Looking into it, the UID system was called warden, and I guess you are right, I never really looked for it, but you apparently can still dupe even in the modern D2, so says the internet, but I couldn't find a method that would get past the latency auto-disconnect and the Warden system, and as I've never actually encountered any duping, I think it isn't as possible or probable as maybe some of the early adopters of D2, who quit before improvements were made, fear it could be. Still exclusively online doesn't seem to have solved the issue in D2, therefore D3 could possibly still be duped, and if it can't be duped, then however they stopped duping in D3 has nothing to do with no offline single player.Draech said:I am sure they removed a lot of items. That they could track. I am also sure that with the data identifying the files, it wouldn't be impossible to cheat the system.ZekeMcKillip said:As I understand it, the ladder matches had a system in place where if the same item with the same UID existed on the same server(a duped item) one of them would disappear.Draech said:Yeah I just checked up on your terminology.ZekeMcKillip said:As far as I've ever seen and know(again far beyond my abilities and knowledge on how this is done) the items, exclusive to ladder characters and the closed servers they were on, were stored server side, as well as the characters themselves. So like any MMO you couldn't load your character save into an editor and add items... You couldn't dupe items because you didn't have a back up, and as you can see on the site, ladder matches didn't start until 1.11, by which time servers were far too fast to allow you to "trick" them into thinking that you still had an item in your inventory that you dropped... Unless you can provide proof that a ladder match was ever compromised, I've NEVER seen or heard of it, and they just started a new round on may 2nd, so people are still participating in them...Draech said:I am still confused to what extra layer of security this closed added. As far as I know what you described as closed is what I assumed they did on Open. The whole the whole difference between is open and closed is kinda blurred to me.ZekeMcKillip said:How? Can you argue with anything at all that I said? No, except for my unrelated opinion that people who quote how broken D2 was need to actually play the game if they are going to say stupid crap... And I never said I was a true-fan... I'm not really I never played Diablo, and while I got into D2 alot, I haven't bought D3 either... all the release of D3 did for me was make me create a new ladder character on may 2nd when they reset the D2 ladders...
What didn't they do on Open, and why didn't they do that?
What you call closed battlenet is what the rest of us call.... battlenet... and open battlenet... had nothing to do with battlenet at all. Was just locally hosted games.
What you want is no different than what everyone else who was against the always online mode and wanted the standard D2 model.
I would like to point out thou that what you call "closed battle" was no where near as safe and hack free as you might believe. Duping happened. Like anyone here will tell you.
As to my terminology, you're right, I apologize, I for whatever reason thought that the ladder characters were on seperate servers from the other online only characters... I think I confused an open multiplayer game with a battle.net multiplayer game... As I've said, I don't claim to be the world's biggest diablo fan, or even diablo 2 fan, but Blizzard has a system that could atleast be improved that would eliminate duping, that doesn't involve removing singleplayer as singleplayer has diablo 2 has nothing at all to do with atleast a few diablo 2 items, runes, and runewords...
Your unique UID system seems like an impossible system to set up unless it was done by a session by session basis. And if that case you should still be able cheat the system by finding what order it checked the values and leaving the session before a check.
The system they have now ofc isn't bulletproof, but it is a lot harder to tinker with the car when you cannot look under the hood. And that is what it is all about. The less information you have to work with locally the harder it is to break the data off site.
Edit: Ah, sorry, seems I repeated what you said, as you said the current system isn't bullet proof, didn't catch that until the second read through...