j-e-f-f-e-r-s said:
Mortuorum said:
So... essentially... Square-Enix doesn't like making money?
No. No. That's not it at all.
Go away and
read this article. Go on. I'll wait...
Read it? Good. Then hopefully you'll now appreciate why Squenix aren't likely to be remaking the game in the future. FF7 was made during a different time, where graphical limitations meant that developers were able to create incredibly broad, wide open worlds with simple polygons, textures and 2D backgrounds. Game development is not the same now. It would probably take developers the same amount of time it took to create and model
the entire cast list of the original game to re-design Cloud in HD, high-poly shininess. Recreating the entire world of Midgar to HD standard just isn't going to happen.
I've read this article, and in the interest of full disclosure, I'm a
huge Shamus Young fan. In this case, however, I don;t agree with him.
There is an implicit (but not explicitly stated) necessary component to his argument:
Square-Enix wouldn't sell enough copies of a remade Final Fantasy VII
to recoup the development costs.
According to TFA:
Recently Final Fantasy XIII producer Yoshinori Kitase stated that doing a proper re-make on the PS3 would be prohibitively - perhaps even absurdly - expensive and time consuming.
Shamus goes on to explain that it would essentially mean re-creating the game from scratch; that's really the entire point of his column. And it would take a lot of resources to create such a game. But the same could be said of all the recent entries in the franchise... and they've been prettty bad, IMO. The real question (that nobody seems to be interested in asking) is, "how would a remake sell?" The
assumption is that the answer is "not enough." I'm not convinced that that's actually the case. I strongly suspect that the reality is that a remake would sell enough units to more than recoup development costs.
So, hypothetically, how could Square-Enix test the waters for a full-blown remake without blowing a wad of cash on the project? Well, how about an official re-release of the old PC version? No need to update the graphics, just a couple of bug fixes (those should be pretty well-documented) and updating it to run on modern hardware (easy). Distribute it digitally-only to keep costs down. Copies of the original are selling on eBay for over $100, so a re-release at (say) $30 should bring in enough revenue to (1) gauge how much actual interest there still is in the title; and (2) bring in some revenue.
If it doesn't sell, they won't have invested much in the project (and still would almost certainly recoup the costs of the bug fixes, etc.). If it does sell, but they're still not certain a full-blown remake is going to be worth the development costs, then release it episodically. Maybe just the first part of the game that only takes place within Midgar. No need to develop the rest of the world (and its monsters, NPCs, towns, vehicles, etc.). Charge $20 or $30 for that. If it sells, use the revenue to develop the rest of the game. And if it doesn't, then at least Square-Enix can say they tried, but fan support wasn't there.