Space Marines: They're becoming wimpier with each generation (Now with added ORK!)

Specter_

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Kadamon said:
Specter_ said:
scumofsociety said:
Assassinator said:
People here are confusing "awesomeness" with things like "effectivness" and stuff ^^ Sure Guards may be better against Space Marines, but that doesn't make an individual Guard not more awesome then an individual Space Marine.
Bah! You know nothing! On page 63 of the guards codex it clearly states that the Awesomeness stat (A) for an individual guard is 1, as is that of a space marine...tabletop stats people! From this we can clearly see that an individual guard is as awesome as an individual marine. Not to mention on page 150 of Gaunts Ghosts where...etc etc
Oh come on! You bring Gaunt's Ghosts here?! Gaunt kills a Chaos Space Marines in a 1-on-1 meleefight (Traitor General).
The W40k-fluff sucks, because whatever faction is depicted is so totally awesome they can take on the combinated force of Behemoth and Kraken singlehandedly with nothing but a stringtanga and a blade of grass.

Kadamon said:
Hunde Des Krieg said:
Kadamon said:
Edit: Ok, Warhammer 40k has been out before Doom or Starship troopers. Warhammer 40k has been out since 1983 and started as a tabletop game. And also about people saying that the WH40k Space Marines not being well equipped, you obviously haven't look into it for very long.
^Huh? Dude, Troopers is first 1953=earliest
The movies man, THE MOVIES! Wow, I can't believe I'm still hearing this...
You're hearing it because the movie is shit. You talk about Starship Troopers, you talk about the book.
Well I'm sorry sir but I haven't read the book, like how most of you guys have never read A Warhammer 40k book (there are many...)
Well, you should ;) It's a way better read than the W40k-fluff (yes, I read W40k as well)

scumofsociety said:
Specter_ said:
scumofsociety said:
Bah! You know nothing! On page 63 of the guards codex it clearly states that the Awesomeness stat (A) for an individual guard is 1, as is that of a space marine...tabletop stats people! From this we can clearly see that an individual guard is as awesome as an individual marine. Not to mention on page 150 of Gaunts Ghosts where...etc etc
Oh come on! You bring Gaunt's Ghosts here?! Gaunt kills a Chaos Space Marines in a 1-on-1 meleefight (Traitor General).
The W40k-fluff sucks, because whatever faction is depicted is so totally awesome they can take on the combinated force of Behemoth and Kraken singlehandedly with nothing but a stringtanga and a blade of grass.
No, no, it's canon, do you hear me?! SACRED CANON! None shall question the authority of a single line of print.
SOS is right! BURN THE HERETIC! ... Oh, I'm the heretic, dammit...
 

Littaly

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/facepalm

Did it ever occur to you that the space marines from Warhammer are not the same as the ones from Halo. It's like saying "man, goo has become so wimpy, remember the days of The Blob? Man all we get nowadays is Flubber and World of Goo"

Had the Warhammer spacemarines been nerfed then I would have understood your irritation.
 

Alex_P

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Wyatt said:
it kinda makes alot of sence when you relize that humans eventualy face deamons/chaos. that IS what the original storyline was was it not? the big war between deamons and mankind? all the other 'races' were kinda tossed in later it seems to me as just an excuse to add more army's but the lore of the universe is about man facing deamons.
Well, sure; it's "Lovecraftian". The Warp is the chaotic ugliness of the universe. And it's in us, too -- that's what psykers and mutants and cults are all about. Humans are heading towards the same fate as the Eldar, and the only way they can see to avert it is to twist their society into a pretzel of obedience and repression.

That's all actually pretty good stuff.

(Here I should interject that I don't pay that much attention to Warhammer, all in all; I've picked up a lot about it but I neither read nor play it.)

But...

In my opinion, the Space Marines are actually one of the most boring elements of the Imperium.

With Inquisitors, you can explore interesting moral conflicts -- sure, the doctrine says you should purge every single alien, mutant, or heretic, but in practice Inquisitors act with great autonomy. You have to decide what's right. Can you afford mercy? Would you sacrifice a whole world because Chaos has touched it? What do you do when you and another Inquisitor disagree?

Psykers have amazing power. They're probably man's best tool against Chaos, the Tyranids, and everything else. Hell, without astrotelepathy, human civilization would fall apart completely. But these guys are also a grave threat. Just as psykers fight the terrors of the Warp, they also let them in. There's a deep tension there, both for the psyker and his society in general. Too valuable to kill, too dangerous to live free, you're being asked to give your all for a society that hates and fears you deeply -- and, through it all, you have to find against yourself, too. Oh, and don't forget the excruciating torture.

You've also got the wide variety of regular people. From simple soldiers to thugs in some sprawling undercity. Pretty much all of them are living in a society where the core principle is "You don't matter".

Space Marines, Space Marines fight stuff. I know there's more to it than that but, well... it's definitely not as deep as some of the other stuff you could do with the setting.

Then there are the jokey bits: the way the Imperium is a big mockery of the Catholic Church, the random so-grim-it's-funny quotes, pretty much every single aspect of the Orks.

 

I really like the way the little Space Marine models look. I like the way Space Marine armies play. But the "fluff"? Meh. They're boring. They fight, and that's pretty much it. The stuff they're fighting is more interesting than they are. The people they're fighting for are more interesting than they are. Too much macho military wank, too few interesting core themes. Turning them into twelve-foot-tall acid-spitting supermen really doesn't do anything to make them cooler, either.

...

I don't think Starship Troopers is a particularly superb work of fiction. Just run-of-the-mill good. I do think it's likely Heinlein's best work, but I hate Heinlein in general. It's also definitely dated by now, both technologically and thematically. But it's indisputably the heart of the whole "space marine" genre (the class of military SF that's about guys with guns on the ground rather than hotshot starfighter pilots or officers in faux-British space navies), in a way that 40k just isn't. 40k Space Marines will never be "the" original space marines.

I can think of many other works that do "space marines" but still really pack in some deeper narrative themes.

There's Haldeman's The Forever War, now nearly as dated as Starship Troopers, but it's a pretty good metaphor for the author's feelings about society and his experiences in Vietnam.

John Scalzi recently wrote an absolutely wonderful book called Old Man's War, which nicely updates the technology to fit with modern ideas -- genetic engineering, nanotechnology, networked communication -- and also manages to be a deeply human story about human beings doing human things.

Heck, there's a 96-page indie RPG called 3:16 that piles on the "kill-happy machismo" while still delivering lots of personal conflict and deep moral unease.

I think all of these do "space marines" way better than 40k. They might make the characters just a bit less macho and stereotypically-soldierly, but they make them more human. And that's what makes them better fiction at the end of the day.

-- Alex
 

Zykon TheLich

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Wyatt said:
i dont know about that last line alex. ive read some of the books, played the games, and had a pal that lived and breathed playing the table top game of 40k, but im far from an expert. but knowing what i do about the universe, it kinda makes alot of sence when you relize that humans eventualy face deamons/chaos. that IS what the original storyline was was it not? the big war between deamons and mankind? all the other 'races' were kinda tossed in later it seems to me as just an excuse to add more army's but the lore of the universe is about man facing deamons.
Hmmm...kinda. 1st edition Rogue Trader (1987) did have mutation and warp entities etc, but the big bad chaos gods didn't appear, although they might have been vaguely alluded to. The storylines developed over the years. Chaos didn't make a proper appearance until the 2 Realm of chaos books (around 1992 I think). Orks and Eldar were there from day 1. They also had Slaan & Squats (dwarves). It was kinda like D&D in space with a bunch of Judge Dredd tacked on.

Alex_P said:
I really like the way the little Space Marine models look. I like the way Space Marine armies play. But the "fluff"? Meh. They're boring. They fight, and that's pretty much it. The stuff they're fighting is more interesting than they are. The people they're fighting for are more interesting than they are. Too much macho military wank, too few interesting core themes. Turning them into twelve-foot-tall acid-spitting supermen really doesn't do anything to make them cooler, either.
It's out of print now as it no longer fits into GW's fluff, but there was a book called 'Space Marine' that followed 3 rival Necromunda juve ganger recruited into the Imperial fists chapter through their training and etc. It was actually comparatively good, with actual characters rather than just AWESOME gun wank fodder. Probably cause it was written in the early 90's. Or maybe its just cause I was 14 when I read it, but if you can find it, give it a go.
 

Rolling Thunder

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Your thinking of Ian Watson's Space Marine. He also wrote 'The Inquisition War', which basically created the basis of the current inquisition. It was also a awesome book.


I still like Guardsmen the most. The Guard are the most versatile army in the game- you can sneak in, drop in, bury them in a wave of bodies, rush them with tanks, flatten them with artillery, line up in close order and volley them- hell, with BoLS's Macharian Crusades books, you can even make entire Guard armies out of horsemen, engineers or primitive warriors (well, the codex did that, but it was shit. The macharian crusade rules for warrior weapons include scout, fleet and furious charge, thus making them actually usuable.)
 

tront

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Eipok Kruden said:
j-e-f-f-e-r-s said:
Bah! When you get right down to it, what does Master Chief really have to deal with? Cowardly intergalactic stunties armed with pea shooters. Cowardly sniper rats with shields. Maybe the odd brain-dead gorilla or zombie. That's not Space Marining! My nan could do that.

40K Space Marines however... they have to fend off the collective might of the Nids, Orkz, Eldar, Dark Eldar, Necrons, Tau and the forces of Chaos. If you're unaware of any of these races, let me illustrate-
I'm tired of participating in this pointless debate. I play DoW, I know about the Warhammer universe. You, on the other hand, do not know about the Halo universe. I'm not going to argue about this anymore.
DoW =/= Warhammer 40k

I'll admit, the chief is a pretty cool guy and has done some awesome stuff but he just cant compare to the pure unadulted awesome of the 40k Space Marines.
 

Zykon TheLich

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Fondant said:
Your thinking of Ian Watson's Space Marine. He also wrote 'The Inquisition War', which basically created the basis of the current inquisition. It was also a awesome book.
I read 'Inquisitor'. The one with Jaq Draco. Was that the 1st in the inquisition war series? I abandoned GW in um...just after the battle & vehicle manuals came out for 1st edition, dunno what year that was, so I'm not really up on current events, though WHFRPv2 & Dark Heresy briefly re-kindled my interest.


Oh, and just to add to the debate (okay, just to be a dick).
These guys are much harder than master chief and 40K marines put together, seeing as they actually exist and aren't a bunch of made up bullshit.
 

MIDIsurf 558

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in the fluff grey knights 300 SP hold of a horde of about 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 daemons and one of those guys is also sent off to kill a living god (first chapter didnt ruin much)

while later on 1000 yrs passed and a different group of SP (same chapter) get mauled by half naked tribes men with bows and arrows.

so yes they are getting wimpier even in the fluff
 

rossatdi

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scumofsociety said:
Fondant said:
Your thinking of Ian Watson's Space Marine. He also wrote 'The Inquisition War', which basically created the basis of the current inquisition. It was also a awesome book.
I read 'Inquisitor'. The one with Jaq Draco. Was that the 1st in the inquisition war series? I abandoned GW in um...just after the battle & vehicle manuals came out for 1st edition, dunno what year that was, so I'm not really up on current events, though WHFRPv2 & Dark Heresy briefly re-kindled my interest.


Oh, and just to add to the debate (okay, just to be a dick).
These guys are much harder than master chief and 40K marines put together, seeing as they actually exist and aren't a bunch of made up bullshit.
Second. This dude is the mother-fucking [a href"http://en.wikipedia.org/wiki/Simo_Hayha"]White Death[/a]. Killed 700+ on his own. With nothing but a trusty rifle and an SMG. You can go shove your Assault Rifles and Bolters up your arse!
 

Sir Ollie

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Fondant said:
There were a lot of tribesmen, and they had demo charges and meltaguns. I know: I supplied them.
Tratior to the Imperium! time to get inquisitor bob on your ass, Heretic.....
 

Zykon TheLich

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rossatdi said:
Second. This dude is the mother-fucking White Death Killed 700+ on his own.
Link fixed, and then he got shot in the head with an exploding bullet & survived. He should have been higher up on Cracked's list.
 

rossatdi

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scumofsociety said:
rossatdi said:
Second. This dude is the mother-fucking http://en.wikipedia.org/wiki/Simo_Hayha Killed 700+ on his own.
Link fixed, and then he got shot in the head with an exploding bullet & survived. He should have been higher up on Cracked's list.
Ha, that was uncharacteristic of me. Thanks though. And yes. He survived a head shot!

"BOOM HEADSHOT! n00b! ... Wait, what? ARGH!"
 

Rolling Thunder

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I've already been deemed:

Excouminate Tratorius
Extremis Diabolis
Imperatorum Traitoria


And in general my heresy, treason and overall mercenary barbarism is well known. I also have five inquisitors tied up in my basement, and only two of them are female. Actually, that sounded wrong, but I'm not entirely sure what to do with them.

Evidence

http://www.commissar.proboards22.com/index.cgi?board=one&action=display&thread=442&page=1
 

Wargamer

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Crazzee said:
...and it's supposed to focus on close combat, which space marines simply aren't built for...
They are eight foot tall.
They have three lungs and two hearts.
They spit acid.
They have more armour than god.
They carry Chainsaw Swords larger than you are.
They are strong enough to literally snap a normal human in half with their bare hands.

How exactly are they "not built" for close combat? They thrive in close combat! If you sent Master Chief into a bollock kicking contest with an Adeptus Astartes, we'd never find his body!
 

MIDIsurf 558

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Fondant said:
I've already been deemed:

Excouminate Tratorius
Extremis Diabolis
Imperatorum Traitoria


And in general my heresy, treason and overall mercenary barbarism is well known. I also have five inquisitors tied up in my basement, and only two of them are female. Actually, that sounded wrong, but I'm not entirely sure what to do with them.

Evidence

http://www.commissar.proboards22.com/index.cgi?board=one&action=display&thread=442&page=1

inquisitorial whore house???
 

Eldritch Warlord

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All this talk of 40k is pointless. We all know the most badass sci-fi soldiers are Anubis' Kull Warriors.



They just won't die! [http://www.youtube.com/watch?v=zGH3k39lN9U]

EDIT:
Wargamer said:
How exactly are they "not built" for close combat? They thrive in close combat! If you sent Master Chief into a bollock kicking contest with an Adeptus Astartes, we'd never find his body!
Gravity Hammer, Energy Sword.

He'd stand a chance.