I can't argue the fact that it did add a new level of play, but let's say you love to create characters and use them for fun, you can still do that but your only limited to certain game types. But it all goes to waste because the destructible clothes feature isn't that good as your created character becomes naked and if your doing a mode where the stats count, then you gotta be careful. I didn't attack the core gameplay because it still can be fun.
I don't quite understand this argument...
If you love to create characters there are still a large array of options there, with 300+ different accessories to be earnt throughout the game alone, not to mention the DLC you insulted earlier. I don't know which modes you're referring to, but I'm sure you can use your created character in all modes (bar story?). As for the "It all goes to waste", how so? Surly the fact the clothes are destructible is meant to display where you are constantly getting hit? Not to mention the fact that at the end of the day, your character returns, fully clothed, next match - I don't see the issue with character customization in this game - it's not all that limited.
Actually if you lost a piece of your clothing, it carries on into the next round. After the match. If you select rematch, your back to how were.
You also maintain the core gameplay can be fun, yet you previously went on about how terrible the game is. Surly the core gameplay is all that you should be looking at, when deciding if a game is "awful" or not?
I should be looking at the gameplay if I'm complaining about it? While true, sometimes the extras help the game out. And in my case, it didn't.
I beat it. But the challenges were confusing and tough as the AI is one step ahead. I am almost done with getting all the challenges completed.
Compared to most fighters the AI in Soul Calibur 4 is quite fair - see the final bosses of Tekken 6 and Street Fighter 4. I do agree the challenges could have been clearer, but then aain they were there to add replay value to the mode.
I don't play Tekken but SF4's final boss was a pain. The TOLS Ai was cheap but beatable in 1-4 tries depending on who you use or if you're trying to complete the challenge.
The core gameplay is fun but the extras make the already good game much more enjoyable
As previously stated, when decided if a game is "awful" or not, surly the core gameplay should only be evaluated. I would have understood if you'd claimed the game was "poor", but the over-dramatized OP lead me to believe you were making a large deal out of something insignificant.
Maybe its because I'm one of those gamers who like to have fun in games(not assuming you're not the competitive type)SC4 seems more for the competitive side than the fun side. Odd since its a fighting game.
A fair point, but again who knows what occurred during the development process?
Something a lot of fans would love.
I'm just throwing ideas around, but whatever the case these are the sorts of extras that, in my opinion, matter - more than say final bosses or destructible armour - hence my hostile approach to you in the first place.
Likewise. Some extras matter to me. And You weren't hostile.