Sony: Facebook MMOG Will Dwarf WoW

Ashbax

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Jan 7, 2009
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This is a stupid idea.

Also, if you have an MMO with Facebook as a large part of it, I doubt it is going to be fun...or at least violent >.> It would probably turn out like one of those cartoony MMO's youd find disney making. Because a surprising amount of children under the age of 10 use facebook.

Anyway, I played WoW for two years (Dont anymore) And If anything I learned nothing is going to replace wow until they have to stop the expansions and release WoW2.

The userbase is just so huge and commited, none of these New MMOs make a dent in it, no matter how good they are. Although in fairness ive tried pretty much all of them and most arent as fun as wow (Well, wows only fun when you arent addicted anyway. And about 9 of the 11.5 million ARE addicted...)

Its just the cold truth.

Although I am looking forward to the star wars MMO, and the star trek MMO. Not sure which is more exciting.
 

TheIr0nMike

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Mar 3, 2008
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I can see how incorporating social networking into an MMO would increase the amount of users, but making that the focus would make you loose serious users within the first couple of months. By the way, isn't Second Life technically a social networking MMO?
 

VitalSigns

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I like how many people are missing the point, The MMO would not be based on Facebook at all but be able to to played while still using the other additions of facebook. It would make remembering all your friends who play the game and what there stats are that much easier as it would be linked to a tab in there profile. Trading items, getting parties together etc, could all be done before the game is even launched. I hate MMO's but I see what they are saying here. Everyone is dismissing it because they think the MMO would be based on Facebook criteria. No developer is that stupid.
 

NeutralDrow

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Mar 23, 2009
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Nothing is going to kill WoW until it starts dying on its own. Maybe when it's down to 1 million or less subscribers, it might, but even routing people through a social networking site won't even come close.
 

The Great JT

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Oct 6, 2008
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Yeah, yeah, everything's the supposed WoW-killer until you realize WoW's the only MMO that got everything right.
 

inbetweendreams1031

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Mar 18, 2008
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I can see an idea behind this actually... think a kind of 'drop in/out' MMO, where players can just join and leave and play without beng restricted by levels, much like the way things like COD and Halo are... it's a thought anyway
 

boholikeu

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Most of the people that read this completely missed the point of the article. It's not saying that a Facebook MMO would kill WoW; it's saying that an MMO based on the same principles as Facebook (IE a newbie has the same abilities as a veteran) would kill WoW.

Makes sense. MMOs based on character progression (IE basically every MMO out today) really only appeal to gamers, whereas something that's more socially-oriented could appeal to everybody (just like Facebook). The MMO "Love" is actually going to be a lot like this, but since it's an indie game I dunno if enough word will get out for it to appeal to the masses.
 

nathan-dts

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Unfortunatly, they overlooked that not all people on social networking sites are gamers./thread
 

Jumplion

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nathan-dts said:
Unfortunatly, they overlooked that not all people on social networking sites are gamers./thread
Unfortunately, you've overlooked the fact that they're not talking about them;

"Facebook doesn't care how long you've been on Facebook ... Things like that show us that there are a lot of people out there that are interested in being involved in an internet community, especially with all the apps on Facebook, in playing casual games. At some point someone's going to do an MMO that really caters to that group, and is going to have a billion subscribers or whatever. There's another ceiling somewhere that we haven't hit yet."
[thread]
 

Therumancer

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Nov 28, 2007
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Well I agree with the sentiments to an extent, that is that whatever overcomes WoW will be something we haven't thought of yet. Sort of like how WoW took over largely because of what was innovation at the time period.

I think the "Facebook" comparison was intended to be about drawing in the casual computer using Joe, along with (or instead of) gamers, and also doing away with the intimidation of established player bases. Of course the problem with that is that any game that did away with that would have no real progression or anything to work towards. I mean if I can play for two years and be akin to some dude just starting today that isn't going to be much of a game. Unless of course they are going to handle everything through some kind of action based mechanics where there are no 'stats' but that will alienate a good portion of the people so it can't work. For example my father and stepmother play WoW and have absolutly no talent with action games, they would refuse to play a game like that.

At any rate as far as a literal online "Facebook" (which is not how I took this), it's been done. That's fundementally what things like "Second Life" were. Get online, make an Avatar, and what you do is totally based on how much space you can afford to rent from Linden. You can create almost anything you want within the engine, and buy and exchange what you make with others for virtual currency which can be exchanged for real money. This lead to some fairly talented designers actually making millions. At any rate, there everyone was pretty much themselves, and nobody really had a set "advantage" other than real life money or
their natural artistic talent.

To a lesser extent you've seen this with things like "Habbo" which was an online avatar-based chatmode, and of course obscure things like "Tyra Banks Virtual Studio" (which was mocked on Something Awful, I never would have heard about it otherwise). The whole idea of the MMOG "Facebook" goes back before Facebook to things like Club Cairbe on Q-Link (and of course "Habitat").

The point here is that people making a connection between online "games" and social networking is not new. It's been done before, and none of them have really overcome WoW, despite apparent comments by Linden Labs (the guys doing Second Life) that they had more subscribers.

The article is fundementally correct though, that it will doubtlessly take something new to really replace WoW.

Honestly though, given the subject of the newest expansion I can't see Blizzard seriously expanding the game anymore without losing a lot of quality/consistincy.

I've already heard RUMORS that Blizzard is developing a new MMORPG (at the planning stages) which is NOT Starcraft Online (as people have suspected). Allegedly their plan is to end Warcraft on a high note rather than wait for it to degenerate into a mere shadow of itself as they milk every penny out of it, and eventually turn out the lights (so to speak). They won't wind up competing with themselves this way, and allegedly this is the whole point of the Achievements and "Blizz Score" because it will apparently affect veteran content and such in their newer games.

Whether this will prove true or not remains to be seen, I have mixed opinions about it given my investment in WoW. On one hand it would be nice to see the game end on a high note as opposed to one month not renewing, or producing a heart wrenching "farewell to WoW" video for Youtube with sad music, pictures of the prettier parts of the landscape, and the player's main character wandering off to never be seen again. On the other hand all periodic burn out aside, I do like having a place to go to engage in raiding (which I find fun). Any new game is likely to take nearly forever to get to that kind of stuff.

>>>----Therumancer--->
 

KeyMaster45

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Jun 16, 2008
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Well since we're already beating the dead horse I may as well set it on fire.

Why the bloody hell did it take the Lead Designer of Everquest to come up with this bull, when since 2005 gamers have sat around and said "Its gonna take one mother humper of a game to beat WoW" and that anyone who's got half a brain has looked at the so called "WoW Killers" and said it won't beat it, for the shear fact that in order to beat WoW you have to not only duplicate it in its methods line for line of code, but improve on it in the areas the Blizzard developers have not seen fit to improve upon.

Lets hope someone comes up with that legendary WoW Killer before Blizzard gives into some fan's demands and implements a bastardized player housing system. Then there will BE no hope for it going away then.
 

Khazoth

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Sep 4, 2008
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World of Warcraft didn't try to be the end all be all, i'm sure if you told Blizzard that World of Warcraft would be more addictive and popular then crack back before it was made.. They most likely would've laughed at you. It just became the end all be all of MMORPGs.


Stop trying to be, or beat, World of Warcraft, and it might happen.
 

Lazzi

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Apr 12, 2008
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I can see what hes going for. And Ill admit that the idea is very sttarctive to me.

But ill Stick with WOW.
 

LordRelbat

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May 11, 2009
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I dislike the "wow can never die...evvvvvvvvvvver" comments.
The downfall to wow is the lack of content for new players. Lich King gave very little if anything for players that haven't already been playing for months or more. The thing that will stop wow is when Wow eventually ostracizes new players by only creating things for core players.
Obviously there is an inherent contradiction with a more social based game. In order for it to be a pick up and play, "everyone is equal in skills" kind of game that Isn't based around grinding into oblivion is that that means your basing it more around people with some skill in the game, or lots of luck. The problem is people who play casually usually aren't the savvy gamer able to compete in such a way.
Really I see wow as dieing in a similar way as most of the Sony MMOs, it will be faced with a worthy challenger, they'll spar for a while, and eventually one will make a misstep and the new king will be crowned.
 

Computer-Noob

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LordRelbat said:
I dislike the "wow can never die...evvvvvvvvvvver" comments.
The downfall to wow is the lack of content for new players. Lich King gave very little if anything for players that haven't already been playing for months or more. The thing that will stop wow is when Wow eventually ostracizes new players by only creating things for core players.
Obviously there is an inherent contradiction with a more social based game. In order for it to be a pick up and play, "everyone is equal in skills" kind of game that Isn't based around grinding into oblivion is that that means your basing it more around people with some skill in the game, or lots of luck. The problem is people who play casually usually aren't the savvy gamer able to compete in such a way.
Really I see wow as dieing in a similar way as most of the Sony MMOs, it will be faced with a worthy challenger, they'll spar for a while, and eventually one will make a misstep and the new king will be crowned.
Wait a minute, a whole new continent, 10 more levels, 75 more proffesion levels, 11 new dungeons and four new raids on two difficulty levels, a new class, 12 new rep factions, a new battleground and an outdoor pvp zone arent enough for you? Maybe you should just play another game if you want more content.

Oh, and new stuff has been released since then. Now there's about 14 new rep factions, and five raids. That isnt all either, and more is coming next patch.

Its also unlikely that a console MMO will do better than a PC one, for the same reasons that a console RTS wont do better than a PC RTS.