Sonic '06 - Objectively Better Than Portal

Terminate421

New member
Jul 21, 2010
5,773
0
0


The moment I got to the color palette I stopped reading. Sonic '06 is the worst game I've ever played.
 

ElectroJosh

New member
Aug 27, 2009
372
0
0
This is great but I think someone needs to take on an even bigger challenge:

Tell us why Extreme Paintbrawl is better than Baldur's Gate
 

Voulan

New member
Jul 18, 2011
1,258
0
0
Oh my god, you actually have a point with this. Despite Sonic '06 being the biggest broken crap ever, it can actually be better than Portal....

I don't even. I can't handle. What is this.

The Crotch said:
You guys made it this far without bringing up this video?


It starts off tame and gradually turns in to insanity. The only thing I wish that video covered was the god damn motherfucking load times.
That made me laugh more than is healthy. Good times indeed.
 

SuperSuperSuperGuy

New member
Jun 19, 2010
1,200
0
0
That's actually really funny.

It's ridiculous how these extremely common complaints can be applied to Portal, but not to Sonic '06. People need to keep in mind that any good piece of art, even games, has a sense of unity, where all of the aspects come together to achieve an effect. Portal is designed around simple physics puzzles in a hostile scientific laboratory. Minecraft is designed around building and survival in a wide-open world. Sonic '06 is designed around being a broken mess... oh, wait. The thing about Sonic '06 is that it doesn't achieve what it sets out to do, and I can't even tell what the hell it was trying to do in the first place. In that sense, it's horrible. There's very little coherency to it. It doesn't hurt that the physics are shot and the controls and hit detection are buggy as all sin, either.

To use another example of a game that fails to achieve what it had tried to achieve, I would like to mention Call of Duty. It's trying to be an action-packed spectacle of a military shooter. What I see is a horribly unbalanced, boring, annoying game where all of the environments look the same. Contrast those environments with the ones in Portal, as the test chambers are all highly distinct in structure due to it being a puzzle game, or even Sonic '06, which has a separate environment for every level. My point is, though, Call of Duty, to me, at least, fails achieve the effect that it tries to, and that diminishes its quality as a game.

Sonic '06 receives a lot of flak, but it would have actually been alright with a ton of work. There were some decent ideas floating around. It's really a shame that ideas don't count for squat if they're not implemented well.
 

Orks da best

New member
Oct 12, 2011
689
0
0
um op this the valvies HQ here, you aren't make them think any different.

Though that said I like anyone who isn't a valve zombie fanboy. Cheers!
 

deathzero021

New member
Feb 3, 2012
335
0
0
I find this topic to be funny and pathetic at the same time. I know (or at least i think i know) that this is satirical but even still the whole subject seems pointless. Comparing a third-person 3D platformer with a first-person puzzle game is kinda impossible. Objectively or not, it's a matter of preference. One could argue a limited palette could be better for certain types of experiences. etc etc...

Either way, i had fun with both games for difference reasons. both had their major short-comings but both also featured something unique about them that made it worth it.

however this once again proves how useless criticizing and comparing really is. in the end, it doesn't mean anything. personal preference overrides everything else when it comes to art, and understanding one's preference is... well i don't even know if we can fully understand it.
 

Trippy Turtle

Elite Member
May 10, 2010
2,119
2
43
You should work in advertising. I have never even heard of the game and I want to play it.
Despite your sarcasm though i thought you brought up a few good points. Everything people love about portal is what they rip on in other games.

Objectively however that means CoD Zombies is one of the best games ever, it scores almost infinite on the length and challenge bits.
 

Stordarth

New member
Oct 16, 2012
18
0
0
Fappy said:
Sonic '06 is a brilliant achievement. You have truly shown me the light.

I will now proceed to re-watch the bestiality/necrophilia dead Sonic kiss scene over and over again.
Still a better love story than Twilight.
 

Dustin Bell

New member
Oct 17, 2011
1
0
0
http://www.youtube.com/watch?v=zqx2Bt5bnKE

Sorry had to do that
From what i see Sonic 06 was a rather linear jumping game where the physics didn't work quite right. and it didnt have the same level of humor as portal.

Portal was a solid cheap streamlined game that was based around a clever mechanic that unquestionably worked.
 

CplDustov

New member
May 7, 2009
184
0
0
In the interests of transparency I haven't played StH 06 but there are points I would like to refute.

Portal is not a first person shooter. It's puerile to take the elements of a genre and mistake them for the genre itself. Also, assuming it was, being in a genre that is oversaturated doesn't make your game any better or worse than it would otherwise be. just more or less appreciated for standing out from the crowd.

The artistic use of colour is not something I'll get into too much. But minimalist or more restricted colour pallets don't automatically make for worse experiences. Viva piñata make good use of extensive colours but it would jar and be out of place in something like some parts of star wars Ep IV. Note that the good guys have a small range of natural, earth colours while the bad guys are quite literally black and white. not to say other colours don't exist there but in terms of general aesthetic.

level design- again you assume that linear is bad. If that were the case then all books are the worst form of entertainment ever. All the points you made about portal's level design are true. However, these are all design elements that contribute to what the game is trying to do.
If you judge a fish by its ability to climb trees you will of course think it's an inferior creature. I don't remember who said this, I didn't invent it but it seemed apt.

I can't really comment on challenge. If you feel more challenging games are a good (subjective) indication of objectively good games then I'd say I agree but then that's just our opinion.

Depth.. Ok fine... did you ever try the challenge modes? The minimum of portals or steps taken really pushes the mechanics past what you would normally think possible

Length- Portal didn't cost 60 dollars so if were using the dollars in to time out mechanic

Sonic 06 $60 http://www.joystiq.com/game/sonic-the-hedgehog
Portal: I'm having trouble finding data but http://www.ign.com/articles/2007/06/15/half-life-2-orange-box-release-date-set
Orange box $60. Even if you already had HL2 and Ep1 thats TF2 Portal and Ep 2 at $20 dollars each (less if you didn't)

Regardless of price, portal is indeed short. No filler, it arrives, sets out what it wants to do and leaves. I can't speak for StH so I'll stop there.

Investment: Beating portal. fine. mastering it is a different story. see the challenge modes.
 

Megahedron

New member
Aug 27, 2010
90
0
0
I agree 100%. The problem is, a lot of people have a problem with not judging games scientifically. We let things like which game caused us to burn our memory card because deleting the save file would require plugging it back in and that would give it another chance to infect the console... get in the way of making an objective judgement. Unless someone invents a "funometer" to measure how much we enjoy games, the only way to really determine whether a game is good is with numbers, such as level count, length, and the oft neglected total instances of necrophilia. Once we start focusing on things we can measure, like time spent enjoying multiple replays of the same level, we'll be able to create a formula for the perfect game.

Bravo, good sir, for showing us the light. We'd better get on ebay and swipe up all available copies of this gem before the prices skyrocket.
 

Sleepy Sol

New member
Feb 15, 2011
1,831
0
0
The ability of some people on The Escapist to not realize the joke at times is amazing. I wouldn't even call the OP trolling.

It's just a jab at common complaints thrown at games today. Whether you find it funny or not is up to you, I guess, but I got a few chuckles out of it.
 

dessertmonkeyjk

New member
Nov 5, 2010
541
0
0
At a second glance, I understand the deeper meaning that the OP wishes to convey. A lesson that should be considered for everyone. Something that should be remembered every time you play a new game.

It could be worse.

...

I still don't get it.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
fapper plain said:
Edit: I thought trolling was a big forum no-no. Apparently OP didn't get the memo.
You're mixing up "trolling" with "satire". Demonstrating a point in an unexpected and potentially offensive way is not trolling, talking shit just to make people mad is.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
CplDustov said:
In the interests of transparency I haven't played StH 06 but there are points I would like to refute.

Portal is not a first person shooter. It's puerile to take the elements of a genre and mistake them for the genre itself. Also, assuming it was, being in a genre that is oversaturated doesn't make your game any better or worse than it would otherwise be. just more or less appreciated for standing out from the crowd.

The artistic use of colour is not something I'll get into too much. But minimalist or more restricted colour pallets don't automatically make for worse experiences. Viva piñata make good use of extensive colours but it would jar and be out of place in something like some parts of star wars Ep IV. Note that the good guys have a small range of natural, earth colours while the bad guys are quite literally black and white. not to say other colours don't exist there but in terms of general aesthetic.

level design- again you assume that linear is bad. If that were the case then all books are the worst form of entertainment ever. All the points you made about portal's level design are true. However, these are all design elements that contribute to what the game is trying to do.
If you judge a fish by its ability to climb trees you will of course think it's an inferior creature. I don't remember who said this, I didn't invent it but it seemed apt.

I can't really comment on challenge. If you feel more challenging games are a good (subjective) indication of objectively good games then I'd say I agree but then that's just our opinion.

Depth.. Ok fine... did you ever try the challenge modes? The minimum of portals or steps taken really pushes the mechanics past what you would normally think possible

Length- Portal didn't cost 60 dollars so if were using the dollars in to time out mechanic

Sonic 06 $60 http://www.joystiq.com/game/sonic-the-hedgehog
Portal: I'm having trouble finding data but http://www.ign.com/articles/2007/06/15/half-life-2-orange-box-release-date-set
Orange box $60. Even if you already had HL2 and Ep1 thats TF2 Portal and Ep 2 at $20 dollars each (less if you didn't)

Regardless of price, portal is indeed short. No filler, it arrives, sets out what it wants to do and leaves. I can't speak for StH so I'll stop there.

Investment: Beating portal. fine. mastering it is a different story. see the challenge modes.
An impressive refutation, signifying nothing.

The average internet denizen's reading comprehension is circling the drain at this point. ;__;
 

bafrali

New member
Mar 6, 2012
825
0
0
Orks da best said:
um op this the valvies HQ here, you aren't make them think any different.

Though that said I like anyone who isn't a valve zombie fanboy. Cheers!
I am gonna assume that you deliberately missed the joke behind the OP for your inflammatory comment. Was it worth it sir?
 

lapan

New member
Jan 23, 2009
1,456
1
0
EternalNothingness said:
Hell, it was what almost kept me from playing Super Smash Bros. Brawl, which had Sonic the Hedgehog appearing in the same game as Solid Snake!
Mario and Samus apeared in the same game and nobody complained. The whole point of smash brothers is crossing over genres that have nothing to do with each other. That said, Snakes super smash during which he takes no risk at all and kills everyone up to 2 times is pretty op.

Beautiful End said:
But seriously, if you don't believe me, just watch Game Grumps playing Sonic 06.

Do it. Go now. I'll wait.
I tried to watch Game Grumps' Dark Souls/Demon Souls videos, but i couldnt stand them pretending to be bad and singing badly for half the video.