I might be alone on this one, but I loved the combat in FF12. I hate the rpg convention of magically teleporting to a weird battle dimension for every random encounter. The combat system in that game was fluid, easy to comprehend, and still a challenge (unlike the ridiculous 20 hour tutorial in 13.)
That said, I still love the other games. FF9 comes in as a close second favorite for me.
I would like to see some changes. Considering the level of interactivity in most current gen games, Final Fantasy has some catching up to do when it comes to including the gamer. I hope that's the sort of changes their talking about. Fifteen minute epic cutscenes just don't do it for me anymore.
That said, I still love the other games. FF9 comes in as a close second favorite for me.
I would like to see some changes. Considering the level of interactivity in most current gen games, Final Fantasy has some catching up to do when it comes to including the gamer. I hope that's the sort of changes their talking about. Fifteen minute epic cutscenes just don't do it for me anymore.