It's not a trigger warning because it wasn't designed as such, but I'm not saying there's no overlap. It's like looking at the ingredients list on a food pack for shellfish, or peanuts because of allergies. It's not really there to tell you that it's a potential danger, it's there to tell you more about what you're buying.Happyninja42 said:Then what does constitute a trigger warning? I'm genuinely curious. I mean without specifically stating on the cover, detailed information about a scene in the game (eg: Warning, this game includes a scene where the female protagonist is violently assaulted, and threatened with rape), what can they put on the game to constitute a trigger warning?Rebel_Raven said:... That's not a trigger warning, IMO.
Strong Sexual Content
Violence
Those 2 vague terms seem, to me at least, to give a general warning of what you might expect, without spoiling the game itself.
So what should game devs do to satisfy the need for a trigger warning, and just what is the definition of one. Because it seems that they can't satisfy the public's request for a trigger warning, without actually knowing what would constitute one.
I personally think the content warnings is sufficient, but that's just me. And I don't see any way to be more specific without spoiling the game. And frankly, I don't think the devs are responsible for how people react to their product on such a broad level. From my personal experience with people suffering from PTSD and other disorders, just about anything could trigger them. Hell on this site alone, I made a very random, benign comment about a totally safe and neutral subject, but it triggered something else in the other person, because it reminded them of something else, which then reminded them of the issue that gives them anxiety, and caused a panic attack. There's just no way to predict it, and thus, no real way to prepare for every possible scenario.
I mean hell, if most people are even slightly like me, and have a very tangential brain, then you can end up being reminded of all kinds of things from the most random stimulus. And it's impractical to assume a company can preface everything. Maybe just seeing someone driving in a car might trigger you, because you remember being in the backseat on the right hand side, looking out the window, and someone hit your family. And that scene in X game where the protagonist is sitting in the back seat triggers you. Do we warn against "Driving content" now? There's just no way to know what can trigger someone. I remember seeing someone on youtube, who has a disorder where they are obsessive about hair, and wanting to get rid of it I think? I'm honestly not 100% on this, but it seems that the condition makes a person be repulsed by their body hair, and want to remove it, sometimes to extreme measures. And she was talking about how an episode of Doctor Who triggered her, because the Doctor plucked a hair out of his companions head, and the show made a big scene about it. And it triggered her. There's just so many different things.
I mean, there was a very good, multipart article on this very site about triggers and games, the author even mentioned how sometimes triggers can trigger an episode. "Warning, this content includes depictions of rape" Well great, now someone is reminded of their own incident of rape, and have been triggered. That's right, the warning intended to help prevent episodes, can sometimes cause the episodes.
So yeah, I don't really know what game developers could do that would satisfy this issue. It's complicated and muddy, and something that I think is ultimately futile on their part to try and resolve.
What does constitute a trigger warning? The tone of the media, IMO. CoD, and Battlefield are going to involve shooting people, and War. Fallout's going to have a similar tone.
My Little pony is going to have pastel equines of assorted natures.
Honestly, I'd put the responsibility more on the buyer than anything. If there's concern, you gotta research the game same as anyone else. I mean one of the first things I wonder is about character creation, so I research like I figure a responsible purchaser should.
Putting a detailed list runs the risk of spoilers, so people might not even look for better, or worse.
The general tone of the piece of media can help decisions on if it's a good thin to watch, or not. Call of Duty is pretty obviously a military shooter.
Grand Theft Auto is basically about crime.
Teenage Mutant Ninja(hero for some parts of the world) Turtles is obviously about humanoid turtles fighting heroically.
A lot of games are as advertised. Going to see Mad Max Fury Road expecting for a romantic comedy is kinda really ignoring all the signs.
There's not a whole lot that can be done to cover the potential trigger warnings, IMO. I mean I've noticed atypical, not T&A, potentially positive female role models triggering people screaming about SJWs, pandering to minorities, and Feminism, and Tumbler, and stuff like that. Some of it gets kinda insane, like one facebook post I saw that hoped Rey from the Force Awakens wouldn't turn out a lesbian like Korra from Avatar to paraphrase.
Or a Black Storm trooper doing much the same.
Can't trigger warning stuff like that, can we?
Basically I agree that it's not something we can readily do when almost anything could be a trigger. They're open about what a game is, and that's about all I can ask of them. The rest is up to responsible consumers that care about what they see, IMO.