Okay I'll leave it here. I was shocked to find out that a company like Valve had already put into place anti-used game DRM several years ago and was selling it to other companies and publishers, considering the outrage that the concept alone had caused when discussed in relation to consoles (or heck, charging people who bought the game second hand for multiplayer). I would never have dreamed that a company actually banned used games when we were still talking about the inconvenience of paying §10 for old multiplayer. But you're right that at least Steam does add some features. Sony don't really have their option because ingame chat/voice talk comes with the console or is impossible on the console. If they started touting features with their anti-used game stuff then it would just mean they were removing them from normal consumers.Zipa said:I can see your point about it being a inconvenience, Steam isnt perfect by any means but it at least does have a upside. Ventrilo/teamspeak are not free though. Someone somewhere is paying to rent the server. And again Steam voice is off by default, its on you to turn it on so its not really annoying. Some games have their own voice chat thats turned on by default (like most call of duty titles but that is nothing to do with Valve.
Of course, books and films don't cost £40+ at a time new, and that's at the lower budget end of physical releases.Zeldias said:Lots of authors hate used book sales. And book publishers. You know how many screeds I've read against reselling books on Amazon and shit? I figure it might be different for the film industry, I don't really know about that.Mike Fang said:God, this reaction to use game purchases is so stupid. What makes video game developers such a special case? Book publishers and authors don't whine about used book sales. DVD companies and film producers don't ***** about used movie sales. Also, is it just me, or is it ironic that this restrictive tech is coming from the producers of the PS2, which is famous for doing well because of having a back catalog of PS1 games that could be played on it? Yeah, I'm sure a lot of those were from PS1 owners who got the latest console and didn't want to have to throw out their old games...but I'll bet there was a significant number of people who chose a PS2 over an Xbox or a Gamecube because they could also buy used PS1 games from Gamestop, Ebay, flea markets and garage/yard sales.
To be on topic, yeah, this is dumb, but I'm not really surprised to see folks trying to muscle in on used game sales. My beef with this is that it's not a service to anyone, really. If there's gonna be something that's gonna attack used game sales, I'd like to see it help the playerbase and the developers mostly.
Okay, alright, if publishers, film/dvd producers and video game manufacturers don't want people reselling or trading in their old books, movies or games, then they need to provide us with an alternative to letting them pile up until we wind up being featured on "Hoarders". They need to create manufacturer buyback programs or at the very least a manufacturer-run recycling program to deal with the piles of old books, dvds, game discs, game cartridges and obsolete consoles that would immediately become worthless outside of sentimental value because you're not supposed to be reselling them. If they don't, it's gonna create either a storage problem for their customers who have to find someplace to shove all their old crap they don't play, watch or read anymore or a waste problem due to the tons of paper, plastic, discs and electronics getting dumped into landfills.Zeldias said:Lots of authors hate used book sales. And book publishers. You know how many screeds I've read against reselling books on Amazon and shit? I figure it might be different for the film industry, I don't really know about that.
To be on topic, yeah, this is dumb, but I'm not really surprised to see folks trying to muscle in on used game sales. My beef with this is that it's not a service to anyone, really. If there's gonna be something that's gonna attack used game sales, I'd like to see it help the playerbase and the developers mostly.
Quaxar said:I like the way how some people seem to sit all day and look through patent applications just to use it to badmouth a company.
Not this article personally, but you know what I mean.
Anyone remember the in-game ad system two years ago? Pharmaceutical companies patent toxic chemicals every day, that doesn't mean they'll release it in our drinking supply.
I'm also saving up for a new computer for gaming, not looking for some beast of a machine, just one good enough to play games fluently on decent setting for the next few years until I can afford a much better one. I currently got £140 and I also know a few other people who are also saving up or recently got one.Vilealbaniandwarf said:I'm currently saving money, not for the new playstation or xb360, but a kick-ass pc for a variety of things including gaming via steam and gog, video editing and streaming movies from lovefilm.
Took the words right out of my mouth.WouldYouKindly said:I always have this to say; WHY THE FUCK SHOULD YOU GET ANYTHING FROM USED SALES?!
If I sell anything else I own, the original creator doesn't expect to get anything at all out of it. I sell my car, that's all my money. I sell my TV, that's all my money. I sell my house, all my money.
In other words, of course you don't get anything from used sales, games industry. No industry does. What makes you so fucking special?
Which I've always felt makes about as much sense as GM suing me for carpooling.Entitled said:Movie publishers can sue you if you play music with too many people around, say, in your cafeteria. I think that's on the same level.
Not really. When you sell a game back to, say, GameStop, you no longer have that game. The number of copies in circulation doesn't change, so it's more analogous to a used car than a bootleg CD.The other analogies are faulty, since they are governed by property rights, that are quite a lot more clear-cut than IP rights.