Sony: Move's Buttons Make it More Hardcore

darkrat666

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Feb 25, 2010
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Its amusing how many people actually didn't read the article and are posting the stupid "Zomg, buttons = Hardcore" comments.
 

whaleswiththumbs

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Feb 13, 2009
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And a swing and a miss for Sony.

I love how after E3 and similiar events, apparently the ceos and spokemen just go out and just blow their minds with hype-laced pot. They just have no reasonably excuse for saying anything.

And since i feel like being alittle repetative in my posts. I'd like to point out that this is the same Sony who said that Nintendo was being stupid.(more or less) and i guess their sudden bringing-to-the-light was putting a pingpone ball with a color changing LED inside on the end of a Wii-mote painted black.
 

Blimey

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Nov 10, 2009
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You know, I can't get over the fact that it looks like a bizarre sex-toy.

On topic: I hate motion controls, and I pray that people see them for the gimmick they are, and the whole idea dies soon.
 

spacecowboy86

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Jan 7, 2010
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hmm they might be on to something... if only there where consoles that had only buttons, the control would be incredibly precise...
 

VanityGirl

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Apr 29, 2009
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Sony, haven't we learned about loud mouthing yet? -_-"
Please don't make me look sutpid for buying your products.

Seriously, I feel as if Move will end up costing me more than the rumored price of the Kinect. I'm a bit worried that buying an eye toy, Move, and two extra controllers will cost me an arm and a leg.


Oh and even though I'm excited for Move, buttons=/=hardcore.

Would you call this hardcore?


Hehe
 

warmonkey

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Dec 2, 2009
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VanityGirl said:

I gotta be honest. I support the idea behind this.

I can't support it itself, though. I'm cursed with being tall and having fairly large hands. It doesn't sound half bad, but you have to understand that those things translate as "clears spiderwebs for others" and "can't type on a Blackberry or use those damn tiny playstation controllers"

They need to make it bigger. Bigger overall, bigger buttons, better ergonomics! Those front-top-are-of-the-shoulder buttons? They need to be larger, shallower, and round with some slight tactile dot on the top, so you can roll across them easily. Fix it and I'd probably build a religion around it, yeah. Totally.
 

Not G. Ivingname

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Nov 18, 2009
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monnes said:
Not G. Ivingname said:
monnes said:
Irridium said:
Yeah, buttons are good.

You know what else has buttons? The controllers we've been using for years!
QFT

I'm beginning to feel that the motion controllers won't just be an addon, but become the dominating controller form.
You know what else has about as many buttons as that lightbulb thing? A wiimote.

Any kind of arguement that says the move is "hardcore" just got up ended by carnavil mania.
A wiimote has even more buttons, actually.
Although i could see where sony is getting at, having the precision of the move and the kinect is vital for a "hardcore" game, at least hardcore in my definition, as in difficult. And it also requires buttons, which sony also pointed out.

Myself, I'm not interested in either of the motion conrollers.
Well, Wii-sports is more hardcore then Uncharted by that logic :p

The only I would have in the Move is the ability to point at the screen where I want to shoot for FPS's or third person shooters, which I can already do with my wii.

The Nata... sorry, "kinetic" would be a 150 dollar paper weight for me.
 

rees263

The Lone Wanderer
Jun 4, 2009
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squid5580 said:
Buttons or not doesn't make it "hardcore". The Wii has buttons and I don't hear it being accused of being hardcore. There is 2 things that will decide whether either one is hardcore or not. Library and accuracy. Buttons don't fit anywhere in this equation.
I agree with the sentiments about the library, but you do realise that the whole article is about buttons and how they give improved accuracy over motion control? Buttons are very much part of the equation.
 

emm1t

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Nov 21, 2009
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why are they trying to advocate hardcore gaming on a motion controller in the first place? wow this whole generation sucks.
 

Quaade

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Jun 20, 2010
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Because they are trying to capture nintendo's audience and get them to move upmarket.
Remember the "graduation to a "better" console" Sony was talking about when the Wii was revealed?

That didn't happen, it looks like they interprets Nintendo's success entirely based around not only the wiimote but also the design of it. So now they come with their own version in a vain hope that will get them to move upmarket.

I doubt they will see much from it though. Nintendo is advertising their console as a "white product." Safe, clean, enjoyable and fun, something every girlfriend, wife or mother wouldn't mind having in their house/living room.
The entire advertisemenet strategy around the PS3, and obviously also Move from that video, is based around the "black product." Powerfull, fierce, FOR REAL MEN!!!!(no wemenz allowed) Women most often don't buy into that advertisement logic. If they did, more household hardware would be "black."
And since in most households of 2+ people, it's the woman who ultimately decides where the money is spent when it comes to the expensive stuff, guess where that puts the PS3 and Move?

Sony is in their advertisement aiming the Move at the people who don't want it (the hardcore), applying the failed logic that every hardcore gamer applies to themself as well: We are the best, other people will see us and want to emulate us.
But they don't and they won't because the new downmarket doesn't understand the old upmarket.

Now Sony is caught between the rock and the hard place. Because on one side they are looking at the giant mass of new gamers Nintendo has made and knows that if they don't get their hands into that pile of money things are grim.
But on the other side, to get to that crowd they need to change their marketing so it aims at them, however that will alianate the market they allready have, because those people are -not- looking for the Nintendo values. That kind of marketing would just scare them away.

So instead they come up with an abomination like the above video that doesn't really appeal to either segment.
- The Sony crowd don't want to waggle around icecreambatons to play.
- The Nintendo/MS crowd they are hoping to reach, will feel that Sony are insulting them for not using Sony's hardware and noone wants to be insulted by advertisement, that's the fastest way to lose customers.
- Furthermore it might actually garner more interest in the Wii. Everyone knows at the basic level what a Wii is, now they see Sony copying it, that means it's worth checking out.
Remember we are not talking about people here who can cite the specs and graphically describe the amount of blood in any given PS3 title. We are talking about Mr. and Ms. Smith (specially Ms. Smith) who are just entry gamers, or perhaps returning gamers that have allready once removed themself from "the hardcore crowd."
------

Microsoft, while I really can see the potential in the Kinect, it's too early to put a technology like that on the market. It's also possible that they are aiming it towards the wrong kind of market.
For all their bravado Sony is right about one thing, humans aren't used to the touchless interface, not yet at least.
It's in our very nature and being that when we interact with any kind of media, except for consumption of it, it happens to trough an interface. Wether it's buttons on a remote or pen to write things on paper. Even a dictafone is still just a user interface for storing your voice.

The Kinect makes the user their own interface, which would be awesome if you were writing on a virtual wall of some sort, or doing editing.

But it's the wiimote without the wiimote and there is a reason for why said is designed the way it is.
Because of that, I think that eventually MS or someone else, will put a veriatable flood of periphials on the market, and then the entire point of the kinect is defeated; making it a more cumbersome version of the Wii where you need one controller for each type of game instead of one universal which changes function depending on how it's held.

With the pricetag on it, it's also a very very deep dig into a pocket that's allready made shallow by the financial crisis.
And then it becomes a question of economics:
Xbox slim + Kinect + games = A lot of money
Wii, motion controls included, game included + additional controller = less money than the MS deal.

Even if they dropped the price of their packages to a Wii level, the Wii would still be more appealing to the first time customer due to it's brand and image.

Notice how Sony's Move video has the gamer sitting alone playing something that's violent? While the Wii advertisement focus on the many happy people playing it together, rarely showing what they are playing?
Nintendo wisely leaves actual images from the games to advertisement for the games. For the Wii their advertisement focus not on what you play, but how you play and more importantly who you play with.

I love the reaction to the Nintendo E3 conference, "with these announcements, Nintendo are returning to please the hardcore crowd"
Bullshit they aren't, that's just a happy coincidence for the hardcore crowd so they can once more blow their own selfimportance and think they are the center of the world.
The real target for the announcements made is the downmarket crowd they have attracted with the Wii.
A move which will see these people move upmarket from the pick up and play as you want titles, to those which require a bit more investment but is no less fun to play, further cementing their relationship with Nintendo.

Nintendo have been following long term plans, and now it's paying off. Not only have they initiated a whole new crowd to gaming, making sure that the indutri will survive, but MS and Sony have also spent millions of developing technologies that they don't even know how to properly advertise.
 

Yossarian1507

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Jan 20, 2010
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I don't care if the motion controller has buttons or not.

I don't care if Move plagiarizes Wii.

Up to this day, I didn't care about motion controls at all, because I had totally no interest in it...

But holy shit, Heavy Rain with Move! (Yes, I know I'm a bit slow, but since I didn't care before I also didn't care to check compatible games) I remember my favorite parts were the ones, where you actually had to swing your controller to perform a hit (like during the second fight with Mad Jack), so this game will be even more sweet with Move.

God damn you, Sony... You got me...[/HR fanboy]
 

Abedeus

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Sep 14, 2008
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I still refuse to play using something resembling a dildo with a flashlight in it.
 

BehattedWanderer

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Jun 24, 2009
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Why, yes, I do agree. We have all gotten tired of random Wiimote arm flailing as a means of controlling what happens onscreen, so buttons are the way to go. I'm just waiting to see how Move gets played. Will it be Wii-style, where someone can sit upon their couch, giving the remote a casual flick to complete the motion, or will it be the way Kinect wants us to recede into our childhoods by making us act out all our motions, as if our outstretched arms were the wings of an aeroplane, making Vrooming noises as we putter about, gunning down the red baron? (Anyone else waiting to see an Ace Combat title on Kinect?) If it's the former, than congratulations, we will now have to pay an extra hundred and change for a funny shaped controller. If it's the latter...that's gonna get really tired, really fast.
 

JEBWrench

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Apr 23, 2009
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Archemetis said:
So, because you can click on something, it's hardcore?
Man, so when I clicked on my browser, clicked on the escapist and then clicked this article, that already makes me hardcore times three...
Dude! You want teh hardcore?!

Use Opera. MOUSE GESTURES FTW!
 

WhiteTigerShiro

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Sep 26, 2008
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I get that they're just comparing their entry specifically to the Natal (aka Kinect), but they really come-off as their usual pompous selves talking about Move as-though the Wii hasn't been here for, what... 5 years now?
 

VulakAerr

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Mar 31, 2010
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You guys are being short-sighted. The problem with the Move is that you've already got something in your hand. You have to play with your Six-Axis OR the fucking dildo.

With Kinect, you can still be captured by the camera even when you're using a controller. That means you can still control your FPS dude and your shooting with the best controller possible (I'd rather not point at who I want to shoot, or signal a fucking aircraft to land on him or however the fuck those bobbleheads work) with a standard control system but with maybe the option of throwing a grenade at an angle with a gesture, or using head tracking to look around corners. Hell, you could even hold your controller to one side or the other perhaps to hold your rifle around a corner and blind fire? That's MORE options, not an either/or. I get that this first catalogue of games looks VERY casual and almost entirely gay, but what's to follow is nigh-on certain to add features on top of the standard controller experience. That's what this Sony guy misses and that's why I will get a Kinect rather than a fucking gobstopper on a stick.