Wyatt said:
it kinda makes alot of sence when you relize that humans eventualy face deamons/chaos. that IS what the original storyline was was it not? the big war between deamons and mankind? all the other 'races' were kinda tossed in later it seems to me as just an excuse to add more army's but the lore of the universe is about man facing deamons.
Well, sure; it's "Lovecraftian". The Warp is the chaotic ugliness of the universe. And it's in us, too -- that's what psykers and mutants and cults are all about. Humans are heading towards the same fate as the Eldar, and the only way they can see to avert it is to twist their society into a pretzel of obedience and repression.
That's all actually pretty good stuff.
(Here I should interject that I don't pay that much attention to Warhammer, all in all; I've picked up a lot about it but I neither read nor play it.)
But...
In my opinion, the Space Marines are actually one of the most boring elements of the Imperium.
With Inquisitors, you can explore interesting moral conflicts -- sure, the doctrine says you should purge every single alien, mutant, or heretic, but in practice Inquisitors act with great autonomy.
You have to decide what's right. Can you afford mercy? Would you sacrifice a whole world because Chaos has touched it? What do you do when you and another Inquisitor disagree?
Psykers have amazing power. They're probably man's best tool against Chaos, the Tyranids, and everything else. Hell, without astrotelepathy, human civilization would fall apart completely. But these guys are also a grave threat. Just as psykers fight the terrors of the Warp, they also let them in. There's a deep tension there, both for the psyker and his society in general. Too valuable to kill, too dangerous to live free, you're being asked to give your all for a society that hates and fears you deeply -- and, through it all, you have to find against yourself, too. Oh, and don't forget the excruciating torture.
You've also got the wide variety of regular people. From simple soldiers to thugs in some sprawling undercity. Pretty much all of them are living in a society where the core principle is "You don't matter".
Space Marines, Space Marines fight stuff. I know there's more to it than that but, well... it's definitely not as deep as some of the other stuff you could do with the setting.
Then there are the jokey bits: the way the Imperium is a big mockery of the Catholic Church, the random so-grim-it's-funny quotes, pretty much every single aspect of the Orks.
I really like the way the little Space Marine models look. I like the way Space Marine armies play. But the "fluff"? Meh. They're boring. They fight, and that's pretty much it. The stuff they're fighting is more interesting than they are. The people they're fighting for are more interesting than they are. Too much macho military wank, too few interesting core themes. Turning them into twelve-foot-tall acid-spitting supermen really doesn't do anything to make them cooler, either.
...
I don't think Starship Troopers is a particularly superb work of fiction. Just run-of-the-mill good. I do think it's likely Heinlein's best work, but I hate Heinlein in general. It's also definitely dated by now, both technologically and thematically. But it's indisputably the heart of the whole "space marine" genre (the class of military SF that's about guys with guns on the ground rather than hotshot starfighter pilots or officers in faux-British space navies), in a way that 40k just
isn't. 40k Space Marines will never be "the" original space marines.
I can think of many other works that do "space marines" but still really pack in some deeper narrative themes.
There's Haldeman's The Forever War, now nearly as dated as Starship Troopers, but it's a pretty good metaphor for the author's feelings about society and his experiences in Vietnam.
John Scalzi recently wrote an absolutely wonderful book called Old Man's War, which nicely updates the technology to fit with modern ideas -- genetic engineering, nanotechnology, networked communication -- and also manages to be a deeply human story about human beings doing human things.
Heck, there's a 96-page indie RPG called 3:16 that piles on the "kill-happy machismo" while still delivering lots of personal conflict and deep moral unease.
I think all of these do "space marines" way better than 40k. They might make the characters just a bit less macho and stereotypically-soldierly, but they make them
more human. And that's what makes them better fiction at the end of the day.
-- Alex