loremazd said:
Nutcase said:
Weak games fail to make a profit at the arcade, on one hand because the customer base there is much more skilled and discriminating, and on the other, because the arcade business model enables them to very easily walk away from a bad game.
Whether arcades are "dying" is irrelevant as long as they are "not dying" enough for good fighters to consistently debut there.
How many recent fighting games can you name which 1) have gotten a console-only major release, and 2) are good?
Thats not exactly a good point considering there's only 3 total recent fighting games. Soul Caliber 4, Tekken 6, and Street fighter 4.
But to answer your question, Soul Caliber 3 was an excellent title released only on consoles.
Well, no. SCIII is (AFAIK) completely unique in that it was console-first but not console-only - normally a fighter bad enough to go console-first would not be considered worth an arcade release. But in this case, after console release Namco spent many months completely rebalancing the game until they deemed it good enough for arcade. Which supports my point.
http://en.wikipedia.org/wiki/Soulcalibur_III#Soulcalibur_III:_Arcade_Edition
Furthermore, regarding the notion that Namco would have released Soulcalibur IV console-only because "arcades are dying" - they had no problem releasing Tekken 6: Bloodline Rebellion at the arcade after SCIV was out. Fact is, they didn't consider SCIV good enough to salvage like they did with SCIII. What makes the matter even clearer is that Namco
manufactures arcade hardware, so if anything, they would be more inclined to release at the arcade than the bulk of their competitors who are strictly software houses and release everything arcade-first.
To answer my own question: Soulcalibur (starting from IV), Dead or Alive (starting from 3) - here are the major console-only fighters.
Obviously both of these come from an arcade background, meaning earlier installments were arcade first. Titles on consoles that have no arcade background are invariably bad enough to not even be on the map. (The Melee series is a special case, and irrelevant in this context since where they are released is completely dictated by Nintendo's position as a hardware vendor.)
Arcade-first fighters, on the other hand?
Street Fighter, Tekken, Virtua Fighter, Blazblue, King of Fighters, Arcana Heart, Tatsunoko vs Capcom, basically everything worth of note.