You know it's funny, you throw out "pay 2 win" in the case of diablo 3 like it's a prime example of "he who has the credit card conquers the game." But the availability of using the auction house to buy gear using ONLY in game currency kinda debunks that. It's a grey area of sorts. Yes, I used the AH to buy a better sword. I also didn't spend a dime besides what I paid for the game initially. Get drops, sell drops for gold, use said gold to buy better gear for yourself. It's a pretty standard setup for just about any MMO out there.Kahunaburger said:Yeah, if only I could find a grindly clickfest P2W multiplayer RPG somewhere. Truly, Diablo III is revolutionizing the industry.Haakong said:Multiplayer, and bosses dropping pizzas.Dryk said:What are these great advantages the online version brings?Haakong said:Good, now all the haters can play their "offline version", and us others can enjoy the great things the "online version" brings us. Win-win, everyones happy, discussion OVER!
I'm your friend, right?Adam Jensen said:This is the next Assassin's Creed 2. First they'll come up with a server emulator and then they'll create a proper crack that doesn't even need an emulator.
Me neither. It doesn't look like something that's been in the works for 12 years. More like 2 years. I can't believe it took them this long for a game like that. And they butchered the game. Took away half of the feature one would expect a PC exclusive to have. A PC developer that doesn't add LAN support to their MULTIPLAYER games doesn't deserve my money. Instead I'm gonna buy 4 copies of Torchlight 2 for me and my friends.Greyah said:I don't even want to play the game.
Eh, all that's happen is you'll start playing on the pirate servers, just you do for most online-capable games from dead companiesGiglameshSoulEater said:Another issue this kind of DRM means is that what happens when Blizzard shuts down or scrolls back he servers? I guess people will no longer be able to play.
This is why I preferred old games. They don't have crap like this.
They were developing it secretly in house for a number of years either before or after WoW came out, then somewhere along the way they shit-canned the whole project and started from scratch. That was maybe 4 or 5 years ago, but in "total" they've been developing it for much longer. Not 12 years mind you but much longer than 4 years. People just assume it's been in development for 12 years since D2 was released that long ago. The reality is that WoW's initial release sucked up most if not all of their resources and it wasn't until it resulted in swimming pools of money that they could focus on D3 in earnest.TheKasp said:Did they say that it was in development for 12 years? I am pretty sure it were just ~4y or so.Adam Jensen said:Me neither. It doesn't look like something that's been in the works for 12 years. More like 2 years.
Really? How so then?evilneko said:The RMAH could've been protected without forcing single player to be online.
So, according to various people here, and various external sources, D3 operates much like an MMO. Level generation, item and mob placement, loot drops, all are calculated server-side. There's no reason multiplayer couldn't operate like that, while at the same time having the code available to do it locally for single player. Sure, hackers could reverse-engineer the data, figure out how to insert arbitrary items if they want, but big deal--it's single player.Darkmantle said:Really? How so then?evilneko said:The RMAH could've been protected without forcing single player to be online.
people keep saying this, and yet have no idea what they are talking about. There is no way to do it. Having an offline mode, means all the data, (Including items) has to be stored on the customer computer. If the data is already on your computer, it is trivial to take the data, decrypt it, and duplicate it. This is exactly what happened in D2, and this is exactly what they aim to prevent in D3.
If you have a solution to somehow solve this dilemma, please, by all means, reveal it.
I really don't see how the graphics are so shit, or why they need to be the main focus of the game, I am very happy with the graphics in D3 and I really don't see why they would need to be UBER STYLES BEST GRAPHICS EVAR!!!! like that is the only thing that matters ;/. The game was never trying to break any records with the graphics, blizzard has never been about making crazy graphics, but they have always consistantly made amazing cut scenes and diablo3s are no exception.NortherWolf said:Don't forget that some gamers cheer that evolution on.snowplow said:This game marks the acceptance of several things:
Always online DRM for singleplayer
Ridiculous money schemes (HI 30% BLIZZARD CUT FROM AUCTION)
Shit graphics
Shit gameplay
Shit voicework
Shit story
This is the future. Gamers willingly pay $60 for this trash, proving to the industry that gamers will buy anything as long as its made by a well known company.
I'd rather give up gaming as a hobby than see another idiot praising Diablo 3 (DURR 9/10 ACROSS THE BOARD DESPITE IT BEING OBJECTIVELY SUBPAR)
You don't need emulated Diablo 3 for that, the legal purchasable game is more than enough to fit that description.shintakie10 said:...incomplete piece of garbage.
To a very large group of posters in this thread; Thanks for reminding me why I genuinely despised Blizz-fans.
It was just annoying to have it happen on a weekend of all things...Haakong said:Dont really mind em tbh. Ofc, wont be a blizz fanboy and deny it being total incompetence from their side (they knew it was going to be popular, and its not like they lack moneylapan said:And day long server outages rendering us unable to play. YAY!Haakong said:Multiplayer, and bosses dropping pizzas.Dryk said:What are these great advantages the online version brings?Haakong said:Good, now all the haters can play their "offline version", and us others can enjoy the great things the "online version" brings us. Win-win, everyones happy, discussion OVER!), but after a few reality checks it doesnt matter. Got so much other things to get done, so a days break just gives me time to wrap those things up.
Things like this just dont get to me, at all. Guess Im just not an angry person.
Sure, you don't have to use the P2W mechanics. But they are certainly there for those who want them.Aeonknight said:You know it's funny, you throw out "pay 2 win" in the case of diablo 3 like it's a prime example of "he who has the credit card conquers the game." But the availability of using the auction house to buy gear using ONLY in game currency kinda debunks that. It's a grey area of sorts. Yes, I used the AH to buy a better sword. I also didn't spend a dime besides what I paid for the game initially. Get drops, sell drops for gold, use said gold to buy better gear for yourself. It's a pretty standard setup for just about any MMO out there.Kahunaburger said:Yeah, if only I could find a grindly clickfest P2W multiplayer RPG somewhere. Truly, Diablo III is revolutionizing the industry.Haakong said:Multiplayer, and bosses dropping pizzas.Dryk said:What are these great advantages the online version brings?Haakong said:Good, now all the haters can play their "offline version", and us others can enjoy the great things the "online version" brings us. Win-win, everyones happy, discussion OVER!
I know Diablo's not supposed to be an MMO but hey... never said it was perfect.
When did I say there was no point? I said that no matter how much you separate them people will still hack online so offering single player separate is not going to change if people hack online or not. Also, there are tons of hackers in cod games, play about an hour of CoD 4 and you'll find a hacked lobby on live.Grey Day for Elcia said:Um, I don't know if you actually play any of the Call of Duty games online, but hacking is very rare and anyone who does it very quickly finds themselves banned. I've played Modern Warfare 1 and 2, as well as Black Ops extensively and in all my years there, saw... maybe one hacker.Kingpopadopalus said:You missed the sarcastic point entirely. The point was that even if there were seperate online and offline people found ways to hack it. It happens no matter what game you play, take cod for example.Grey Day for Elcia said:It would work if they wanted it too, but they are so intent on squeezing money out of people with their real money auction house that they would never let it. See, all you have to do is make the single player version unable to connect to the servers. Done. If you start an offline character, they are permanently offline. Forever. No servers. No internet.Kingpopadopalus said:Cause we all know how well that worked in d2.Grey Day for Elcia said:If they are worried about cheating and hacks, make an online mods and an offline mode, where a character made in the later cannot be used in the former and vice-versa.Baldr said:Online only was never about the DRM or piracy. It was keeping the game less susceptible to cheating and hacks.Grey Day for Elcia said:Why are we in a situation where people who stole Diablo 3 are able to launch the game and just... play, while people who purchased the game have to wait for servers to be fixed to play single player?
Steal the cracked game, play it.
Buy the game, don't get to play it.
That DRM sure did work >_>
This has nothing to do with hacks and cheats and everything to do with money.
Totally fair how that works out, huh.Fidelias said:I know the game has been cracked. I know someone who pirated the game, using a server emulator or something. It looks just like my copy which I paid for, except his has no lag...
woot...
Besides, your entire point is irrelevant. You're saying there's no point in offering people single player content because people will find a way to hack multiplayer. Nice logic.
No, P2W as 90% of the internet uses it covers games where paying money gives you a gameplay advantage at all, not just games where paying money is the only way to get a certain gameplay advantage. But that's just semantics. Regardless of what we call it, the RMAH is part of a pretty messed up trend in game development. Edmund Mcmillen has a lot to say about this sort of design - he's specifically talking about mobile games, but his comments can be generalized to games like Diablo 3 as well.Draech said:I still dont get this non-sense of pay to win. There will be no gear on the RMAH that wasn't obtained through gameplay. P2W is a sentence used about micro transaction games where you have to pay to be competitive. It just doesn't work here.Kahunaburger said:Sure, you don't have to use the P2W mechanics. But they are certainly there for those who want them.Aeonknight said:You know it's funny, you throw out "pay 2 win" in the case of diablo 3 like it's a prime example of "he who has the credit card conquers the game." But the availability of using the auction house to buy gear using ONLY in game currency kinda debunks that. It's a grey area of sorts. Yes, I used the AH to buy a better sword. I also didn't spend a dime besides what I paid for the game initially. Get drops, sell drops for gold, use said gold to buy better gear for yourself. It's a pretty standard setup for just about any MMO out there.Kahunaburger said:Yeah, if only I could find a grindly clickfest P2W multiplayer RPG somewhere. Truly, Diablo III is revolutionizing the industry.Haakong said:Multiplayer, and bosses dropping pizzas.Dryk said:What are these great advantages the online version brings?Haakong said:Good, now all the haters can play their "offline version", and us others can enjoy the great things the "online version" brings us. Win-win, everyones happy, discussion OVER!
I know Diablo's not supposed to be an MMO but hey... never said it was perfect.
There is an on going theme these days to use a very basic video game shell and hang a "power up carrot" in front of the player. the player sees this carrot, and wants it! all the player needs to do is a few very rudimentary repetitious actions to attain it, once they get to it, another drops down and asks them to do more... but then the catch... instead of achieving these "goals" by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal! better yet pay 10 and unlock all your goals without even having to ever play the game!
words can not express how fucking wrong and horrible this is, for games, for gamers and for the platform as a whole... this business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene.
Diablo has always been a P2W system. Blizzard just wants a hand in the money that is switching hands via its product.Kahunaburger said:No, P2W as 90% of the internet uses it covers games where paying money gives you a gameplay advantage at all, not just games where paying money is the only way to get a certain gameplay advantage. But that's just semantics. Regardless of what we call it, the RMAH is part of a pretty messed up trend in game development. Edmund Mcmillen has a lot to say about this sort of design - he's specifically talking about mobile games, but his comments can be generalized to games like Diablo 3 as well.Draech said:I still dont get this non-sense of pay to win. There will be no gear on the RMAH that wasn't obtained through gameplay. P2W is a sentence used about micro transaction games where you have to pay to be competitive. It just doesn't work here.Kahunaburger said:Sure, you don't have to use the P2W mechanics. But they are certainly there for those who want them.Aeonknight said:You know it's funny, you throw out "pay 2 win" in the case of diablo 3 like it's a prime example of "he who has the credit card conquers the game." But the availability of using the auction house to buy gear using ONLY in game currency kinda debunks that. It's a grey area of sorts. Yes, I used the AH to buy a better sword. I also didn't spend a dime besides what I paid for the game initially. Get drops, sell drops for gold, use said gold to buy better gear for yourself. It's a pretty standard setup for just about any MMO out there.Kahunaburger said:Yeah, if only I could find a grindly clickfest P2W multiplayer RPG somewhere. Truly, Diablo III is revolutionizing the industry.Haakong said:Multiplayer, and bosses dropping pizzas.Dryk said:What are these great advantages the online version brings?Haakong said:Good, now all the haters can play their "offline version", and us others can enjoy the great things the "online version" brings us. Win-win, everyones happy, discussion OVER!
I know Diablo's not supposed to be an MMO but hey... never said it was perfect.
There is an on going theme these days to use a very basic video game shell and hang a "power up carrot" in front of the player. the player sees this carrot, and wants it! all the player needs to do is a few very rudimentary repetitious actions to attain it, once they get to it, another drops down and asks them to do more... but then the catch... instead of achieving these "goals" by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal! better yet pay 10 and unlock all your goals without even having to ever play the game!
words can not express how fucking wrong and horrible this is, for games, for gamers and for the platform as a whole... this business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene.
How so?Draech said:Secondly you are making a strawman.
Grindy games that establish a reward mechanic, then allow players to pay money for rewards? Sounds pretty relevant to me.Draech said:3rdly your attempt to give weight to your strawman you are name dropping someone quote completely out of context and with no relevance to what is going on.
Draech said:If his quote counts about D3 then his quote is incorrect since the same method of gear distribution was happening in D2.
The solution would be to design the game such that P2W isn't an issue in the first place, not to make it a core pillar of gameplay (to the extent that they remove core features like modding and an offline mode).Kingpopadopalus said:Diablo has always been a P2W system. Blizzard just wants a hand in the money that is switching hands via its product.
Separate online and offline characters. Still play online single player as you currently can where those can later be played with others and use RMAH but an offline mode as well for people who just want to play single player and not care for the online components, completely shut off from it making it still safe.Darkmantle said:If you have a solution to somehow solve this dilemma, please, by all means, reveal it.
~If you truly believe that you are being incredibly naive. It's partly to promote the auction house, partly DLC. It doesn't stop hacking. WoW gets hacked and they are using the same system here. ~Not to mention, how does forcing you to be online stop hscks and cheating? If im playing offline, who cares?Baldr said:Online only was never about the DRM or piracy. It was keeping the game less susceptible to cheating and hacks.Grey Day for Elcia said:Why are we in a situation where people who stole Diablo 3 are able to launch the game and just... play, while people who purchased the game have to wait for servers to be fixed to play single player?
Steal the cracked game, play it.
Buy the game, don't get to play it.
That DRM sure did work >_>
You should go ahead and watch the Jimquisition. Right now. Even if you hate Jim with every fiber of your being like me. Watch it and post this argument in the video's thread.TomLikesGuitar said:The game is going to take up a shitload of server space.Grey Day for Elcia said:Wait, I think we sort of agree... Blizzard wants people to be unable to cheat and hack, as doing so would make their little auction house money grab useless.Pandabearparade said:Sorry, but you're wrong. The reason it's always online is -not- piracy, it's to add a layer of anti-hacking security, which is in turn necessary to make Blizzard money on the RMAH.Grey Day for Elcia said:This has nothing to do with hacks and cheats and everything to do with money.
This is not a defense of that, by the way, I just want to see anger for the right reasons.
Server space accrues costs.
Instead of having a monthly fee for a game of this magnitude, Blizzard released an streamlined method of real money item auctions (which people were doing on eBay anyway), and are taking a small amount of each transfer. They could potentially lose money off this idea, but it will help pay for the servers SOMEWHAT.
So stop bashing them for the freaking auction house.
Also, Diablo 3 is pretty sweet for anyone who has a stable internet connection (90% of you) and the ability to not get butthurt over silly little intricacies of games (apparently about 5% of you).
That's exactly what Diablo 2 was and it didn't work.DazZ. said:Separate online and offline characters. Still play online single player as you currently can where those can later be played with others and use RMAH but an offline mode as well for people who just want to play single player and not care for the online components, completely shut off from it making it still safe.Darkmantle said:If you have a solution to somehow solve this dilemma, please, by all means, reveal it.
Immensely simple solution.
Yeah, you could make a very good case that this kind of grindy RPG slot-machine is inherently going to be poorly balanced. I mean, you have items that are inherently better than other items and mechanics that significantly limit the access to those items. If you wanted to eliminate P2W, you'd probably need to eliminate scarcity or eliminate progression based on finding better items. Blizzard, of course, would rather make hilarious amounts of money than make a balanced game.Draech said:They did that in WoW. They removed trade by making items BoP. It didn't help.Kahunaburger said:The solution would be to design the game such that P2W isn't an issue in the first place, not to make it a core pillar of gameplay (to the extent that they remove core features like modding and an offline mode).
You have to remove progression completely to remove this. To even suggest this is asinine.
Wrong.Grey Day for Elcia said:If they are worried about cheating and hacks, make an online mods and an offline mode, where a character made in the later cannot be used in the former and vice-versa.Baldr said:Online only was never about the DRM or piracy. It was keeping the game less susceptible to cheating and hacks.Grey Day for Elcia said:Why are we in a situation where people who stole Diablo 3 are able to launch the game and just... play, while people who purchased the game have to wait for servers to be fixed to play single player?
Steal the cracked game, play it.
Buy the game, don't get to play it.
That DRM sure did work >_>
This has nothing to do with hacks and cheats and everything to do with money.