Is it bad that I want to play that now?Uncompetative said:Wait. The next generation of MMO is already here...
Jumplion said:Is it bad that I want to play that now?Uncompetative said:Wait. The next generation of MMO is already here...
[small]please don't kill me![/small]
Though I couldn't help but chuckle a bit when Hello Kitty said "Massively[/] Multiplayer Online!"
But that's the entire point, doesn't Mafia Wars have, like, 20 million people playing it or something? I don't want to repeat myself, so just look over this thread and check out some of the more "insightful" comments on this.Deadman Walkin said:Sure there are popular games on facebook but an MMORPG? Look at some of the games on there. Mafia Wars is just a simple browser game where all the action is in the background that you don't see. You get to see pictures of guns, property and other mafia things but never anything that would take an effort to get good at.
Restaurant city is a game that you just have to feed your workers and as they work you collect money and level up. Leveling up just means you can get a bigger restaurant or another employee so you can collect money faster.
Honestly most people would not want to play it. Pretty much all of my friends on Facebook don't even play any of the game apps that are on there, they just take the random quizzes and talk to people. The chance that these people would put any effort into a Facebook MMO is ridiculous. WoW would crush it and facebook still wouldn't have the uniqueness to rival it, it would just be a WOW clone.
me said:The main way I see people wanting to "kill" WoW is to generally get more players than WoW. Not every WoW player is suddenly just going to drop the game because another one came out, just like how Everquest, Warhammer Online, Guild Wars, ect.... didn't steal all the fans.
The way I see it, Facebook and other social networking sites would be used to "recruit" new players and spread the word. Could you imagine the amount of players an MMO would get if they were advertised and associated with Facebook? If just 5% of those facebook people joined that MMO, it's already surpassed WoW in terms of players.
Yeah, Except no. Until they all pay 15$ a month, more subscribers will not have -killed- wow.Deef said:I'm sorry but you people seem to be missing the point.
Facebook is a massive social network that millions if not billions of people use.
Now imagine if this group of people was exposed to an MMO that caters specifically to them.
A large portion of them will probably sign up.
BAM! More players than WoW.
They don't need to be hardcore gamers to play the game.
I don't get it then... if there's no character advancement, then what is the point of playing? Farting around as an elf with your friends? I dunno... sounds iffy.boholikeu said:Most of the people that read this completely missed the point of the article. It's not saying that a Facebook MMO would kill WoW; it's saying that an MMO based on the same principles as Facebook (IE a newbie has the same abilities as a veteran) would kill WoW.
Makes sense. MMOs based on character progression (IE basically every MMO out today) really only appeal to gamers, whereas something that's more socially-oriented could appeal to everybody (just like Facebook). The MMO "Love" is actually going to be a lot like this, but since it's an indie game I dunno if enough word will get out for it to appeal to the masses.
For one, it doesn't have to be a "normal" MMO (To further prove a point, look up the "Love" MMO thing that's being developed, you can hardly say that has "character development" in it), for two it'd probably be a "casual" MMO thing, and three it doesn't have to be on FAcebook specifically, it could just be affiliated or something. If only 10% of Facebook users joined up on this mythical MMO thing, it's surpassed WoW's number of userbase probably twice.Nemorov said:I don't get it then... if there's no character advancement, then what is the point of playing? Farting around as an elf with your friends? I dunno... sounds iffy.boholikeu said:Most of the people that read this completely missed the point of the article. It's not saying that a Facebook MMO would kill WoW; it's saying that an MMO based on the same principles as Facebook (IE a newbie has the same abilities as a veteran) would kill WoW.
Makes sense. MMOs based on character progression (IE basically every MMO out today) really only appeal to gamers, whereas something that's more socially-oriented could appeal to everybody (just like Facebook). The MMO "Love" is actually going to be a lot like this, but since it's an indie game I dunno if enough word will get out for it to appeal to the masses.
There are tons of single player games that aren't based on character advancement. I don't see why the same can't be true for MMOs.Nemorov said:I don't get it then... if there's no character advancement, then what is the point of playing? Farting around as an elf with your friends? I dunno... sounds iffy.boholikeu said:Most of the people that read this completely missed the point of the article. It's not saying that a Facebook MMO would kill WoW; it's saying that an MMO based on the same principles as Facebook (IE a newbie has the same abilities as a veteran) would kill WoW.
Makes sense. MMOs based on character progression (IE basically every MMO out today) really only appeal to gamers, whereas something that's more socially-oriented could appeal to everybody (just like Facebook). The MMO "Love" is actually going to be a lot like this, but since it's an indie game I dunno if enough word will get out for it to appeal to the masses.
But the hardcore DO pay money to gain in-game advantages. And since microtranscations are easy to pay, one dollar here, another dollar there, it could all add up...to big profits. And isn't that what MMORPGs are all about?Jiraiya72 said:Yeah, Except no. Until they all pay 15$ a month, more subscribers will not have -killed- wow.Deef said:I'm sorry but you people seem to be missing the point.
Facebook is a massive social network that millions if not billions of people use.
Now imagine if this group of people was exposed to an MMO that caters specifically to them.
A large portion of them will probably sign up.
BAM! More players than WoW.
They don't need to be hardcore gamers to play the game.
JRCB said:That has got to be one of the worst places to market an MMO. From what I've seen, not many gamers even use Facebook, and I'm sure the people who use Facebook wouldn't be interested in the slightest.
WoW already has a war going on between the "casuals" and the "hardcores" beneath the surface and I'm not sure if it's going to get better. WoW will die on its own, perhaps not for a while yet but I do believe that content-wise it may quickly be running out of original ideas. I stopped playing recently myself, just wasn't that into it anymore. The game that beats it will be whichever one is best at the time WoW finally rolls over and dies. Any game that tries to beat WoW at being WoW.... won't.LordRelbat said:I dislike the "wow can never die...evvvvvvvvvvver" comments.
The downfall to wow is the lack of content for new players. Lich King gave very little if anything for players that haven't already been playing for months or more. The thing that will stop wow is when Wow eventually ostracizes new players by only creating things for core players.
Obviously there is an inherent contradiction with a more social based game. In order for it to be a pick up and play, "everyone is equal in skills" kind of game that Isn't based around grinding into oblivion is that that means your basing it more around people with some skill in the game, or lots of luck. The problem is people who play casually usually aren't the savvy gamer able to compete in such a way.
Really I see wow as dieing in a similar way as most of the Sony MMOs, it will be faced with a worthy challenger, they'll spar for a while, and eventually one will make a misstep and the new king will be crowned.