Square-Enix Isn't Sure Where to Take Final Fantasy

inFAMOUSCowZ

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Jul 12, 2010
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well ive yet to beat FF13 ( still on 2nd disc, but its fun and then boring and then fun again) But maybe go back to its roots so to speak with an openworld map. Since gameplay wont be hard to figuree out
 

HarmanSmith

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Aug 12, 2009
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Final Fantasy needs to take a huge step back and return to what made it great: the story!
In my mind, Final Fantasy's stories were great because the characters had simple motivations like, "you killed my X", "i'm working for my monarch", etc. I don't give a crap about the battle system, I want to get my story on!
 

MattAn24

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Jul 16, 2009
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generic gamer said:
Personally I'd say a more dynamic battle system would be good, not like a complete remake but something like either Crisis Core's frantic real time combat or Final Fantasy VIII's frenetic turn based combat. Number 8 had a brilliant combat system for quick response and applying frantic pressure, thing like a 'draw and use' function and an HP based limit add quick decisions and a little adrenaline to the basic mix.

Oh and tighten up the writing a bit, nothing too Whedon but a little more snappy dialogue would be nice.
I'll agree with your Crisis Core but you just contradicted that by mentioning the game that must never be uttered (VIII, for those who care..)

The Draw system was the most pathetic excuse for staying in one battle SPAMMING IT OVER AND OVER.. It should never return in anything ever in the history of ever. Ever.
 

Reg0

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Jun 15, 2009
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the last good final fantasy in my opion was 8, everyone after that just felt fairly tapped out, linear game, progressivly more annoying and less relateable characters sigh its rage worthy
 

siddif

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Aug 11, 2009
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My problem with FFXIII is that it felt too much like a "best of" Lightning was like a female Cloud, the was a Gunblade in it etc? All the good points from previous games but with very little to no new ideas and considering it was the 1st game on a new generation of consoles i expected a lot (as VII and X were both console debuts and fan favourites).

I have lost faith in FF in the last few years with X-2 being the last main series game i enjoyed though i have played all but 5 and 6 as well as most Tactics and Crystal Chronicle games and personally I think things went wrong after Hironobu Sakaguchi left and formed Mistwalker Studios which I see as the spiritual successor to FF with Blue Dragon and Lost Odyssey being closer to what I've come to expect from Final Fantasy than the actual series is.
 

Shoggoth2588

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Aug 31, 2009
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I have an idea: How about some Fantasy elements. Lets go like this:

A young boy (or girl) is called upon to go on a mystical adventure by a Moogle after accidentally freeing said Moogle from a Crystal. The youth travels the (open) world looking for similar crystals by getting information in different towns, eventually dungeon crawling and breaking other crystals thus freeing other benevolent spirits (Such as Chocobo, Tonberry, etc) This could lead to the discovery of a malevolent witch or sorcerer, seeking to encase these creatures in crystal so as to harness their power for his own evil ends.

For a new gimmick, you don't get to keep party members once you leave their area in a Kingdom Hearts style. Your only constant companion is the Moogle (who will be more like Montblanc than the mail-carriers of FFIX) Your character will be a sort of Blue Mage; learning new attacks, new magic and, new skills during his/her travels.

Since your character will be a bit young (I'm thinking between 14 and 17) Airships should be restricted. You can however find a Chocobo and raise it Final Fantasy IX style until it is able to fly (which would be part of the main story anyway).

The whole thing should take place in a land and time far into the past, once again, FFIX style (or FFI, II, III, IV or, V style) Time travel can possibly be used but space travel is not acceptable what-so-ever. As hinted, I think this should be the final fantasy where you create your own character. Character creation deepens immersion and should have been embraced by the Final Fantasy franchise much sooner. I mean full on appearance customization too (perhaps though, you should only be able to play a human character...until your first completion of the game...)

Thoughts? Can I take over as head of Square Enix now or, should I turn in a formal application?
 

Decabo

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Dec 16, 2009
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Final Fantasy XIII was terrible, so a different direction would do the series good. I still don't understand the appeal of a game where you do absolutely nothing except run in a straight line and hit auto attack over and over.
 

Formica Archonis

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Nov 13, 2009
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John Funk said:
Square-Enix boss Yoichi Wada recognizes that many fans didn't enjoy Final Fantasy XIII, and admits that the developer isn't sure where to take the series from here.
Yoichi Wada? (Looks up picture.) You know, ENN has managed to completely wipe this guy's real name from my mind.

LeonLethality said:
No no no, we need a Nintendo Versus Capcom first :D

Maybe even Nintendo Versus Capcom Versus Square Enix...
Watch it, getting close to Ultimate Showdown of Ultimate Destiny territory, there.:)
 

siddif

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Aug 11, 2009
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ultimasupersaiyan said:
In my opinion Square-Enix has 2 options

1) Make Final Fantasy the was the fans want and return it to the way it used to be.

2) Do a full reboot to appeal to the western croud majority and alienate there fans.

Option 1 is there best bet or even better

3) Sell or give Final Fantasy to Hironobu Sakaguchi and Mistwalker and make new IPs for themselves.

Option 3 will save the franchise.
Check out Mistwalkers The Last Story http://www.nintendo.co.jp/wii/slsj/trailer/ a Wii exclusive which seems like what Final Fantasy should be like today though there are rumours Hironobu Sakaguchi will retire after its made
 

yanipheonu

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Jan 27, 2010
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Don said:
The trouble is, fans have become increasingly stupid.

Final Fantasy X is just as linear as Final Fantasy XIII, but because there's an airship type teleport it isn't quite so blatant. XII even, is linear and yet that went by relatively unnoticed.

Square Enix aren't sure where to go because they don't know how to cater for morons.

Especially when one looks at what our market is saturated with: FPS, 3PS, sport and little else. I'm beginning to agree with research that states gaming turns individuals into instant gratification, attentional deficited sloths.

And the focus on the franchise name, christ. Every game is an evolution and just as good an IP as the original. It means little more than the next Nike trainer released - a means of identifying the RPG/trainer.
THIS. Square really SHOULDN'T listen to the complainers. No matter what Square does now, there will be people who hate. FF13 could have been almost the same as 7 in every way, and people would still complain.

And as it is, the only people complaining are whiny guys who believe a particular FF game is the greatest gift to mankind, FF15, 16 and beyond can't possibly compete with that, and shouldn't.

Square had good sales with FF13. They should continue doing what they think is best, seems to be working well despite some people's complainsts
 

BatOtaku13

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Nov 9, 2009
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even though i really enjoyed ff13, i didn't think it was the absolute best game in the franchise (it's still in the top 4 for me). i honestly think they should keep the linear structure in order to keep the story and game moving forward. as far as setting, it would be interesting to return to a less overtly sci-fi style to change the pace a bit. i would keep the sphere grid/crystarium idea of leveling up, but incorporate more freedom into it like the sphere grid, where even though characters are inclined to learn certain spells, there's nothing stopping them from learning something else.

as far as the combat system, i would take the fantastic foundations laid by ff13, and incorporate MP more into the system. maybe limit the number of segments in the ATB bar to 3, and have techniques and magic more prevalent and incorporated as a whole. for example, have both attacks, defending, and basic element spells take up part of the ATB, but healing, buffing, and debuffing take up MP/TP. as far as character growth, i would give all the characters the power to learn every spell, but all have unique techniques, such as dual casting or things like that. ff13 did a great job of updating the ATB concept, and i would love to see a further evolution of its ideas by incorporating some older concepts such as MP like i said.
 

MattAn24

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Decabo said:
Final Fantasy XIII was terrible, so a different direction would do the series good. I still don't understand the appeal of a game where you do absolutely nothing except run in a straight line and hit auto attack over and over.
This, coming from a member with an FFXI Goblin as their avatar.. Yes. Okay. Auto attacking over and over, only using abilities with long-ass cooldowns every so often, with bland, static party gameplay where you only stand in one place for hours.. What game does that remind me of...? Hm.. I played it for at least five years, amid several extended breaks but really only played with friends.. Oh right.. Final Fantasy XI.

So, you like FFXI's slow gameplay, but despise FFXIII's? Funny how that logic works..
 

Jumpingbean3

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The_root_of_all_evil said:
While avoiding all the usual cliches - Final Fantasy worked at its best when it focussed on Epic Storytelling with Random Ecnounters, as Bob Bobertson will show us.

The last thing FF needs to go back to is random encounters. The fastest way to annoy me is to be attacked by a very powerful monster, kill it, and then be attacked by an equally powerful monster 2 seconds later. It's much better when you can see your enemy coming and get the drop on them.
 

StriderShinryu

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Dec 8, 2009
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My suggestions:

1.) Screw the big technobabble story and go back to what made the earlier games work best, relatively simple overall stories but with unique, likable and memorable characters.

2.) Screw the MMO combat. I like MMOs, I play them often, I like MMO combat.. but MMO combat doesn't belong in a FF game (or, if you're going to use MMO combat, make it a better approximation like what we saw in DA:O). There was nothing wrong with the old ATB system.

3.) Make characters and character choice matter. This actually started going downhill as far back as FFV but it's gotten generally worse as the series has gone on. It's all well and good to have the characters unique within the storyline but stop making them basically all the same once combat starts.

4.) Make it a big world but focus on the little things. Even back to the days of FF1, getting that next new mode of transportation was hugely satisfying, but it wasn't just satisfying because it let us get to the next area of the game world, it also let us see what was over the horizon. The excitement came in finding the little nooks and crannies that, in some cases, we weren't even "supposed" to see yet. Finding that hidden village with all of the items you never thought you'd be able to afford. Finding that island cave with the monsters that stomped you in 2 seconds flat. Etc. When fans ask for an explorable map, it's more than just "Durr.. we wantz to go into townz!1!!"

5.) Failing all that, just give the series a rest. Seriously. Or if you need money then go ahead and do that FFVII remake that some people seem to want. Personally, however, I'd rather see them finally give some old forgotten series the attention they deserve. I remember the old days where seeing almost any game with the Square logo on the box meant you'd be getting a great title.. now if you see a Square game at all it's usually an FF game, and there's no guarantee it's going to be good.
 

MattAn24

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yanipheonu said:
Don said:
The trouble is, fans have become increasingly stupid.

Final Fantasy X is just as linear as Final Fantasy XIII, but because there's an airship type teleport it isn't quite so blatant. XII even, is linear and yet that went by relatively unnoticed.

Square Enix aren't sure where to go because they don't know how to cater for morons.

Especially when one looks at what our market is saturated with: FPS, 3PS, sport and little else. I'm beginning to agree with research that states gaming turns individuals into instant gratification, attentional deficited sloths.

And the focus on the franchise name, christ. Every game is an evolution and just as good an IP as the original. It means little more than the next Nike trainer released - a means of identifying the RPG/trainer.
THIS. Square really SHOULDN'T listen to the complainers. No matter what Square does now, there will be people who hate. FF13 could have been almost the same as 7 in every way, and people would still complain.

And as it is, the only people complaining are whiny guys who believe a particular FF game is the greatest gift to mankind, FF15, 16 and beyond can't possibly compete with that, and shouldn't.

Square had good sales with FF13. They should continue doing what they think is best, seems to be working well despite some people's complainsts
Both of THIS. Glad there are some wise ones floating around this community to really throw common sense at the idiots. Well played!
 

Outamyhead

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Feb 25, 2009
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My nephew loved 7 & 10 the most, everything after he reckons is crap, I'll take his word for it, maybe final fantasy should have, you know, a final fantasy, like final fantasy...the final...fantasy:/ ?