
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Aprilgold said:
To put this simply, have you ever heard the phrase involving 1,000 monkeys all typing on 1,000 typewriters will eventually produce Shakespeare? Well, its the same thing here. You give about 1 million people who honestly give a fuck enough time to break your game, they will break it.
I don't get your point, why do you quote me and then ignore completely my point about technology, choosing to go philosophical on the argument? Let's try it again with less hyperbole so perhaps your point rings clearer.

The server based technology Blizzard built over many years, that is used in WoW before and now in Diablo 3 has DRM, it always had it. Only, in technical terms, it is called authentication. It not only checks DRM, but also validity of your connection, to prevent a billion robots from messing with your game. You do not run a server based game without it.

With Diablo 3 this fact was well known a long time ago. You should have started your crusade by educating people before they bought the game. The 8 million or so of them already. Hope they don't see your analogy as calling them all monkeys, eh? :)
 

Aprilgold

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PingoBlack said:
Aprilgold said:
To put this simply, have you ever heard the phrase involving 1,000 monkeys all typing on 1,000 typewriters will eventually produce Shakespeare? Well, its the same thing here. You give about 1 million people who honestly give a fuck enough time to break your game, they will break it.
I don't get your point, why do you quote me and then ignore completely my point about technology, choosing to go philosophical on the argument?
HO HO, LOOK AT HOW I ERASE 2/3rds OF YOUR POST THEREFORE I'M RIGHT! GREAT AMERICAN FREEDOM, HO HO!

I'll go back and rephrase myself.

And I'll quote one part of you once more.
How smart would that be?
This question can be answered by a question.
How smart is DRM?

Lets think on this for a second. You, and ten other people are put on the job at a random game's DRM. Your job is to make the least intrusive, but most effective DRM. Now how much thinking would you have to do to effectively calculate how a numberless amount of hackers could possibly approach your DRM, now and in the future? Now you have to split that thinking up between 11 people. DRM is made by a smaller team to prevent a literally endless amount of hackers from getting a hold of their game. There is such a thing as a lone wolf fighting a army is truly just a foolish man.

Diablos team's answer to Pirates was a always-on-connection to their servers. Why would this be smart against a literally endless amount of hackers? How would regular consumers react when they can not play their game while traveling, or when the servers are down? How long would it take a countless number of people to hack said files, or server to get the necessary algorithms and just play the game offline? As Skidrow has shown, in about 9 days.

You say in the same post that a offline version of the game would instantly give them the necessary keys to create a post, and thus we come to another point. Why would this matter in the slightest? Pirated copies do not equate to a lost sale because there was no guarantee that they were going to purchase said game. It also doesn't affect anything but your bottom line. Piracy has existed in other medias for the longest time and it will always exist because someone will always want something free.

Your point was less about anything. It was about how creating a offline system would give them the necessary components to get into the game, while a online system wouldn't. Yet my post was essentially telling you that a million or so people trying their hands at breaking into a game and playing it for free wouldn't matter if they made a offline version or not because it would happen.

While here, your last post, which I will actually quote for a second.
With Diablo 3 this fact was well known a long time ago. You should have started your crusade by educating people before they bought the game. The 8 million or so of them already. Hope they don't see your analogy as calling them all monkeys, eh? :)

The monkey analogy was used only at the begging of my post and it is heavily implied that the Monkeys with Typewriters are actually Pirates with Computers. Nowhere in there do I equate a normal consumers intelligence to that of a primate. You show that you didn't bother to read my post in full or try to understand, which while not the clearest of posts still could easily be read. Secondly, who the fuck cares? Yes, I, one person, am supposed to go out and inform 8 million people about how always-on-DRM is bad. Or how am I supposed to do it with a site that is not even half of the people that bought the game.

I hope you understand how stupid you are at parts such as when you tell me that its suddenly my job to go inform 8 million people that there are better things out there. Hopefully, you understand now that, YOU said that creating a Offline mode would do nothing but give pirates all the necessities to create a crack therefore online would prevent this while my post directly after tells you that enough bored people or nerds who know how to hack and are whimsical with their computers could figure out HOW to play Diablo 3 without connecting online.
 

PingoBlack

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Aprilgold said:
I hope you understand how stupid you are at parts such as when you tell me that its suddenly my job to go inform 8 million people that there are better things out there. Hopefully, you understand now that, YOU said that creating a Offline mode would do nothing but give pirates all the necessities to create a crack therefore online would prevent this while my post directly after tells you that enough bored people or nerds who know how to hack and are whimsical with their computers could figure out HOW to play Diablo 3 without connecting online.
All I said, to be clear, is that you have to be informed before purchase to make an informed decision. And you can only be informed if you know the facts.

What I really said is that so called "offline mode" is actually a server emulator, as much as you are willing to ignore it. And that it is a big risk for Blizzard to give server software to the public through this process, as that is their livelihood.

Yet you choose to ignore all this. And call me stupid instead. Cool. :)

You might eventually see pirate private servers for Diablo 3, just look up WoW private servers for comparison. But this is not some DRM added on top of single player code to prevent copy. Your pirates will have to write all the items, mobs, game mechanics and logic. Good luck waiting for that.
 

nu1mlock

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Aprilgold said:
Skidrow does some quality work, and by that I mean very FAST work. Holy balls.
They do some quality work (most of the time) and usually pretty fast too. Just not this time, there's no cracked or properly emulated copy of Diablo 3 out there.

Again, just wanted to point that out so there will be no misunderstanding.
 

shintakie10

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Aprilgold said:
I feel the need to, once again, point out that there is not a workin pirated version of Diablo 3 out right now. I will eat go out and buy a hat just to eat if there is one within a month that will be equal to a legitimate copy of Diablo 3.
 

chstens

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I believe the real issue here is that this thing is a customer-hostile piece of shit, and the only thing it has done is push all of Blizzards server and real money auction house issues on to the paying customers. If only they had implemented the option to make an offline character, I don't think the server issues would be that much of a problem.
shintakie10 said:
Aprilgold said:
I feel the need to, once again, point out that there is not a workin pirated version of Diablo 3 out right now. I will eat go out and buy a hat just to eat if there is one within a month that will be equal to a legitimate copy of Diablo 3.
Some communities are allegedly pretty close to completing a fully fledged server emulator.
 

PingoBlack

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chstens said:
Some communities are allegedly pretty close to completing a fully fledged server emulator.
It will most likely end up as WoW private servers.
Everybody is God mode since there is no rules in place what flies as fair within game world.

Do you honestly expect the communities that are in it for short term glory to invest time and effort to support and run a server including items, item generation, mob generation and such?

I'm sure you will notice from WoW emulated server stories that are out there, that it might be fun to one-shot Diablo on Inferno once or twice, but soon it gets rather stale.