That kind of defeats the point of the Kinect, though, and it's sort of like taking your hand off one controller to put it on another. Also, think of it from a development perspective. Yes, you can do it, but what would you need to do with it that you couldn't do with just the controller? Would it really be a necessary addition to ANY game, or would it just be a cheap gimmick? At best you'd be using one arm; would that really be better than using the Move or the Wiimote, which don't require you to take a hand off the controller? Can it do AS MUCH as either of those given that you can use the context of both motion and different buttons COMBINED to get different interactions? At best to get close to that kind of interaction maybe you press a button and THEN do a motion, but why when you could just press a button?Eldritch Warlord said:Kinect has buttons too. [http://upload.wikimedia.org/wikipedia/commons/2/2d/Xbox360-controller.jpg]
I'm actually rather shocked that this notion doesn't occur to people. I know Microsoft isn't advertising it but doesn't it seem obvious?
You know what might be just as feasible? Using the XBox controller AND the Kinect as the same time. No one seems to acknowledge this rather obvious combination. I think the move will have some very distinctive uses (I can't wait to try a point-and-click shooter with it!) but the XBox will have it's own distinction with games that combine traditional controls with gesture-augmented controls - I'm still pretty psyched to see a game with Minority Report-style menus! (They're gonna have those, right? RIGHT?!?!?)Irridium said:Yeah, buttons are good.
You know what else has buttons? The controllers we've been using for years!
ENKC said:Sony has plagiarised the Wii, bastion of the casual gaming experience, and now claims that this same control mechanism they've stolen makes their system hardcore? Does not compute.
You're a fan of Bob's, aren't you? He's good, isn't he?The Great JT said:Y'know what would stop the flood of hardcore games? A game where you play as this guy [http://dc.wikia.com/wiki/Lobo_(New_Earth)]. He can pretty much count as a parody of hardcore games. But in the interest ofpissing of the hardcore crowdallow me to give game designers this primer, which I will call...
[satire]How To Make Your Game Hardcore:
1) Make sure the only colors used are gunmetal black,shitdirt brown and muzzle flash.
2) The genre has to be First-Person Shooter.FuckBeat-'em-up is also acceptable.
3) The characters have to be over-masculine, 'roid-abusingshitheadssupersoldiers who show only one emotion: seething fury. Unquenchable bloodlust, unbridled hostility and intense anger are adequate substitutes. OTHER EMOTIONS MAKE YOU WEAK! AND WEAK THINGS GET KILLED!
-Addendum: Brooding shows the character(s) is/are deep! Make him/them brood when not in fights!
4) Make the button layout counter-intuitive and nearly detrimental to gameplay. It's part of the challenge!
5) No female characters! Women are weak! Only men are strong and are capable of killing things right!
6) All enemies must be either aliens, mutants or people that can easily be stand-ins for modern terrorists who are completely one-dimensional and have dumbass motivations.
7) RAAAAAAUGH!!
8) Soundtrack has to consist entirely of Thrash Metal. All other genres are for pussies!
9) If at all possible, glorify everything Rob Liefeld did to comics in the 1990s. Big robo-arms, chains, overblown muscle structure, spikes, skulls, BOW AND ADMIT LIEFELD IS GOD![/satire]
A D-Pad, two buttons and pixel art is all that was needed (ugh, I can't believe how old this makes me sound) back in the good ol' days.
It all depends on if they can get it to control well. I mean if you can precisely and quickly aim and take fire with the Move why wouldn't you want it over a regular controller.monnes said:QFTIrridium said:Yeah, buttons are good.
You know what else has buttons? The controllers we've been using for years!
I'm beginning to feel that the motion controllers won't just be an addon, but become the dominating controller form.
If Miamoto would get to work then it would be. Super Marion bros. Wii and Galazy are part of the hard core side of gaming and so was Twilight Princess. There is just crap all third party support for Wii except for what suda 51 makes.TimeLord said:The Wii controller has buttons.
Does that make it hardcore too?
So? Bob's right.Arcane Azmadi said:You're a fan of Bob's, aren't you? He's good, isn't he?The Great JT said:Y'know what would stop the flood of hardcore games? A game where you play as this guy [http://dc.wikia.com/wiki/Lobo_(New_Earth)]. He can pretty much count as a parody of hardcore games. But in the interest ofpissing of the hardcore crowdallow me to give game designers this primer, which I will call...
[satire]How To Make Your Game Hardcore:
1) Make sure the only colors used are gunmetal black,shitdirt brown and muzzle flash.
2) The genre has to be First-Person Shooter.FuckBeat-'em-up is also acceptable.
3) The characters have to be over-masculine, 'roid-abusingshitheadssupersoldiers who show only one emotion: seething fury. Unquenchable bloodlust, unbridled hostility and intense anger are adequate substitutes. OTHER EMOTIONS MAKE YOU WEAK! AND WEAK THINGS GET KILLED!
-Addendum: Brooding shows the character(s) is/are deep! Make him/them brood when not in fights!
4) Make the button layout counter-intuitive and nearly detrimental to gameplay. It's part of the challenge!
5) No female characters! Women are weak! Only men are strong and are capable of killing things right!
6) All enemies must be either aliens, mutants or people that can easily be stand-ins for modern terrorists who are completely one-dimensional and have dumbass motivations.
7) RAAAAAAUGH!!
8) Soundtrack has to consist entirely of Thrash Metal. All other genres are for pussies!
9) If at all possible, glorify everything Rob Liefeld did to comics in the 1990s. Big robo-arms, chains, overblown muscle structure, spikes, skulls, BOW AND ADMIT LIEFELD IS GOD![/satire]
A D-Pad, two buttons and pixel art is all that was needed (ugh, I can't believe how old this makes me sound) back in the good ol' days.
Choice is a good thing?johnman said:If buttons are so great then why abandon the idea of the traditional controller?