Post Tenebrae Morte said:
I hate it when people say that video games are worse in storytelling and writing than other mediums.
It's actually interesting to go there.
Video games can
wipe the fucking floor with any other medium when they actually utilize their ultimate power - interactivity. Planescape: Torment stands as an eternal monument of great storytelling, not an inch lower than everything literature or cinema can boast. Star Control II used
interaction to create more interesting, amazing and just ALIEN aliens than I've ever seen in books, except maybe Solaris, but that's just a masterpiece. STALKER games managed to give the concept of Zone stronger atmosphere and more coherent form than what both Strugatsky brothers AND Tarkovsky have achieved, and in my book those are geniuses of their craft beyond compare, their craft just could not do the job as good as the good old FPS could. Crusader Kings series can give one more understanding of medieval politics in two evenings than five textbooks can in two months. No movie, song or book will ever be able to tell us as much about fighter pilots as a flight simulator without any story can - it just gives us too much feel, too much ammo for empathy to deny it. And no horror story will tell you more of your own violent and bloodthirsty nature than a couple of Quake 3 deathmatches.
HOWEVAH, in the recent times lots of games suddenly decided that they want to be movies. Of course, a game that tries to be not a game but a CINEMATIC EXPERIENCE despite the nature of process, of hardware, of culture can only be a joke of a game and a joke of a movie at the same time. But for whatever reasons (which are certainly have nothing to do with efforts of thousands marketing campaigns) people suddenly need to praise such attempts, and so we see the bar going as low as Beyond: Two Souls, Uncharted, Murdered: Soul Suspect and The Last of Us (yeah, shots fired) to justify our desire to buy and praise bad movies on the grounds of that "they are actually rather good,
FOR A GAME".