I hope they'll do alright. They've improved 4th Edition with the Essentials line, giving each class more a unique feel of play instead of a set of powers.
4th Edition, in my opinion, is an edition for spoiled players. Even though I started it and am DMing for it myself, everything is done so that players are satisfied even though they command more and more loot and weapons to dick around with.
It's also very combat heavy, meaning that they need to plow through hundreds of battles to get to where they want to be. It's not SO bad, but to speak with an Arch Lich, you really need a higher level.
And even with that they find it really hard. I don't want to hand out magic weapons like candy at Halloween. They'll just become pompous, greedy and overconfident. But without that or min/maxing, they're hopeless.
I just hope they can create classes that are individually unique, create a way for players to need less powerfull magic items. (or more rare, powerful items) And if they really need to put the players in front of a gridline for battles. Give us miniatures without the randomness factor of Magic: The Gathering cards.
More about this here:
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109
4th Edition, in my opinion, is an edition for spoiled players. Even though I started it and am DMing for it myself, everything is done so that players are satisfied even though they command more and more loot and weapons to dick around with.
It's also very combat heavy, meaning that they need to plow through hundreds of battles to get to where they want to be. It's not SO bad, but to speak with an Arch Lich, you really need a higher level.
And even with that they find it really hard. I don't want to hand out magic weapons like candy at Halloween. They'll just become pompous, greedy and overconfident. But without that or min/maxing, they're hopeless.
I just hope they can create classes that are individually unique, create a way for players to need less powerfull magic items. (or more rare, powerful items) And if they really need to put the players in front of a gridline for battles. Give us miniatures without the randomness factor of Magic: The Gathering cards.
More about this here:
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109