Sorry, was there a plot there somewhere?

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RobThePrezodent

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tl;dr - What games/movies have plots you can't follow/no plot at all?

So me and my friend decided to rent army of two: the 40th day because we were bored and needed a decent multiplayer. We started playing it, thought "yeah it's alright I guess" and decided to keep going, but when we got to about the 3rd level I turned to my friend and asked "do you actually know what's going on in the story?" to which he replied "not a bloody clue." I assumed this was still just the introduction part and the story would commence shortly, but sadly I was to be proven wrong.

Here's the full interpretation of the story as we understood it; we broke into a tall building, not at all sure why, then a bomb goes off and we have to escape from that building, then there's a few more missions where you're still escaping from that building, then you're out of the building and on the street trying to meet some woman with we guessed some kind of connection to them, then we're in a hospital walking around with a small boy, then we go to the zoo and talk to a strange man, then we blow up a ship, then we have to kill some guy who presumably is the antagonist in some way.

That's it. Sorry if you're annoyed I didn't put that in spoilers but a. I don't know how to and b. I don't think it really gives away the plot as there isn't really a plot. It just seemed to be the same battle played over and over in different scenarios until you get to the end.

Anyway the point after all that was have you ever played a game/seen a movie/other where you weren't sure if there actually was a plot, or just decided that there must not be?
 

Sargey

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ChrisRedfield92 said:
Bioshock and Dead Space...
I thought Bioshock had a good storyline. Parts were confusing but all-in-all, a storyline nonetheless (in my opinion anyway).

I didn't think the storyline for Max Payne was very good.
 

RobThePrezodent

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ChrisRedfield92 said:
Bioshock and Dead Space...
I understood bioshock's plot. Ok so it was a case of "oh look a door is locked I must go on a long sidequest to find the key, ok I've found the key, oh noes another door is locked..." for the entire game but I still understood how everything fitted in, and what I was trying to achieve and all that.
And I haven't played dead space
 

Omikron009

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The plot in Modern Warfare 2 made no sense. It was basically just a way of shuttling you between kick ass action sequences.
 

grimsprice

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imahobbit4062 said:
Basically there were humans and I needed to Destroy them.
Clue is in the title dude.

LordNue said:
Quest 64 has almost no plot.
The story was an excuse to try a new RPG technique. The one with concentric circles and functionally different attacks. Which i thought was a bloody bad ass combat system. I wish it had become more popular. Its a sort of a blend between FF tactics and FF 12. It definitely flopped though.
 

Rarhnor

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Perfect Dark Zero.

The good guys are bad guy, and the bad guys are good guys. The other bad guys, are still bad, but now they're even more bad.
 

L4hlborg

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Omikron009 said:
The plot in Modern Warfare 2 made no sense. It was basically just a way of shuttling you between kick ass action sequences.
The plot was probably written so, that anything that sounded cool had to be put into the game. And if it was in MW, it had to be done bigger or more.

Random snowmobile chase? Check
Firing a minigun in a helicopter? Check.
Firing nukes? Check.
Lots of funny accents? Check.
Getting shot in the face by a friend with no apparent reason? Double check.

Try to fit that into a sensible plot.
 

grimsprice

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LordNue said:
I thought the combat was pretty abysmal, the whole magic gathering system was even worse. The whole "use skills such as running around to get better at them" was an ok idea but was poorly implemented in that like all but two stats did pretty much nothing.
Well, you're right. It wasn't a finished product. It was a prototype... and a poor one at that. What i meant was, spending orbs on Magic that you want, and fighting turnbased.... but free roam within predetermined circles. Ranged attacks, area attacks, multi-hit attacks. and running away was easy.

[small]... well. I saw the potential...[/small]
 

Redlin5_v1legacy

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Sim city games seem to have no plot...

Oh, I saw the Jonah Hex movie today. It's plot is so transparent, it's like it isn't even there!
 

NeutralDrow

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grimsprice said:
LordNue said:
Quest 64 has almost no plot.
The story was an excuse to try a new RPG technique. The one with concentric circles and functionally different attacks. Which i thought was a bloody bad ass combat system. I wish it had become more popular. Its a sort of a blend between FF tactics and FF 12. It definitely flopped though.
I did like that game a lot, myself...still do, really.

And yeah, combined stat-based combat with realtime evasion rocked. Not to mention the magic. Granted, having customizability based on magic would have been a lot better had more of the spells been useful. And that's coming from someone who doesn't use the "Magic Barrier->Avalanche" cheapout (the game gives you vampire touch, ice knives, wind cutters, fire pillar, and drain magic for a reason, after all). But magnet rock, hot steam, wind bomb, tornado, rolling rock, and ultimate wind? Useless.

I kinda wish someone would remake that game. That'd be awesome. As is, I still need to finish my "Fire and Wind Only" challenge run.
 

Acton Hank

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RobThePrezodent said:
ChrisRedfield92 said:
Bioshock and Dead Space...
I understood bioshock's plot. Ok so it was a case of "oh look a door is locked I must go on a long sidequest to find the key, ok I've found the key, oh noes another door is locked..." for the entire game but I still understood how everything fitted in, and what I was trying to achieve and all that.
And I haven't played dead space
After 5 hours of "oh the door is locked so I must go to this and that so i can get the key and this and that" and NOTHING ELSE I told the game to go fuck itself.
And honestly, if you didn't see the big twist coming from a mile away, you're just not trying...
 

GloatingSwine

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imahobbit4062 said:
Omikron009 said:
The plot in Modern Warfare 2 made no sense. It was basically just a way of shuttling you between kick ass action sequences.
It does make sense if you don't look at it in a completely realistic way. I could write a wall of text explaining, but I don't want to derail this thread with everyone asking questions.
There's really no way to make Modern Warfare 2's plot not brainbendingly stupid. Even if you do flesh it out, most of it should not happen.
 

grimsprice

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ChrisRedfield92 said:
RobThePrezodent said:
ChrisRedfield92 said:
Bioshock and Dead Space...
I understood bioshock's plot. Ok so it was a case of "oh look a door is locked I must go on a long sidequest to find the key, ok I've found the key, oh noes another door is locked..." for the entire game but I still understood how everything fitted in, and what I was trying to achieve and all that.
And I haven't played dead space
After 5 hours of "oh the door is locked so I must go to this and that so i can get the key and this and that" and NOTHING ELSE I told the game to go fuck itself.
And honestly, if you didn't see the big twist coming from a mile away, you're just not trying...
How the hell did you see the plot twist in Bioshock? Or are you talking about Dead Space... Wait... what is he talking about? Bioshock or Dead Space?
 

blankedboy

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imahobbit4062 said:
Omikron009 said:
The plot in Modern Warfare 2 made no sense. It was basically just a way of shuttling you between kick ass action sequences.
It does make sense if you don't look at it in a completely realistic way. I could write a wall of text explaining, but I don't want to derail this thread with everyone asking questions.
If by 'realistic' you mean LOL TEAR GAS AND SILIENCE DISTOLS NUKE NOTRH KREA AMURICSA IS WIN LOLOLOL then you have the wrong answer.

For me, alot of games. It really ruins an RPG when the story is horribly told or there's almost no incentive to follow it along. Daggerfall and Oblivion (to an extent) REALLY had that problem, Morrowind didn't at all. Except in Tribunal. Obviously.
 

mariofan1000

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Mario. So confusing.


Actually, Mother 3. I probably didn't follow it enough. (Not a fan of complicated story lines)
 

Rylot

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I'm sorry but I gotta bring up God of War again. Just the whole damn plot was so, so stupid.
 

Captain Pirate

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Max Payne Movie made no sense. The most annoying thing was how it was portrayed, the trailer and first half of the movie made it seem like Max was going up against some sort of religious/supernatural beings here, which was awesome. But no, it was just some hallucination after all that..
 

captaincabbage

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Apr 8, 2010
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Destroy All Humans was kind of...not existent.

Basically there were humans and I needed to Destroy them.
I didn't think you needed a plot for that game. It really sells itself XD