Well, it'll be fun to see their attempt to compete with Pathfinder.Greg Tito said:"We want to release a great product, one that [fans] have helped develop,"
http://www.heroesetc.com/prodimages/FF35.jpg
Well, it'll be fun to see their attempt to compete with Pathfinder.Greg Tito said:"We want to release a great product, one that [fans] have helped develop,"
It needs to be both. I DM in an online group and it works great (we've been going strong for 3+ years now and DM duties rotate and all sorts). Very flexible and great for me as in my local area in the UK there is very little way of finding a face to face group.TsunamiWombat said:Allow me to don my 25/- Fire Damage Resisting pantaloons and say:
Thou need to ditch paper and go digital.
BUT D&D IS ABOUT PLAYING FACE TO FACE IN A BASEMENT AND BLAHBLAHBLAH no. It was. It isn't anymore. It worked for nerds in the 80's because thats how nerds in the 80's congregated - in dark rooms and basements with bottles of mountain dew, together. These days nerds have the INTERNET, so they stay in their own dark rooms and basements with bottles of mountain dew, alone.
I need to be able to hop on the internet, build a character sheet, select some char clipart, and find a group and a DM halfway acrossed the world. D&D needs to be a social network with the built in tools and equipment for playing the game including on the fly rule referencing, map making tools, shareible information and PMing, etc.
Because it over-streamlined the game from 3.5. Now 3.5 had its issues, some of which have already been stated, but a lot of the storytelling and DM-centric parts of the game were removed in favor of a more dynamic battle system that's a lot more WoW-esque, with larger battles and more abilities for the PCs that all ran together creating a very homogeneous set of rules that limited PCs ability to feel unique.dragongit said:Now, I will come out and say, I'm a nerd and a geek. But I've never played a game of DnD, mainly due to my lack of real life friends. I only just began to collect the 4th edition books for artwork sake alone, maybe I'd find a group.
One thing I've never understood, why do people hate 4th edition so much? What was about it that people just seem to dislike? I'm just very curious as to why.
Same for me, but it was also released about the same time my regular gaming group broke up so I've never had a decent game with it. Maybe its like Doctor Who and everyone's favourite is their first Doctor?Scars Unseen said:Where as I only bought the first three core rule books before I realized that 4th edition was not for me.
While I agree they do need to go down this route, it should not be online only. My gaming group was a group of 6 who all hated clubbing and drinking so instead of going out on a Friday night, we'd meet up and play PnP RPGs instead and they were always a lot of fun. Your "Nerd in a dark room alone" is true, but that doen't mean the nerd doesn't enjoy going out every so often and PnP RPGs ware a great reason. Also, don't forget going online means fighting for space against every single MMO and multiplayer game there is. If I wanted to sit at my PC on my own with friends online, its easier and cheaper to all join an MMO.TsunamiWombat said:Thou need to ditch paper and go digital.
KKDragonLord said:4e is the apex of that design flaw, every game where moving pieces in the combat grid takes at least 80% of the session time is not about roleplaying anymore its just a heavy and cumbersome boardgame.
I agree completely with both of these complaints - to summarize: WoTC needs to streamline the combat system (or at least make its more baroque excesses optional) so that there's time left for story-telling/role-playing.Eusebiusdreams said:... powers were very similar in terms of game mechanics or "crunch" but it seemed that they had different lore and flavor built around these very (almost identical) powers, so the one thing this direction seemed to espouse is an UNGODLY long time to resolve combat situations.
The encounters were ridiculously protracted for this reason. New players considered their moves much more carefully and because this also extended towards martial classes now fighters were taking awhile longer to decide if they wanted to use their daily powers or not.
Best advice, don't listen to what anyone says. All they'll do is ladel their opinions on you and that may or may not be any use whatsoever. Also, not everyone hates 4e. Just as many people like it as hate it, just the people who hate are more vocal :-/dragongit said:Now, I will come out and say, I'm a nerd and a geek. But I've never played a game of DnD, mainly due to my lack of real life friends. I only just began to collect the 4th edition books for artwork sake alone, maybe I'd find a group.
One thing I've never understood, why do people hate 4th edition so much? What was about it that people just seem to dislike? I'm just very curious as to why.
Simply put, because it's more like a tactics board game with a lot of video-gamey elements thrown in with the "RP" part of "RPG" mostly ignored. It attempted to address the loss of the table-top market to MMORPGS by aping the weaknesses in MMORPGs and incorporating them into the table-top game rather than emphasizing the strengths of playing with a real live DM.dragongit said:One thing I've never understood, why do people hate 4th edition so much? What was about it that people just seem to dislike? I'm just very curious as to why.