The main problem I was having with the game was that the orks just don't sound orky enough. But other than that it was pretty cool.
They do, he can have a storm bolter later in the game as well as mutliplayer (chaos space marine and space marine will have access to it). I felt the bolter worked fairly well given when I pulled the trigger they exploded in a gore mist.teebeeohh said:so i have played the demo now and i have to say that the rational part of my brain either wanted to find it repetitive after the first nob or ask for the same game as a tau firewarrior or battlesuit pilot(seriously, relic make that game i will buy it, even if it costs 200?).
the irrational part of my brain wanted a cooler chapter but was otherwise happy, i liked almost all the weapons i got to play with and the simple combo system work well. The one thing i didn't like is the bolter. it's like a cute little SMG with a low rate of fire but it should be a high caliber burst fire rifle that shoots rockets. it just doesn't feel as powerful as a bolter should feel. couldn't the have given titus a storm bolter for his SMG needs.
To go that far in guardsmen armour and a lazgun as your only weapon you need balls. The Imperial Guard have always been my favourite army.cyrogeist said:i agree
one guardsman as more balls in one ball than duke nukem has in both (sorry i just been wanting to say that for forever XD )
I would advise useing roll to doge attacks and to use the pistol to snap off a few shots when you have a few feet. Also Fury mode can slow them down alowing you to pick them off with head shots at range. Iv also found runing and melle is a nice shoulder charge to get some mobs easy stunable for a good finisher.grimner said:It definitely looked pretty and it has the meat and bones for what could be a great game.
But it also has some glaring design flaws, IMO. The lack of block makes the combat random, being that you cannot ever counter an enemy. With the mechanics of the game regularly forcing you to be knee deep in them, and your Marine controlling like its Avatar looks (a huge mountain of steel slapped on a man, basically, which is to say sluggish as hell), means that evading is useless, and your only option really is to deal more damage than you're being dealt while hoping that you can "consume" an enemy with a finisher (hard to do because you have to stun him first and you can't lock on who you want). Ranged combat is also pretty useless, especially in the thick of things.
There are also various problems with the AI (standing there doing nothing, friendlies consistently blocking your path in narrow hallways) and camera, but those are given the benefit of doubt due to its demo status. It *is* a bit offsetting that even in demo mode, it is that buggy, however.
The premiss is pretty good. I like the idea of feeling overwhelmed(the fight at the end of the level, with waves of orcs coming at you almost nails it), but I feel the game achieves difficulty (which is a good thing) by removing choice and mechanics, which is a cheap way of doing it. Being able to block and counter on Demon's Souls sure as hell didn't make it easier. But the issues above put me off anything other than eventual bargain bin purchase.
Yeah that last battle on hard is great isn't it? I found that the Bad Moon boys on the ramps were doing tons of damage if allowed to fire freely. Taking those out at quiet moments, or using the terrain for cover helped me a lot.The Unworthy Gentleman said:EDIT: Fuck me. I just made it through the horde attack on hard and I have to say that they really know how to balance a game. The entire attack was a combination of panic and focus, trying to manage health with attacks. The two large Orcs that attack pose the biggest challenge, usually coming when I'm already on low health. By the end of it, I was actually panting.
I'd start at the front and slowly work my way back as they came at me from the front. What didn't realise was that they were also coming at me from the sides too, I'd be almost dead by the time I reached the halfway mark. Then the gunners on the bridge, they just wouldn't stop, I never really noticed them till the last play through, but you're right, they do a ton of collective damage.Bostur said:Yeah that last battle on hard is great isn't it? I found that the Bad Moon boys on the ramps were doing tons of damage if allowed to fire freely. Taking those out at quiet moments, or using the terrain for cover helped me a lot.
My impression was that they can vary the core gameplay quite a bit depending on the terrain layout and choice of enemies.
Local coop usually means split screen - which afaik is quite rare on PC these days.FURY_007 said:It's called a LAN, if it does have local co-op for PC the my roommate will probably get it too
What did you not like about Darksiders? I just finished it and thought it was a fantastic game although the PC controls required way too much finger twisting, and the ranged-to-melee-to-range mechanic was crappy. Other than that the story was pretty good, the puzzles satisfying and well... it was pretty difficult on Easy. I honestly did not see any difference between easy and normal.lithium.jelly said:I really wanted to like this, but I couldn't get into it, the controls felt too slow and heavy. Plus it came across as very much a button masher. It felt just like Darksiders, and I hate Darksiders.
Darksiders to me felt like it should be played with a controller, and I don't like controllers. I guess I don't really like action games in general, with a few exceptions.ounkeo said:What did you not like about Darksiders? I just finished it and thought it was a fantastic game although the PC controls required way too much finger twisting, and the ranged-to-melee-to-range mechanic was crappy. Other than that the story was pretty good, the puzzles satisfying and well... it was pretty difficult on Easy. I honestly did not see any difference between easy and normal.
I'm not sure what you mean the controls felt slow and heavy. I thought they were some of the most responsive controls in an action game that I have played in a while. If you spam the melee button, yes, you have almost no control and just have to wait for your toon to finish his maneuver. The trick is to balance button spamming and controlled, concise clicks so you're not swinging wildly. It's the only way to properly control your character.