Phoenixmgs said:
-I already played Dragon's Dogma. Is it really too much to ask that other games in a genre take note of a game in their own genre doing something exceptionally well? You actually felt like you were fighting griffons, dragons, etc. in DD for the first time ever in gaming. I thought this is "next-gen", not worst than last-gen.
You see, I loved Dragon's Dogma but, whilst the combat was undoubtedly fluid and fun, it felt "arcadey". It lacked weight, it lacked purpose and I actually prefered The Witcher's 2 combat over DD for the overall feel in relation to the game.
DD felt like an arcade RPG, with combat to suit. Whereas TW2 felt like I had to plan ahead more, and be more thoughtful and precise with my decisions and actions in combat.
It's all down to tastes really, but I don't think DD style combat would suit a Witcher game. For me half of the essance of being a Witcher is knowledge, and preparing and co-ordinating yourself for and in fights with that knowledge. Kind of like how a carpenter makes sure he's the right tools and right approach for the job. It still has to be fun mind, but a DD approach to Witcher combat would just seem "off" IMO.
I'll be honest and say that, if it was myself designing the game, I'd have monsters that are impossible to kill without the right preperation and items (e.g. a certain potion to coat your sword or the monster doesn't take any damage. No matter how powerful you are or your level.