Sony: Move's Buttons Make it More Hardcore

MegaManOfNumbers

New member
Mar 3, 2010
1,326
0
0
he's right, don't bash on motion for what it is. It will work. (well, maybe not kinect) the Wii pulled this off (at least I think it did).


so don't hate on Sony for imitating success.
 

MegaManOfNumbers

New member
Mar 3, 2010
1,326
0
0
TimeLord said:
The Wii controller has buttons.

Does that make it hardcore too?
yes, so NO HATE.

the Wii has good games, its just people like you are too dense to actually look for them.
 

Mr.Kitetsu

New member
Mar 7, 2010
134
0
0
Some people will find it easier some will find it hard,
those prior some being people with bad hand coordination
and the latter some being those with good coordination
point being that i cannot not wait until we get call of duty space warfare
and its only compatible with kinect/move. Then and only then will Respawn entertain
meant learn that Russians are people too, not cardboard cutouts of people with a bullseyes
on they're foreheads
 

Hurr Durr Derp

New member
Apr 8, 2009
2,558
0
0
So their argument is "We ripped off the Wii more, so it must be good."

Why should I not just get a Wii then?
 

Archemetis

Is Probably Awesome.
Aug 13, 2008
2,089
0
0
So, because you can click on something, it's hardcore?
Man, so when I clicked on my browser, clicked on the escapist and then clicked this article, that already makes me hardcore times three...

But do I feel like I was part of what happened in getting me to this page?
No. I pushed a button, the rest was handled by some unknown force brought about by the magical unification of electricity and hardware... I had nothing to do with this.
I'm not hardcore for pushing buttons.

In my mind, if someone can actively make something happen, flawlessly with some-degree of skill that is above that of the average person... Then that, to me is Hardcore.

Me typing this = Not hardcore.
Those dudes who 'waste their lives' doing pingpong ball tricks = Hardcore.

(Matter of opinion)

I mean I'm as unenthusiastic about motion controls as most people, I too prefer to just sit back and relax while I escape reality for a few blissful hours.


But I don't exactly feel hardcore about the experiences I've had, because I'm simply pushing buttons...
 

V8 Ninja

New member
May 15, 2010
1,903
0
0
Can the games industry get over this motion control fad already? Sure, we got some good games from the Wii that used motion controls, but I just don't see this technology going anywhere in the future. Unless, of course, it'll somehow enable us to play games with our minds.
 

Moriarty70

Canucklehead
Dec 24, 2008
498
0
0
I would actually think that games like Heavy Rain or Indigo Prophesy would work well on Kinetic since it's small environments and the motions can actually be performed. In terms of what they've been going for in those games, I see this as a natural progression. At the same time, I want something a little more hardcore than a "rail-saber" game.
 

F-I-D-O

I miss my avatar
Feb 18, 2010
1,095
0
0
LawlessSquirrel said:
A motion controller with buttons you say? Sounds original.

Correct me if I'm wrong, but won't the PS3 and 360 still have support for controllers with buttons after these motion devices hit? I'm failing to see how putting them on another controller is an advancement.
Yeah, and the PS3 has "Sixaxis" (read motion) functionality in the normal controller. Don't see the big deal here, it might be fun though...
Really...the good thing you can say about your product is it has a feature that has been around since the first arcade video game. Buttons.
Well at least we can now say anyone who presses buttons is (cue the heavy metal) HARDCORE!
If you don't want to be hardcore:

Couldn't resist
 

leonhart126

New member
Jul 16, 2009
46
0
0
Is it me, or is the picture a black nun chuk and wii remote with a blue pingpong ball glued to it? Honestly what is the point of the ball other than to make it look less like a wii-mote.
 

Dexiro

New member
Dec 23, 2009
2,977
0
0
I agree with Sony here, I think Natal will struggle to get by without a controller. It could work using the regular controller with small hand gestures to the camera, but that's extremely limited.

The Wii has already proved that Motion stuff can work, I think Move's success relies entirely on it's games.
 

SenseOfTumour

New member
Jul 11, 2008
4,514
0
0
This isn't a knock at the Wii, as it did motion control well, and used it in the right kinda of games, usually leaving it optional in more mainstream stuff.

But, if we can't rely on the console picking up our wave, swirls and points as a gesture, to the point where we have to wait to see if it got a result, then maybe...we should leave it to the next gen, when they can do it right, and concentrate on making the regular controllers more and more ergonomic and functional.
 

F-I-D-O

I miss my avatar
Feb 18, 2010
1,095
0
0
antipunt said:
What the **** is that big blue ball...
It houses most of the sensors and is a RGB led light. Devs can program in the color, but it is read by the eyetoy for depth of field, how close/far away it is, where exactly it is in the room, etc. etc. It is why it is more advanced then the wiimote, but also why the move looks like a big lollipop.
 

Dexiro

New member
Dec 23, 2009
2,977
0
0
leonhart126 said:
Is it me, or is the picture a black nun chuk and wii remote with a blue pingpong ball glued to it? Honestly what is the point of the ball other than to make it look less like a wii-mote.
The ball is how the controller-thing works. The camera (ps eye) detects where the big shiny ball is and how far away it is.
The Wii worked the other way round by having a camera in the controller that detects the sensor bar.
 

leonhart126

New member
Jul 16, 2009
46
0
0
Nincompoop said:
Until we have some sort of contraption where running doesn't actually make you move, we'll need buttons for that kind of control.
You mean a treadmill?
 

SonOfIkaros

New member
Oct 6, 2009
59
0
0
Hurr Durr Derp said:
So their argument is "We ripped off the Wii more, so it must be good."

Why should I not just get a Wii then?
Because the Move works through the PS3, giving you access to stuff like Blu-Ray and more graphically advanced games, which I'm sure some people would like.
 

super_smash_jesus

New member
Dec 11, 2007
1,072
0
0
hardcore is a term that needs to DIE!

...but hey, if the buttons are what makes this a winner in sonys book, than good on em for being so optimistic for what will inevitably be a failed project.

At least sony fan-boys will be getting the same generic "waggle" experience in their games, and no longer have an excuse for saying nintendo is lame.
 

Danallighieri

New member
Jun 3, 2010
249
0
0
I hafta agree with this article, while not being one for motion controls, if I were playing something hacky slashy and possibly rpg(oblivion, for example) I would want to be swingin' something around in my hand, though kinect would be fairly cool for using magic
 

Say Anything

New member
Jan 23, 2008
626
0
0
Archemetis said:
But I don't exactly feel hardcore about the experiences I've had, because I'm simply pushing buttons...
Right, because that's not what they're saying.

We need to know exactly what you're doing with your hands, especially in the more hardcore experiences.
If you look at Sony's commercial that another user posted, what Sony considers a "hardcore experience" are games that are more demanding or require more control than Wii/Natal/Move Fit/Sports. For example, First Person Shooters. Sony didn't say for one second "Whenever you push a button, you feel way more hardcore," and you'd realize that if you weren't just looking at the title of the article.
 

F-I-D-O

I miss my avatar
Feb 18, 2010
1,095
0
0
Therumancer said:
I don't think the question is about the controllers themselves, but what they do with them. The big question is whether or not they can produce hardcore games that implement this technology. The problem is that attempts to do this have by and large failed, most of the games produced with motion control are relatively simplistic, family-oriented affairs. "Party Games", simplified golf and bowling, and the like.

Simply put, first they need to produce the games, or have them on the way. It's like when I invest in a console, I at least know what games are in the process of being developed. With these two gimmicks we know about 15 games, only ONE of which looks like it might appeal to serious gamers (the Star Wars game, and that's mediocre), and we don't exactly see a lot of companies releasing details on all these upcoming games they have planned using the technology.
To prevent a stream of shovelware, Sony claims they are implementing a quality control method with all games that use the Move regardless of developer. If they think it's crap, it won't be able to use the move. That's a pretty big claim though, and we may still end up with shovelware using the mechanics poorly.