Sony: Move's Buttons Make it More Hardcore

TheRightToArmBears

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Well, it's just like a Wii, but not targeted at children and housewives. You never know, it might even get more than four games worth playing too.

But he does have a point, using purely motion control will probably be inaccurate and suck quite large amounts of penis unless it's near-perfect.
 

RUINER ACTUAL

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monnes said:
Irridium said:
Yeah, buttons are good.

You know what else has buttons? The controllers we've been using for years!
QFT

I'm beginning to feel that the motion controllers won't just be an addon, but become the dominating controller form.
It doesn't look that way on Sony's end. Remember how they came out with the Sixaxis at launch, and everyone hated it because of the flimsy feel, lack of force feedback, and crappy motion contols, so they relaunched the Dual Shock, and everyone was happy. Sony seems like they will give gamers what they want, and that is options.
 

JaredXE

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Apr 1, 2009
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Wait, wasn't the whole POINT of motion technology to move away from buttoned controllers?

Oh great, the magical Sony dildo now comes with studs on it's length. And that makes it "Hardcore"

I laugh.
 

Therumancer

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Nov 28, 2007
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F-I-D-O said:
Therumancer said:
I don't think the question is about the controllers themselves, but what they do with them. The big question is whether or not they can produce hardcore games that implement this technology. The problem is that attempts to do this have by and large failed, most of the games produced with motion control are relatively simplistic, family-oriented affairs. "Party Games", simplified golf and bowling, and the like.

Simply put, first they need to produce the games, or have them on the way. It's like when I invest in a console, I at least know what games are in the process of being developed. With these two gimmicks we know about 15 games, only ONE of which looks like it might appeal to serious gamers (the Star Wars game, and that's mediocre), and we don't exactly see a lot of companies releasing details on all these upcoming games they have planned using the technology.
To prevent a stream of shovelware, Sony claims they are implementing a quality control method with all games that use the Move regardless of developer. If they think it's crap, it won't be able to use the move. That's a pretty big claim though, and we may still end up with shovelware using the mechanics poorly.
Well, shovelware is more debatable than ever before given the proliferation of mainstream, and casual gamers. Looking at things like "Wiiplay" or even "Farmville" that sell very well create some interesting questions. A decade ago either of those titles would have been considered laugable attempts at shovelware, however today people would call them "high end casual titles".

Saying "we won't release shovelware" is of little relief in the current market, the bottom line is they want money, and WILL try and cater to casual gamers with this. That means that we are doubtlessly going to see tons of the same junk we've seen with the "Wii" it's just they are going to spin it in the most positive direction possible.

The big question of course is going to be if this works, will developers keep making real games, or will they look at the "new" casual market on these consoles as an excuse to develop games that cost one tenth as much to make, in hopes that they will be able to hook in legions of rubes and actually make more money.

No company in it's right mind is actually going to say that they expect, or encourage things like that to happen. They very much realize that they will need their "core" audience until that gets established, even if they play to wind up stabbing us in the back.
 

Not-here-anymore

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Nov 18, 2009
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So... Sony basically just gave us a list of everything that was wrong with the eye-toy? Remember that? Their horrendously flawed camera-based motion sensor input? The one that just plain didn't work?
 

Ubermetalhed

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Umm... no shit?

I think it's obvious that kinect has vast flaws seeing as it has no controllers so equalling limited types of games. Sony took the logical decision.

I think Microsoft will end up bringing out a similar controller when they realise the stupidity of relying on an eye-toy.
 

Jared

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Jul 14, 2009
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monnes said:
Irridium said:
Yeah, buttons are good.

You know what else has buttons? The controllers we've been using for years!
QFT

I'm beginning to feel that the motion controllers won't just be an addon, but become the dominating controller form.
Yeah, thats what I am scatred of...I liked my controllers, and want to keep them!
 

Soxafloppin

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Jun 22, 2009
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Err, it looks like a Wii, but i probably would have it over the Microsoft one. I like sony.
 

UberNoodle

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I don't really see how less ludicrous flailing around WITH controllers is, compared to flailing around WITHOUT controllers. In the end, to an outside observer, you are reduced to a person shadow boxing in their living room. I'd rather do it WITHOUT a pair glowing 'icecream cones' in my hands. Both systems are going for different markets, but Move is aimed at the hardcore like Wii is aimed at the hardcore. I don't understand how after years of bashing the Wii, Sony now gets accolades for doing the same things. Move will have far fewer hardcore games made for it than it will playing host to scores of so-called 'casual games'. Mark my words. Buttons or no, Move is hardcore, secondary to 'casual'.
 

UberNoodle

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Ubermetalhed said:
Umm... no shit?

I think it's obvious that kinect has vast flaws seeing as it has no controllers so equalling limited types of games. Sony took the logical decision.

I think Microsoft will end up bringing out a similar controller when they realise the stupidity of relying on an eye-toy.
I would think that stupidity would be to write the technology off as 'an Eyetoy' because it clearly is much more than that. I guess it is an 'Eyetoy' like a vintage car is a modern one. Both Move and Kinect are capable of awful useage. They both are clearly going for different goals. That Kinect will be illsuited for some of the things Move would excell at, is obvious, but the same is definate the other way.

I personally would not buy either, but wouldn't dismiss Kinect as you did, just as I wouldn't dismiss Sony's tech as a 'Wii clone'. Besides, it uses the Eyetoy for facial recognition and pixel based tracking as well.
 

squid5580

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Feb 20, 2008
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Buttons or not doesn't make it "hardcore". The Wii has buttons and I don't hear it being accused of being hardcore. There is 2 things that will decide whether either one is hardcore or not. Library and accuracy. Buttons don't fit anywhere in this equation.
 

johnman

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Oct 14, 2008
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If buttons are so great then why abandon the idea of the traditional controller?
 

Petromir

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Sony do realise when a controller doesnt require you to hold it to use it, it leaves your hands free to use a traditional controller.

This means;

1. when you dont need buttons, you don't have to waft unessary things about, you can just do it.

2. when you do want buttoned controls as well (and likely therefore to be waving arround less like a nutter)you can hold the normal controller in your hands.
 

BadassCyborg

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This crap ain't touching my PS3! I already have a Wii anyway which to be honest I'm slightly embaressed to own. I'm fed up of the motion controllers. Just look at Wii bowling. You don't need the whole dignity-losing sweep of the arms to launch the ball, just a tiny flick of the wrist will do. You know it's bad when your 4 year old nephew can get strike after strike. Who's going to buy Move anyway? 'Casual gamers' will just buy the cheap Wii option. The thing looks crap and the whole motion control thing is a joke.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Well... it's a relief to know that my TV remote is truly hardcore.
 

Ubermetalhed

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UberNoodle said:
Ubermetalhed said:
Umm... no shit?

I think it's obvious that kinect has vast flaws seeing as it has no controllers so equalling limited types of games. Sony took the logical decision.

I think Microsoft will end up bringing out a similar controller when they realise the stupidity of relying on an eye-toy.
I would think that stupidity would be to write the technology off as 'an Eyetoy' because it clearly is much more than that. I guess it is an 'Eyetoy' like a vintage car is a modern one. Both Move and Kinect are capable of awful useage. They both are clearly going for different goals. That Kinect will be illsuited for some of the things Move would excell at, is obvious, but the same is definate the other way.

I personally would not buy either, but wouldn't dismiss Kinect as you did, just as I wouldn't dismiss Sony's tech as a 'Wii clone'. Besides, it uses the Eyetoy for facial recognition and pixel based tracking as well.
Yeah true, I think I was being overly biased towards the Kinect. But I think Kinect is the weaker of the new motion ideas, I find the lack of a controller puzzling, it's so obviously limiting. I think Sony are just doing the clever thing and implementing a controller, coupled with the eyetoy bit they pip microsoft and allow a whole range of games to be developed instead of what appears on microsoft's part as predominantly 'party games'.

We'll see what happens though, but i think Sony's is the better of the new devices.
 

Yer man o'er yonder

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Therumancer said:
I don't think the question is about the controllers themselves, but what they do with them. The big question is whether or not they can produce hardcore games that implement this technology. The problem is that attempts to do this have by and large failed, most of the games produced with motion control are relatively simplistic, family-oriented affairs. "Party Games", simplified golf and bowling, and the like.

Simply put, first they need to produce the games, or have them on the way. It's like when I invest in a console, I at least know what games are in the process of being developed. With these two gimmicks we know about 15 games, only ONE of which looks like it might appeal to serious gamers (the Star Wars game, and that's mediocre), and we don't exactly see a lot of companies releasing details on all these upcoming games they have planned using the technology.
The Red Steel games on the Wii were a good attempt at a serious game with motion control.
Not fantastic and wonderful, just good. Still, this proves that it can be done.
 

Nincompoop

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leonhart126 said:
Nincompoop said:
Until we have some sort of contraption where running doesn't actually make you move, we'll need buttons for that kind of control.
You mean a treadmill?
My God! Leonardo da Vinci is rolling in the grave to hide the boner you just gave him. That would be perfect!

But seriously, something in that line, something more... 2D friendly than a treadmill.
 

WorkerMurphey

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Jan 24, 2010
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PS3 and Xbox getting on the motion control bandwagon (late) is really starting to just feel like the obnoxious drunk person at the party who is trying to sing Journey even if it's not playing. Just leave already, nobody likes you. I bought a Wii so i can be social with noobs, leave my real game machine alone.