I am not sure how I could named this post.
So, anyway.
After playing the latest Kirby, a question went to mind, why do we even use a life count and an collect the star to get 1 up anymore in game like this or mario?
After few stage in Kirby you already at 25 life because they gave you so much stars and life.
Eventually I tried to lose all life, and gameover, does nothing, I just went and started a new save to test this (its was very hard to die haha), I'm not talking about why the game is easy, im just questioning why we still use this design choice if its as almost no purpose.
On the other hand, I hate when a game use the "save" system such as in final fantasy, where if you die you have to restart from there, i prefer how pokemon does it for example.
that if for some reason I forgot to save for 30 minutes or so, well you have to "replay" the 30 minute pars, its irritate so much.
So, anyway.
After playing the latest Kirby, a question went to mind, why do we even use a life count and an collect the star to get 1 up anymore in game like this or mario?
After few stage in Kirby you already at 25 life because they gave you so much stars and life.
Eventually I tried to lose all life, and gameover, does nothing, I just went and started a new save to test this (its was very hard to die haha), I'm not talking about why the game is easy, im just questioning why we still use this design choice if its as almost no purpose.
On the other hand, I hate when a game use the "save" system such as in final fantasy, where if you die you have to restart from there, i prefer how pokemon does it for example.
that if for some reason I forgot to save for 30 minutes or so, well you have to "replay" the 30 minute pars, its irritate so much.