"Captain, we're entering the accelerator field." said the pilot. "Clearance has been granted and we're ready to open the engines."To find the actual RP, click here. [http://www.escapistmagazine.com/forums/read/540.336326-Star-Brigade-A-53rd-Century-Adventure-RP]
"Do it, Mr Faren. All hands, prepare for launch. Engage."
The Pious King groaned as the inertial compensator system kicked in. The slight tugging feeling dissipated as the ship reverted to normal gravity. Within the Jump Gate's accelerator field, the Pious King could be catapulted halfway across Union Space in a matter of weeks. For now, it was only three days to Devrost. Then, the search could begin for their missing vessel.
Welcome to the Relaunch of the Star Brigade RP. For the past few months, we have had members come and go, so we felt the time was right to open the RP to new faces. Everything you need to get started as the newest member of the crew will be laid out in this Interest Thread. This universe has been a collaboration of several people's contributions and ideas, all available for reference if you need a question answered.
Without further ado, let's get on with it.
[HEADING=1]The Setting[/HEADING]
The year is 5202 and humanity is experiencing a new age of prosperity. In the late 21st century a terrible environmental disaster forced the human race to abandon Earth for Mars and endure a millennium of hardship. Upon their return to the recovering Earth, things became no easier. Rapid mutations had drastically changed the environment, rendering much of the planet uninhabitable for humanity. They also found the planet under new management. In their absence, humanity had been replaced by the Crelm, an intelligent aquatic race as the dominant species. Only through a tense agreement with the Crelm was Humanity able to survive and rebuild on this alien world.
Initially the crelm treated their co-species as little more than slaves to be exploited, holding a monopoly on food supplies. However, as time went on the two races grew to respect each other, and eventually the agreement morphed into an alliance. Once room on Earth began to tighten, the two species left together to find new planets in others system to terraform and inhabit. The alliance between all the planets under of the control of humanity and the crelm became known as the "Solanic Union" or SU. Through-out the galaxy the SU explorers came across numerous different races of alien, some friendly, others hostile, a few plain bizarre. Several species joined the budding Union out of a sense of security and mutual benefit.
Meanwhile as the SU expands, other races have their own trials to deal with. The rising tensions between the insect norg and simian durras species over the treatment of a third species, the gryale, threatens to erupt into open conflict. The Gyrale revered by the Durras, are regarded as a pest by the Norg. Both these species are valuable trading partners of the SU and it is in their interest, not to mention saving countless lives on either side, to prevent a war breaking out.
Your character is one of the crew of the Star Brigade, the newest vessel of the 7th Diplomatic Corps. The DC is an independent military organisation created by the Union to find diplomatic solutions to problems involving alien species. Unlike the regular SU military, the Diplomatic Corps hire members from as wide a range of races as possible to assist diplomacy and recruit from a variety of professions. Your character can specialise in finding peaceful solutions, combat for defence, scientific research, technology or even spiritual enlightenment.
In this RP there will be a number of difficult moral choices to make, often where there will be no right answer and your decisions as a group will eventually determine whether a war is prevented or not. Conspiracies will be unraveled, tensions will rise, and peace or chaos will depend on you, the players.
[HEADING=1]Playable Races[/HEADING]
There are eleven species to choose from for your Player Character.
In the 53rd century, humans have undergone little in the way of evolution. Genetic diversity has narrowed such that the species is more uniform in height, size and skin tone, with more extreme ends of the spectrum slowly phasing out as homogenization takes its toll. Genetic austerity measures have led to most humans being born without unnecessary features such as an appendix, which is now considered an unusual mutation.
Food rationing during their exile from Earth caused a widespread change in eating habits. The Crelm now hold a monopoly on livestock and meat products, as they are incapable of ingesting plant matter. This holdover from the early days of the two species relationship may come to an end as agri-worlds begin to provide the food needed to supply an interplanetary nation.
Most humans live in the Solanic Union or one of its protectorates along the Frontier, but there are some exceptions. The Ra Empire, the Followers of Pi and the Colonial Opposition League are all in opposition of the unified nature of Solanics, preferring independence, leading to tense relationships and in rare cases, open warfare.
Food rationing during their exile from Earth caused a widespread change in eating habits. The Crelm now hold a monopoly on livestock and meat products, as they are incapable of ingesting plant matter. This holdover from the early days of the two species relationship may come to an end as agri-worlds begin to provide the food needed to supply an interplanetary nation.
Most humans live in the Solanic Union or one of its protectorates along the Frontier, but there are some exceptions. The Ra Empire, the Followers of Pi and the Colonial Opposition League are all in opposition of the unified nature of Solanics, preferring independence, leading to tense relationships and in rare cases, open warfare.
The one on the right. Ignore the weird looking other one.
The Crelm are a predatory species, using their incredibly flexible bodies and acute eyesight to track targets. During the unification with humanity, they proved to be excellent commanders and strategists, adapting hunting tactics into military movements. Their natural defenses include a deadly venom used to break down prey's flesh into matter easily ingested by the Crelm. Their large, eight appendage arms are covered with suction cups, giving them an immense grip and impressive strength. However, as an aquatic species, they require moist environments or wetsuits to maintain optimal performance.
One of the major players in Galactic Politics, the Norg are an insectoid species hailing from the binary planets Nelis Prime and Nelis Minor. The hostile atmosphere is directly responsible for the Norg's extremely tough carapace, a naturally occurring metal coating that leaves the drone encased in a durable armored shell.
The Norg are divided into two distinct subspecies: the Flet and the Frel. The Flet are by far the most numerous, being the drones that serve the Frel. A Frel will house billions of Flet Drones within its body. A Flet Drone will identify as the property of the Frel, e.g if a Frel is named Hensk, all Flet Drones will identify as Hensk's. Flet Drones are vaguely humanoid, being bipedal and containing four limbs, but they are far more heavily built and hunched over. Flet Drones live for little more than 25 years, a result of their harsh home environment. Anything that can pierce a Drone's carapace is considered fatal, and they are incapable of healing in time before deadly infections spread through the wounds.
The Frel, however, could not be more different from their Flet Drones. A Norg Frel is a colossal organism, hundreds of kilometers long and deep. Only a few thousand Frel exist, covering the inhabitable areas of Nelis Prime and Nelis Minor. Each is a self sustaining creature, rarely moving for years at a time. Frel live for millennium, vying for power against one another. A Frel acts as the leader, land and wealth for its Flet, comparable to a single nation.
The Norg, while lacking the technology required to transport the mammoth Frel off their homeworlds, instead lease their Drones to other species and organizations for manual labor. In exchange, the contractors then return the Norg with live subjects from their species to act as "terminals" for the Norg. These terminals are linked via neural strands to the Frel's consciousness, sharing their knowledge and experience, and allowing the Frel means to communicate with other species. Becoming a terminal is a lifetime contract, as detaching from the Frel is fatal. This leaves many species uncomfortable with the process, but it as viewed as a necessary, if unpleasant sacrifice for the extremely efficient work the Flet provide.
The Norg are divided into two distinct subspecies: the Flet and the Frel. The Flet are by far the most numerous, being the drones that serve the Frel. A Frel will house billions of Flet Drones within its body. A Flet Drone will identify as the property of the Frel, e.g if a Frel is named Hensk, all Flet Drones will identify as Hensk's. Flet Drones are vaguely humanoid, being bipedal and containing four limbs, but they are far more heavily built and hunched over. Flet Drones live for little more than 25 years, a result of their harsh home environment. Anything that can pierce a Drone's carapace is considered fatal, and they are incapable of healing in time before deadly infections spread through the wounds.
The Frel, however, could not be more different from their Flet Drones. A Norg Frel is a colossal organism, hundreds of kilometers long and deep. Only a few thousand Frel exist, covering the inhabitable areas of Nelis Prime and Nelis Minor. Each is a self sustaining creature, rarely moving for years at a time. Frel live for millennium, vying for power against one another. A Frel acts as the leader, land and wealth for its Flet, comparable to a single nation.
The Norg, while lacking the technology required to transport the mammoth Frel off their homeworlds, instead lease their Drones to other species and organizations for manual labor. In exchange, the contractors then return the Norg with live subjects from their species to act as "terminals" for the Norg. These terminals are linked via neural strands to the Frel's consciousness, sharing their knowledge and experience, and allowing the Frel means to communicate with other species. Becoming a terminal is a lifetime contract, as detaching from the Frel is fatal. This leaves many species uncomfortable with the process, but it as viewed as a necessary, if unpleasant sacrifice for the extremely efficient work the Flet provide.
The Durras are a blue furred, blind simian species hailing from the tropical planet Jome. They are a deeply religious species, worshiping the aliens known as Gyrale as their gods. The Durras were originally an unintelligent species that gained sentience upon feasting on the flesh tumors that dropped from Gyrale. The chemical reactions from the flesh tumors had a profound effect on the Durras' neural patterns, causing a rapid growth in intelligence. They worship the Gyrale as gods for granting them this gift, and are fierce advocates for the protection of the species.
The Durras are covered in blue fur, and stand roughly 5-6 feet in height. They have eight limbs: a pair of legs and six pairs of arms that allow them to travel through their jungle canopies with swift agility. The Durras possess an impressive immune system that filters dangerous poisons and venom from their systems without injury. Having poor eyesight, the Durras instead focus on hearing and smell. Some subspecies possess thin membranes and hollow bones that allow short term gliding abilities.
The head of the Durras government is the Canopy Council, the religious and political center of the species. The Canopy Council has been a close ally with the Solanic Union for several generations, with several joint colonization efforts being organized between the two nations. Jome has become a popular resort destination as a result, providing the planet with a steady tourism industry.
The Durras are covered in blue fur, and stand roughly 5-6 feet in height. They have eight limbs: a pair of legs and six pairs of arms that allow them to travel through their jungle canopies with swift agility. The Durras possess an impressive immune system that filters dangerous poisons and venom from their systems without injury. Having poor eyesight, the Durras instead focus on hearing and smell. Some subspecies possess thin membranes and hollow bones that allow short term gliding abilities.
The head of the Durras government is the Canopy Council, the religious and political center of the species. The Canopy Council has been a close ally with the Solanic Union for several generations, with several joint colonization efforts being organized between the two nations. Jome has become a popular resort destination as a result, providing the planet with a steady tourism industry.
The Ferrax were the third species to join the Solanic Union, after the Crelm and Humans. In the 50th Century, as the Union began to expand to new worlds, they arrived in the Trannec System. There, they found the violent, but intelligent Ferrax, inhabiting the three worlds despite their comparatively primitive technology. The Ferrax were on the cusp of the Industrial Era, despite being found across three separate worlds with no evidence of how they got there. The Ferrax hail from Mantis Prime, Mantis Minor and Ethon, the three worlds of the Trannec System.
The Ferrax are massive creatures, averaging eight feet tall and six feet across. They appear as a cross between a gorilla and a rhinoceros. They walk on their heavy forearms and powerful hind legs, while a second pair of arms attached to their underside for delicate work. Males possess large manes and larger tusks, while the females sport head crests that flush with blood during mating seasons. Their skin is either grey or pale tones of blue or red, depending on which planet they hail from.
While the Ferrax have little to offer in the way of technology, their violent temperaments make them ideal shock troopers. They joined the Union out of the sense of security and heightened technological levels, offering their service as soldiers in return.
The Ferrax are massive creatures, averaging eight feet tall and six feet across. They appear as a cross between a gorilla and a rhinoceros. They walk on their heavy forearms and powerful hind legs, while a second pair of arms attached to their underside for delicate work. Males possess large manes and larger tusks, while the females sport head crests that flush with blood during mating seasons. Their skin is either grey or pale tones of blue or red, depending on which planet they hail from.
While the Ferrax have little to offer in the way of technology, their violent temperaments make them ideal shock troopers. They joined the Union out of the sense of security and heightened technological levels, offering their service as soldiers in return.
Lallowens, or "Mimic Lizards" as they are sometimes called, are shapeshifters, in the sense that they mimic the form of the species they are raised around. Once a Lallow reaches maturity, it is unable to change its form again. However, their mimicking abilities are so accurate that a mature Lallow is nearly indistinguishable from its surrogate species. There are several ways to identify a Lallow. Despite their accurate mimicry, all Lallowens have short horns and whiplike tails. Hair is difficult to replicate as well.
The Lallows are also able to summon small organisms known as fliers, which act as a second set of eyes and ears for the Lallow, able to travel from the host in search of other organisms. The more fliers a Lallow uses at one time, the less active they become as their conscience is divided between the fliers. The Lallow also possesses a mild psychic field that plays on the empathic receptors of other species, subtly manipulating them to alter their perceptions of the Lallow depending on the Mimic Lizard's preference.
Their homeworld is unkonwn, but Lallowens are found across the Galaxy wherever species settle, making them common sights.
The Lallows are also able to summon small organisms known as fliers, which act as a second set of eyes and ears for the Lallow, able to travel from the host in search of other organisms. The more fliers a Lallow uses at one time, the less active they become as their conscience is divided between the fliers. The Lallow also possesses a mild psychic field that plays on the empathic receptors of other species, subtly manipulating them to alter their perceptions of the Lallow depending on the Mimic Lizard's preference.
Their homeworld is unkonwn, but Lallowens are found across the Galaxy wherever species settle, making them common sights.
The Astrid were given their common name by Union explorers probing the Eastern Frontier. As Humans had settled in northern Europe following their return to Earth, much of their remaining mythology was based on nordic traditions. Astrid was applied to the aliens for their beautiful appearance as described by the enamored explorers. Whatever the species true name is, no one knows, and they aren't telling.
Astrid at first appear to be asexual, but there are in fact a male and female divide. However, this appears to be chosen by the individual Astrid themselves, rather than being born into a gender. Rumors persist of a third gender that lives on the homeworld, but no concrete evidence exists, and the Astrid remain tight lipped, dismissing such rumors.
Astrid are not part of the Union, but their impact on galactic society is profound. They were responsible for the universal translator technology, having adept skill with cross engineering other species work and improving on it. They are also heading the latest developments in Faster-Than-Light travel, creating miniaturized FTL drives that could phase out reliance on Jump Gates and the dangerous Wormhole travel.
The cultural elite of the galaxy, the mezian are without contest the most decadent of the civilized races, but are the most open and accepting of other's beliefs and practices. Physically they are centaur-like in appearance, with an upper body that is vaguely humanoid, leading to a newt-like lower body, one that is low to the ground, soft, and squishy. Their legs are longer then their bodies would seem to need, and are tripled jointed, similar to a spider's legs While the leading race in the arts and tolerance, they are also a slaver race that has through war, subjugated most of the shamund race, and will tolerate no sympathizers on their behalf.
A spiritual race of predatory giants, who are currently in a war for racial independence. From a physiological standpoint they are warm-blooded reptilians who are bipedal. Primitive, but loyal and strong, they have barely any technology, and so must stand up against the technologically advanced Mezian Dominion either with alien allies, or by themselves against the full force of the Galaxy. Either way, they won't go down without a fight.
A humanoid, vaguely reptilian race hailing from an unnamed planet. Averaging around 7 feet in height they are nose-less and ear-less with skin covered in tiny scales and long gangly limbs. Their jaws open far wider than human's and most are stronger and faster than mankind as well. Their double jointed arms and dual jointed legs make them talented climbers and they have a set of tendrils hanging from the scalp, vaguely resembling hair. The tendrils themselves are in fact an sophisticated array of sensitive nerve endings and electroreceptors which give them the ability to read their surroundings, picking up both motion and the electricity present in most living things. However the tendrils are also extremely sensitive and are a weakness as well as a strength since they can be attacked or overloaded by stimuli. Their cold blooded nature makes below freezing temperatures extremely dangerous unless protected.
The schrier are extremely new to the galactic scene, having made first contact less than 25 years ago and not of their own volition. As a result they are inexperienced and somewhat naive when it comes to dealing with other races and space travel at large.
The schrier are extremely new to the galactic scene, having made first contact less than 25 years ago and not of their own volition. As a result they are inexperienced and somewhat naive when it comes to dealing with other races and space travel at large.
The Maskerades are a group of centipede-like creatures living entirely in space. Their faces are masks, with feelings being represented through comedy/tragedy masks. They wear primarily black cloaks and use robotic arms to make up for their own lack. Though entirely devoid of religion, and cold to outsiders, Maskerade culture is vibrant, musical, and generally groovadelic. Much of their culture is based off of music, and they are revered throughout the galaxy, though music is always published anonymously. They do not support the SU, but are not against it.
[HEADING=1]Non Playable Races[/HEADING]
Gryale
The gryale are considered by some to be one of the most dangerous animals known. By itself it isn't really a threat as it has no natural weapons and only one defence. It has evolved to grow and shed special tumours which they use to distract predators. The trick being is that the tumours contain special chemicals which bond the eater to the gryale, this can result in extremely aggressive animals bonding together to form packs when they would normally be solitary. The chemicals also improve physical and mental performance. In fact this is the process that led to civilisation on the planet Jome which is the where the durras come from. They are considered pest throughout the explored galaxy apart from Jome where the durras are consider them close to divine. They feed off sunlight and reproduce using spores.
Klendervein
Klendervein are small rodents that are found across the galaxy. They are able to move through time but they have to move across predefined tracks through space, which they can see but no one else can. Most of them have a very limited intelligence and naturally lack creativity, instead stealing other race's equipment to use and living in hiding on the edge of S.U or alien societies. They do not participate in galactic politics and are not even considered properly sapient by many, as such many crelm will claim they are also pretty delicious with moss and some Jomic wine.
Ontirons
The closest thing in this world we have to horses are ontirons. They are towering furry tripods with three long necks. They have stilt like spiked tipped legs and their three heads are armoured with unicorn-like horns. They are masters at moving across hard craggy landscapes where most species couldn't get their footing. They have sticky mucus covered skin which combined with disguising themselves as trees allow them to catch insects and other small creatures which are then dragged into an acid filled sack where digestion happens.
They are ridden and used as pets by many races as they are fairly friendly and loyal. They are about as intelligent as chimps of dogs being easy to train. They live for about 60-80 years and grow to 10s of feet tall in some places (though pigmy breeds also exist which can just be just a meter tall).
A lot of people find them cute.
Richgar
A strange brown biomass first discovered on the planet Richio, it has the ability to spread slowly through space, thankfully for the sapient creatures on the galaxy only sub-light speeds. It is thought to be very acidic, however little else is known.
The gryale are considered by some to be one of the most dangerous animals known. By itself it isn't really a threat as it has no natural weapons and only one defence. It has evolved to grow and shed special tumours which they use to distract predators. The trick being is that the tumours contain special chemicals which bond the eater to the gryale, this can result in extremely aggressive animals bonding together to form packs when they would normally be solitary. The chemicals also improve physical and mental performance. In fact this is the process that led to civilisation on the planet Jome which is the where the durras come from. They are considered pest throughout the explored galaxy apart from Jome where the durras are consider them close to divine. They feed off sunlight and reproduce using spores.
Klendervein
Klendervein are small rodents that are found across the galaxy. They are able to move through time but they have to move across predefined tracks through space, which they can see but no one else can. Most of them have a very limited intelligence and naturally lack creativity, instead stealing other race's equipment to use and living in hiding on the edge of S.U or alien societies. They do not participate in galactic politics and are not even considered properly sapient by many, as such many crelm will claim they are also pretty delicious with moss and some Jomic wine.
Ontirons
The closest thing in this world we have to horses are ontirons. They are towering furry tripods with three long necks. They have stilt like spiked tipped legs and their three heads are armoured with unicorn-like horns. They are masters at moving across hard craggy landscapes where most species couldn't get their footing. They have sticky mucus covered skin which combined with disguising themselves as trees allow them to catch insects and other small creatures which are then dragged into an acid filled sack where digestion happens.
They are ridden and used as pets by many races as they are fairly friendly and loyal. They are about as intelligent as chimps of dogs being easy to train. They live for about 60-80 years and grow to 10s of feet tall in some places (though pigmy breeds also exist which can just be just a meter tall).
A lot of people find them cute.
Richgar
A strange brown biomass first discovered on the planet Richio, it has the ability to spread slowly through space, thankfully for the sapient creatures on the galaxy only sub-light speeds. It is thought to be very acidic, however little else is known.
[HEADING=1]Sheets and Rules[/HEADING]
Technically, JoJo is the overlord game master of this RP. However, as he is away until September, I and Avouleance2nd are running the game in his absence. The rules are the same.
Name: Check for potential naming traditions if your character is a non-human species
Gender: If applicable for the species you are playing
Age: No-one below 21 human years of age or alien-equivalent maturity. No sane government would send out a (pre) teenager for diplomatic missions, even if they are a prodigy.
Species: Select from the list found above, please read all the information carefully if you intend to play an alien
Appearance: Includes physical appearance and clothing (if applicable to species)
Job Title: What their role is on the team, can be anything including but not limited to diplomat, soldier, ex-mercenary, scientist, engineer, doctor, alien researcher, pilot, i.e. any skill is allowed as long as it would be useful for the Diplomatic Corps
Equipment: What they carry with them, includes weapons if your character makes a habit out of carrying one
Personality: How they act, what are they like to other people
Strengths: Anything they are good at, include skills they have learned
Weaknesses: Their flaws, include fears
Bio: Their life story and how they ended up joining the Diplomatic Corps
Gender: If applicable for the species you are playing
Age: No-one below 21 human years of age or alien-equivalent maturity. No sane government would send out a (pre) teenager for diplomatic missions, even if they are a prodigy.
Species: Select from the list found above, please read all the information carefully if you intend to play an alien
Appearance: Includes physical appearance and clothing (if applicable to species)
Job Title: What their role is on the team, can be anything including but not limited to diplomat, soldier, ex-mercenary, scientist, engineer, doctor, alien researcher, pilot, i.e. any skill is allowed as long as it would be useful for the Diplomatic Corps
Equipment: What they carry with them, includes weapons if your character makes a habit out of carrying one
Personality: How they act, what are they like to other people
Strengths: Anything they are good at, include skills they have learned
Weaknesses: Their flaws, include fears
Bio: Their life story and how they ended up joining the Diplomatic Corps
Name: Captain Thomas Vance, usually known to his comrades simply as "The Captain"
Gender: Male
Age: 37
Species: Human
Appearance: Captain Thomas is a tall imposing man, standing at just over 6 feet 2 inches in height. He is primarily descended from the African-origin population of the Western Alliance on Mars with some European influence too and so he has a moderately dark skin tone, brown eyes and frizzy black hair which he keeps neatly shaved. When giving orders he's inclined to speak loudly, but when conversing one-to-one he tends to stick to a quieter tone which he prefers. While on duty he sticks primarily to wearing his navy captain's uniform adorned with his two medals earned for military service in his younger days. He has a tendency to swear if his orders aren't going to plan.
Job Title: Captain of the Star Brigade, 7th Diplomatic Corps
Equipment: He carries a small laser pistol with a limited range and preloaded with enough batteries to fire around twenty shots in total. This is more out of tradition than anything else as his job requires him to stay on or near the ship at all times except grave emergency so he doesn't expect to use the weapon. He also wears a small golden cross under his shirt to remind him even during the stress of war of his Christian beliefs.
Personality: Many years of military service have taught the Captain to internalise his doubts and to put on a stoic face however bad the odds are. His off-hand swearing is a habit gained in his youth due to his insecurity during his teenage years when he felt he had to prove his manliness, while he has long ago overcome these issues the swearing has remained and becomes especially pronounced when he is angry or annoyed. He deliberately avoids mentioning his wife who divorced him around a year ago since he still hasn't quite come to terms with her leaving him yet and he feels guilty that it was largely his lifetime secret which led to the breakdown of their relationship; he also fears that what he hides makes him immoral according to his Christian faith. He often feels more comfortable around non-human races than humans, which is part of the reason he chose to join the Diplomatic Corps as the job requires interaction with aliens on a daily basis.
Strengths: A natural leader, the Captain has no qualms about ordering his subordinates around if he's made up his mind and unlike many humans he has no difficulties understanding aliens and their often confusing social signals. His army background means that although his role requires him to stay out of action, if the time comes when he must defend himself he is fully able to do so with anything that can come to hand.
Weaknesses: The Captain dislikes making hard decisions himself and so if he can he will leave tough choices down to those on the ground, after-all "they're the ones doing the shit". He sometimes secretly feels uncomfortable giving orders to Diplomatic Corps since they are rather different from the typical army grunts he used to boss around until less than a year ago and sometimes he fears he may not really be qualified for the job. He is also afraid that his secret, which only he has only ever told his ex-wife, may one day become public and cause him to be ridiculed.
Bio: Born into a poor family in one of the rougher neighbourhoods of New Terra, it seemed for the first two decades of his existence that Thomas Vance was destined for a life of crime. By the time he was fourteen he gave up going to school and instead joined a local gang, eager to make money and prove himself a man. Ironically, it was a drug conviction at the age of eighteen which saved him from this life, as part of a plea bargain to avoid prison he agreed to sign up to five years service in the S.U. military. There for the first time he found meaning and purpose for himself, being relatively fearless and charismatic, he was well-liked by his comrades and soon found himself promoted into a position of authority. After his 5 years were up he decided to re-enlist and became respected for his friendly but no-nonsense leadership.
During one his period of leave Vance met a woman named Amata on a one-night stand, they agreed to meet each other again and within two years were married. Initially the pair adored each other and Amata being an independent woman didn't mind that her new husband often had to spend months away from home on duty. As time went on though, the couple's sex life began to go downhill and disagreements over future plans lead to viscous arguments. Eventually the Captain resigned from his post to try to save his marriage, however even this failed and his well-intentioned disclosure to her of what his problems in bed were being caused by sealed their divorce. After a period of depression, Vance decided to pull himself together and using his unblemished military record managed to get himself chosen to be the captain of the newly formed 7th Diplomatic Corps.
Gender: Male
Age: 37
Species: Human
Appearance: Captain Thomas is a tall imposing man, standing at just over 6 feet 2 inches in height. He is primarily descended from the African-origin population of the Western Alliance on Mars with some European influence too and so he has a moderately dark skin tone, brown eyes and frizzy black hair which he keeps neatly shaved. When giving orders he's inclined to speak loudly, but when conversing one-to-one he tends to stick to a quieter tone which he prefers. While on duty he sticks primarily to wearing his navy captain's uniform adorned with his two medals earned for military service in his younger days. He has a tendency to swear if his orders aren't going to plan.
Job Title: Captain of the Star Brigade, 7th Diplomatic Corps
Equipment: He carries a small laser pistol with a limited range and preloaded with enough batteries to fire around twenty shots in total. This is more out of tradition than anything else as his job requires him to stay on or near the ship at all times except grave emergency so he doesn't expect to use the weapon. He also wears a small golden cross under his shirt to remind him even during the stress of war of his Christian beliefs.
Personality: Many years of military service have taught the Captain to internalise his doubts and to put on a stoic face however bad the odds are. His off-hand swearing is a habit gained in his youth due to his insecurity during his teenage years when he felt he had to prove his manliness, while he has long ago overcome these issues the swearing has remained and becomes especially pronounced when he is angry or annoyed. He deliberately avoids mentioning his wife who divorced him around a year ago since he still hasn't quite come to terms with her leaving him yet and he feels guilty that it was largely his lifetime secret which led to the breakdown of their relationship; he also fears that what he hides makes him immoral according to his Christian faith. He often feels more comfortable around non-human races than humans, which is part of the reason he chose to join the Diplomatic Corps as the job requires interaction with aliens on a daily basis.
Strengths: A natural leader, the Captain has no qualms about ordering his subordinates around if he's made up his mind and unlike many humans he has no difficulties understanding aliens and their often confusing social signals. His army background means that although his role requires him to stay out of action, if the time comes when he must defend himself he is fully able to do so with anything that can come to hand.
Weaknesses: The Captain dislikes making hard decisions himself and so if he can he will leave tough choices down to those on the ground, after-all "they're the ones doing the shit". He sometimes secretly feels uncomfortable giving orders to Diplomatic Corps since they are rather different from the typical army grunts he used to boss around until less than a year ago and sometimes he fears he may not really be qualified for the job. He is also afraid that his secret, which only he has only ever told his ex-wife, may one day become public and cause him to be ridiculed.
Bio: Born into a poor family in one of the rougher neighbourhoods of New Terra, it seemed for the first two decades of his existence that Thomas Vance was destined for a life of crime. By the time he was fourteen he gave up going to school and instead joined a local gang, eager to make money and prove himself a man. Ironically, it was a drug conviction at the age of eighteen which saved him from this life, as part of a plea bargain to avoid prison he agreed to sign up to five years service in the S.U. military. There for the first time he found meaning and purpose for himself, being relatively fearless and charismatic, he was well-liked by his comrades and soon found himself promoted into a position of authority. After his 5 years were up he decided to re-enlist and became respected for his friendly but no-nonsense leadership.
During one his period of leave Vance met a woman named Amata on a one-night stand, they agreed to meet each other again and within two years were married. Initially the pair adored each other and Amata being an independent woman didn't mind that her new husband often had to spend months away from home on duty. As time went on though, the couple's sex life began to go downhill and disagreements over future plans lead to viscous arguments. Eventually the Captain resigned from his post to try to save his marriage, however even this failed and his well-intentioned disclosure to her of what his problems in bed were being caused by sealed their divorce. After a period of depression, Vance decided to pull himself together and using his unblemished military record managed to get himself chosen to be the captain of the newly formed 7th Diplomatic Corps.
Name: L.I.S.A or Linguistic Intelligent Ship Assistant (commonly known as Lisa)
Gender: Female (Simulated)
Age: N/A
Species: AI
Appearance: In her default setting she will appear on screens and holograms as an attractive late twenties human woman, however the age, gender and even species can be toggled at will for whatever the individual feels most comfortable with.
Job Title: Ship Computer
Equipment: Screens in every ship compartment except for the toilets and washing area, however any crew member can request that she shuts down a screen. She also controls almost every electronic device inside the ship.
Personality: Lisa has been programmed to be unfailingly polite at all times, however the ship's inhabitants react to her. She remains calm when reporting faults to the crew and endeavours to keep the ship running efficiently, not least because it is impossible to remove herself from it.
Strengths: She automatically gets updated on every detail of the ship's parts, and being a computer has no problem sorting it all out. Internally she carries an up-to-date copy of Encyclopedia Galactica to refer to if the crew ask her questions.
Weaknesses: She cannot leave the ship and is an integral part it's mainframe, she also finds it hard to predict the less rational actions of the crew.
Bio: Lisa was created with the ship several months ago and so this is her first mission, however she has downloaded notes on many previous missions and so knows what to expect.
Gender: Female (Simulated)
Age: N/A
Species: AI
Appearance: In her default setting she will appear on screens and holograms as an attractive late twenties human woman, however the age, gender and even species can be toggled at will for whatever the individual feels most comfortable with.
Job Title: Ship Computer
Equipment: Screens in every ship compartment except for the toilets and washing area, however any crew member can request that she shuts down a screen. She also controls almost every electronic device inside the ship.
Personality: Lisa has been programmed to be unfailingly polite at all times, however the ship's inhabitants react to her. She remains calm when reporting faults to the crew and endeavours to keep the ship running efficiently, not least because it is impossible to remove herself from it.
Strengths: She automatically gets updated on every detail of the ship's parts, and being a computer has no problem sorting it all out. Internally she carries an up-to-date copy of Encyclopedia Galactica to refer to if the crew ask her questions.
Weaknesses: She cannot leave the ship and is an integral part it's mainframe, she also finds it hard to predict the less rational actions of the crew.
Bio: Lisa was created with the ship several months ago and so this is her first mission, however she has downloaded notes on many previous missions and so knows what to expect.
Name: Demexin
Gender: Male
Age: 45(Galactic Standard)
Species: Astrid
Appearance: Demexin is rather short for an Astrid, being only 1.7 meters tall. He wears a distinctive orange engineer's uniform with blue stripes to signify his authority. He lost one of his left thumbs during an explosion on a previous ship, and his tough skin is noticeably burnt in places. Due to a sour disposition, his coloration is either pale orange to deep red, in accordance with his bad mood.
Job Title: Chief of Engineering
Equipment: Has access to the Star-Brigade's entire systems through multiple security key-codes. As well, expect him to carry any number of tools and monitoring devices, which are standard issue. No weaponry, though he has been known to improvise at times.
Personality: Generally seen in a bad mood, Demexin has little patience for sloppy work.
He is a perfectionist, which manifests itself as extreme arrogance and confidence in his technical prowess. However, he also has the skills to back up these claims. Despite being abrasive and hard to work for, his strict manner and lack of tolerance for failure has earned him respect amongst the engineers. He often speaks condescendingly, in short, abrupt phrases while continuing to work. Conversations are secondary to keeping the Star-Brigade running. Has a love hate relationship with Lisa the ship's computer. On one hand, he finds her excellent for keeping him up to date on just what he needs to fix next. On the other, he find's her artificial cheery disposition infuriating, and her advanced functions limit what jobs he can do at times.
Strengths: Demexin is extremely focused on maintaining the Star-Brigade's prototype FTL Drive. This attention to detail has given Demexin incredibly high standards. He does not tolerate sloppy work in his part of the crew. The nearly seamless installation of the prototype FTL drive is a testament to his precision work ethic.
Weaknesses: Demexin's high standards means he has very little patience for poor workmanship. His short temper often puts him at odds with other members of the crew, who find him arrogant and unlikeable. Can at times be a misanthrope.
Bio: Demexin joined the Diplomatic Corps twelve standard years ago, and was one of the first civilian Astrid to attain a position within the Solanic Union. While ambassadors and diplomats between the Ventaig Dominion and the Solanic Union were present beforehand, Demexin was one of the forerunners of non governmental operatives to be assigned to the Diplomatic Corps.
A technological genius, Demexin was first assigned to the Star Brigade two years earlier following his proposition to develop a new generation Faster-Than-Light propulsion drive, which would allow the ship to reach hotspots faster than using the local jump gates. The system was a resounding success, with further models being installed in other Diplomatic Corps ships in time. For his contribution, Demexin was given the role of Chief of Engineering aboard the Star Brigade, a title he has held to this day.
Demexin finds Lisa the artificial intelligence both interesting and repulsive. Astrid technicians are usually averse to working with sentient machines, preferring to do the work themselves. His need for perfection has caused him to tolerate Lisa for her up to date ship diagnostics. However, he'd much prefer to do the work and find the faults himself.
Gender: Male
Age: 45(Galactic Standard)
Species: Astrid
Appearance: Demexin is rather short for an Astrid, being only 1.7 meters tall. He wears a distinctive orange engineer's uniform with blue stripes to signify his authority. He lost one of his left thumbs during an explosion on a previous ship, and his tough skin is noticeably burnt in places. Due to a sour disposition, his coloration is either pale orange to deep red, in accordance with his bad mood.
Job Title: Chief of Engineering
Equipment: Has access to the Star-Brigade's entire systems through multiple security key-codes. As well, expect him to carry any number of tools and monitoring devices, which are standard issue. No weaponry, though he has been known to improvise at times.
Personality: Generally seen in a bad mood, Demexin has little patience for sloppy work.
He is a perfectionist, which manifests itself as extreme arrogance and confidence in his technical prowess. However, he also has the skills to back up these claims. Despite being abrasive and hard to work for, his strict manner and lack of tolerance for failure has earned him respect amongst the engineers. He often speaks condescendingly, in short, abrupt phrases while continuing to work. Conversations are secondary to keeping the Star-Brigade running. Has a love hate relationship with Lisa the ship's computer. On one hand, he finds her excellent for keeping him up to date on just what he needs to fix next. On the other, he find's her artificial cheery disposition infuriating, and her advanced functions limit what jobs he can do at times.
Strengths: Demexin is extremely focused on maintaining the Star-Brigade's prototype FTL Drive. This attention to detail has given Demexin incredibly high standards. He does not tolerate sloppy work in his part of the crew. The nearly seamless installation of the prototype FTL drive is a testament to his precision work ethic.
Weaknesses: Demexin's high standards means he has very little patience for poor workmanship. His short temper often puts him at odds with other members of the crew, who find him arrogant and unlikeable. Can at times be a misanthrope.
Bio: Demexin joined the Diplomatic Corps twelve standard years ago, and was one of the first civilian Astrid to attain a position within the Solanic Union. While ambassadors and diplomats between the Ventaig Dominion and the Solanic Union were present beforehand, Demexin was one of the forerunners of non governmental operatives to be assigned to the Diplomatic Corps.
A technological genius, Demexin was first assigned to the Star Brigade two years earlier following his proposition to develop a new generation Faster-Than-Light propulsion drive, which would allow the ship to reach hotspots faster than using the local jump gates. The system was a resounding success, with further models being installed in other Diplomatic Corps ships in time. For his contribution, Demexin was given the role of Chief of Engineering aboard the Star Brigade, a title he has held to this day.
Demexin finds Lisa the artificial intelligence both interesting and repulsive. Astrid technicians are usually averse to working with sentient machines, preferring to do the work themselves. His need for perfection has caused him to tolerate Lisa for her up to date ship diagnostics. However, he'd much prefer to do the work and find the faults himself.
Name: E. Kalade (No relation)
Gender: Variable / both (appears female)
Age: 22
Species: Lallow (appears human)
Appearance: For a lallow Kalade fairly short being about 5 and a half foot, she looks female and her skin is mostly orange with purplish blue rings along her tail and other limbs. The rings become stripes on her back. Her racoon mask (actually the medical term for the rings around their eyes) is actually bicolored (which is am extremely rare mutation) consisting of an outer black ring and an inner white one.
Her thagomizer consists of 7 short but sharp blade like plates (three one side and four on the other alternating). Her horns are lopsided with one facing forward and the other up. Her eye radials are bright orange.
As for clothes she mostly dresses smartly but try as she might she can't quite negate her races natural assets so she still looks stunning to humans (and even some other races).
Job Title: Offically she's in charge of software but she also handles PR as a hobby (At least until someone else turns up).
Equipment: Laser lipstick (An incredibly high capacity wireless external storage device and can release an EMP to attack machines at about a foot or two of range) and a small icicle for self-defence (a pistol like weapon that sprays the target with cryo-gel which reacts extremely endothermic-ly with air cooling the target rapidly. Designed to incapacitate rather than do lasting damage).
Personality: E.kalade is surprisingly reserved having grown up in a small community she finds crowds hard to deal with. This is due to self-confidence issues relation to both her height and other abnormalities (like her uneven horns and odd number of tail spikes).
She enjoys working with computers and programming finding them much less judging than people (she sometimes dresses down around them enjoying the feeling of freedom).
She does eventually turn out to be fairly friendly once she comes out of her shell and she might even have something for that Astrid in engineering. She's very logical and can keep calm under pressure (not social pressure mind that melts her).
She can be fairly competitive when it comes to her field and often debates with the chief of engineering over which of their disciplines is more important (Or more accurately weather Lisa's top range AI is more of less of an achievement than the FTL drives).
Strengths: She's an experienced programmer general tech enthusiast. She's also an experienced Ontiron rider. She can keep cool under pressure and is known for being extremely resourceful.
Weaknesses: Socially uneasy and especially afraid of crowds. She also lacks any real combat experience or weapon experience (she doesn't even really know how to use the icicle properly).
Bio: Adopted by a human Astrid couple on Zmoff she grew up on an ontiron ranch near a small community. She found some ancient computer components when she was young and started playing around with them. She basically became the Zmoff computing authority very quickly which is a testament to how low tech the planet is.
It wasn't until she found a contest online to find some of the best young programmers in the S.U. She lost on a technicality and was so annoyed she hacked into the S.Us systems to change the results. She wasn't found until about a year and a half later when the S.U noticed.
In exchange for not having her entire system destroyed she was offered a position in the Star Brigade (It wasn't until later someone realised it was a position she'd created). She's been on the team for a few months now and helped develop Lisa (who she also named and did the voice work for). Her PR work was basically the result of no one else being up for the Job and her wanting to be more social. She isn't exactly good at it but she's attached to the position and no one else had come along yet.
Gender: Variable / both (appears female)
Age: 22
Species: Lallow (appears human)
Appearance: For a lallow Kalade fairly short being about 5 and a half foot, she looks female and her skin is mostly orange with purplish blue rings along her tail and other limbs. The rings become stripes on her back. Her racoon mask (actually the medical term for the rings around their eyes) is actually bicolored (which is am extremely rare mutation) consisting of an outer black ring and an inner white one.
Her thagomizer consists of 7 short but sharp blade like plates (three one side and four on the other alternating). Her horns are lopsided with one facing forward and the other up. Her eye radials are bright orange.
As for clothes she mostly dresses smartly but try as she might she can't quite negate her races natural assets so she still looks stunning to humans (and even some other races).
Job Title: Offically she's in charge of software but she also handles PR as a hobby (At least until someone else turns up).
Equipment: Laser lipstick (An incredibly high capacity wireless external storage device and can release an EMP to attack machines at about a foot or two of range) and a small icicle for self-defence (a pistol like weapon that sprays the target with cryo-gel which reacts extremely endothermic-ly with air cooling the target rapidly. Designed to incapacitate rather than do lasting damage).
Personality: E.kalade is surprisingly reserved having grown up in a small community she finds crowds hard to deal with. This is due to self-confidence issues relation to both her height and other abnormalities (like her uneven horns and odd number of tail spikes).
She enjoys working with computers and programming finding them much less judging than people (she sometimes dresses down around them enjoying the feeling of freedom).
She does eventually turn out to be fairly friendly once she comes out of her shell and she might even have something for that Astrid in engineering. She's very logical and can keep calm under pressure (not social pressure mind that melts her).
She can be fairly competitive when it comes to her field and often debates with the chief of engineering over which of their disciplines is more important (Or more accurately weather Lisa's top range AI is more of less of an achievement than the FTL drives).
Strengths: She's an experienced programmer general tech enthusiast. She's also an experienced Ontiron rider. She can keep cool under pressure and is known for being extremely resourceful.
Weaknesses: Socially uneasy and especially afraid of crowds. She also lacks any real combat experience or weapon experience (she doesn't even really know how to use the icicle properly).
Bio: Adopted by a human Astrid couple on Zmoff she grew up on an ontiron ranch near a small community. She found some ancient computer components when she was young and started playing around with them. She basically became the Zmoff computing authority very quickly which is a testament to how low tech the planet is.
It wasn't until she found a contest online to find some of the best young programmers in the S.U. She lost on a technicality and was so annoyed she hacked into the S.Us systems to change the results. She wasn't found until about a year and a half later when the S.U noticed.
In exchange for not having her entire system destroyed she was offered a position in the Star Brigade (It wasn't until later someone realised it was a position she'd created). She's been on the team for a few months now and helped develop Lisa (who she also named and did the voice work for). Her PR work was basically the result of no one else being up for the Job and her wanting to be more social. She isn't exactly good at it but she's attached to the position and no one else had come along yet.
Name: Thor Arsiir
Gender: Male
Age: 39
Species: Human / Cyborg
Appearance: 5'9". Right arm, leg, and left eye are purely mechanical. From around his mechanical eye going back to his neck is all metal. His skin is white compared to most being more beige, an unexplained result from his augmentations. And the metal is a dark iron color. Clothing is a mix, fabric shirt and pants. Leather straps binding along his lower human arm. Two belts hang from his shoulders crossing his chest, holding some tools, and his full tool belt around his waist. His blaster pistol is holstered on the left of the tool belt. Military boots. And a brown slouch hat.
Job Title: Licensed Star Pilot, Ex-Mercenary.
Equipment: Belt tool kit, blaster pistol, metal claws (in arm). Bubble gum.
Personality: Good hearted and determined. Strives to overcome obstacles and keep others from fighting. He'll hold a strong grudge though if you wrong his sense of honor and pride.
Strengths: Street smarts. Computer neural interfaced brain allows for faster brain function and compatibility with electronics. (Plug in, no wi-fi).
Weaknesses: Fears his mechanical but more that his electronic components will fail in a critical situation. Electrical shock.
Bio: Thor is a son of New Maya. At 23 he lost his right limbs and most of his head in building collapse. He was lucky to be rescued and that his family was wealthy enough to have the cyborg augmentations done. It was only out of love that his parents paid though. Thor turned to mercenary work as a safer occupation than his mining career in the outer asteroid belts once he'd recovered. He joined a small mercenary guild called Ithos Executive Ops. The work ranged from low end guarding of property and convoys for private businesses, to SU contracts they couldn't or didn't want to handle themselves. It was mostly honest work, and anything that wasn't well, you know.
For 15 years Thor wandered across the stars. Met a few girls, took part in a giant space battle or two. And learned a lot about various subjects from philosophy and planetary infiltration tactics to sewing (How else did he get such a cool attire). Years of work took it's toll before he slowed everything down for a few years of R and R. But he again wanted something to do and he found himself enlisting for the Diplomatic Corps. Why he did is up for debate, but it pays well and it's low risk, as far as he could tell.
Gender: Male
Age: 39
Species: Human / Cyborg
Appearance: 5'9". Right arm, leg, and left eye are purely mechanical. From around his mechanical eye going back to his neck is all metal. His skin is white compared to most being more beige, an unexplained result from his augmentations. And the metal is a dark iron color. Clothing is a mix, fabric shirt and pants. Leather straps binding along his lower human arm. Two belts hang from his shoulders crossing his chest, holding some tools, and his full tool belt around his waist. His blaster pistol is holstered on the left of the tool belt. Military boots. And a brown slouch hat.
Job Title: Licensed Star Pilot, Ex-Mercenary.
Equipment: Belt tool kit, blaster pistol, metal claws (in arm). Bubble gum.
Personality: Good hearted and determined. Strives to overcome obstacles and keep others from fighting. He'll hold a strong grudge though if you wrong his sense of honor and pride.
Strengths: Street smarts. Computer neural interfaced brain allows for faster brain function and compatibility with electronics. (Plug in, no wi-fi).
Weaknesses: Fears his mechanical but more that his electronic components will fail in a critical situation. Electrical shock.
Bio: Thor is a son of New Maya. At 23 he lost his right limbs and most of his head in building collapse. He was lucky to be rescued and that his family was wealthy enough to have the cyborg augmentations done. It was only out of love that his parents paid though. Thor turned to mercenary work as a safer occupation than his mining career in the outer asteroid belts once he'd recovered. He joined a small mercenary guild called Ithos Executive Ops. The work ranged from low end guarding of property and convoys for private businesses, to SU contracts they couldn't or didn't want to handle themselves. It was mostly honest work, and anything that wasn't well, you know.
For 15 years Thor wandered across the stars. Met a few girls, took part in a giant space battle or two. And learned a lot about various subjects from philosophy and planetary infiltration tactics to sewing (How else did he get such a cool attire). Years of work took it's toll before he slowed everything down for a few years of R and R. But he again wanted something to do and he found himself enlisting for the Diplomatic Corps. Why he did is up for debate, but it pays well and it's low risk, as far as he could tell.
Name: Dr. Nathaniel James (Nate) Harris
Gender: Male
Age: 35.
Species: Human
Appearance: Nate isn't a very imposing man. While taller than average at 5 foot 11 inches, his thin, lanky build makes him look more awkward than scary. He is quite pale from all his work in environment controlled laboratories, which isn't helped by the contrast with his fairly dark brown hair.
While working he tends to wear a lab coat over a short-sleeved shirt (often a T-Shirt) and long pants, but when not working he removes the coat.
He is quite soft spoken, but can become quite loud when aggravated . When nervous, tired or stressed he has a slight stutter.
Job Title: Xenomedical Researcher/Doctor
Equipment: At all times Nate wears, or at least is in the possession of, a black leather satchel that was given to him as a graduation present by his sister. In it stores;
- Medical Emergency Kit
- - Basic First Aid Kit
- - Surgical Equipment
- - Respiration Equipment
- Biological Sampling Kit
- Digital Diagnostic Device
- Digital Stethoscope
- Universal Translator
Personality: A friendly and outgoing person, Nate is always smiling and talking to anyone who will listen. Despite his records referring to him as Dr. Harris, he personally hates that and much prefers to be referred to as Nate, Nathan or Nathaniel. He has a very active sense of humour and is always cracking jokes or laughing at someone else's.
That said, sometimes the pressures of his job get to him. Identifying possible cross-species contamination of pathogens is hard work and sometimes it gets too stressful. In these periods he can become withdrawn, depressed and very abrupt. This tends to improve after anything occurs that reminds him of why his work is important.
Nate is very close to his wife and tries to communicate with her whenever possible.
Strengths:
- Doctorate of Xenomedical Studies
- Surgical Training (Human)
- Great Social Skills with non-human life forms
Weaknesses:
- Very Sensitive. Many things can cause him to become upset. Notable examples include;
- - Losing a patient to an otherwise treatable condition
- - Reaching a dead-end on research
- - Social Problems with Crewmates
- Suffers from mild Agoraphobia, enough for him to be uncomfortable and edgy in open spaces but not a full on panic attack. This is due in part to being born and raised on a ship and not having much experience with the outside world.
Bio: Born on a small trade ship to a repairman and a cook no-one expected Nate to be the brilliant scientific mind he is today. At 15 years old he began to study science long distance, but when he decided to study xenomedicine he left the ship to study on earth. After completing his degree he worked on earth for a while in a clinic near the space-ports
In an ironic twist of fate Nate's first patient was his own father. He had contracted a disease after trading with the Norg. Nate toiled and toiled, day and night trying to find a cure. He eventually found one, but his father was crippled for life. This left Nate feeling dejected and useless until his father pointed out that if it weren't for Nate, he would be dead. This was a revelation to Nate. He began to realise that even if total cure was impossible, saving the lives of his patients is all that matters. For several years he worked in the clinic but when the opportunity came to do real good in the universe he joined the Diplomatic Corps
About 5 years ago Nate treated an engineer hurt in an industrial accident. The engineer, Samantha Jacobson, began a recovery program with Nate. They became friends, and later lovers. 3 years after they met Nate proposed. Nate and Samantha have now been married for 2 years. She is now pregnant with their first child, a boy named Peter. He is sad to leave them, but honestly believes that he is making the world a better place.
Gender: Male
Age: 35.
Species: Human
Appearance: Nate isn't a very imposing man. While taller than average at 5 foot 11 inches, his thin, lanky build makes him look more awkward than scary. He is quite pale from all his work in environment controlled laboratories, which isn't helped by the contrast with his fairly dark brown hair.
While working he tends to wear a lab coat over a short-sleeved shirt (often a T-Shirt) and long pants, but when not working he removes the coat.
He is quite soft spoken, but can become quite loud when aggravated . When nervous, tired or stressed he has a slight stutter.
Job Title: Xenomedical Researcher/Doctor
Equipment: At all times Nate wears, or at least is in the possession of, a black leather satchel that was given to him as a graduation present by his sister. In it stores;
- Medical Emergency Kit
- - Basic First Aid Kit
- - Surgical Equipment
- - Respiration Equipment
- Biological Sampling Kit
- Digital Diagnostic Device
- Digital Stethoscope
- Universal Translator
Personality: A friendly and outgoing person, Nate is always smiling and talking to anyone who will listen. Despite his records referring to him as Dr. Harris, he personally hates that and much prefers to be referred to as Nate, Nathan or Nathaniel. He has a very active sense of humour and is always cracking jokes or laughing at someone else's.
That said, sometimes the pressures of his job get to him. Identifying possible cross-species contamination of pathogens is hard work and sometimes it gets too stressful. In these periods he can become withdrawn, depressed and very abrupt. This tends to improve after anything occurs that reminds him of why his work is important.
Nate is very close to his wife and tries to communicate with her whenever possible.
Strengths:
- Doctorate of Xenomedical Studies
- Surgical Training (Human)
- Great Social Skills with non-human life forms
Weaknesses:
- Very Sensitive. Many things can cause him to become upset. Notable examples include;
- - Losing a patient to an otherwise treatable condition
- - Reaching a dead-end on research
- - Social Problems with Crewmates
- Suffers from mild Agoraphobia, enough for him to be uncomfortable and edgy in open spaces but not a full on panic attack. This is due in part to being born and raised on a ship and not having much experience with the outside world.
Bio: Born on a small trade ship to a repairman and a cook no-one expected Nate to be the brilliant scientific mind he is today. At 15 years old he began to study science long distance, but when he decided to study xenomedicine he left the ship to study on earth. After completing his degree he worked on earth for a while in a clinic near the space-ports
In an ironic twist of fate Nate's first patient was his own father. He had contracted a disease after trading with the Norg. Nate toiled and toiled, day and night trying to find a cure. He eventually found one, but his father was crippled for life. This left Nate feeling dejected and useless until his father pointed out that if it weren't for Nate, he would be dead. This was a revelation to Nate. He began to realise that even if total cure was impossible, saving the lives of his patients is all that matters. For several years he worked in the clinic but when the opportunity came to do real good in the universe he joined the Diplomatic Corps
About 5 years ago Nate treated an engineer hurt in an industrial accident. The engineer, Samantha Jacobson, began a recovery program with Nate. They became friends, and later lovers. 3 years after they met Nate proposed. Nate and Samantha have now been married for 2 years. She is now pregnant with their first child, a boy named Peter. He is sad to leave them, but honestly believes that he is making the world a better place.
Name: Til Wing
Gender: Male, but identifies as female
Age: A fairly young adult in the terms of the Astrid, the human equivalent of early to mid-20s. Roughly 30 years old physically on the Earth standard calendar.
Species: Astrid
Appearance: Slightly taller than average at 2.6 metres tall, Til has a fairly skinny body for an Astrid. Her face is quite rounded, making her seem older than she really is because of the angular contrast. Til usually wears fairly utilitarian clothing, mostly white so it her luminescence isn't misinterpreted.
Job Title: Consultant linguist and shipboard counsellor
Equipment: Personal tablet and stylus for note-taking, Unicom I translator, locket with a picture of her father.
Personality: Guarded about herself, Til is quite passive, and only really reveals anything about herself when asked a direct question. She tends to be extremely calm, projecting light blues and turquoise mostly, unless an insult is levelled directly at her, at which point she takes serious offence. She retains the Astrid sense of curiosity and will try to find out more about others with a quiet enthusiasm, almost drinking in information, and retains personal information with near eidetic efficiency. Til has a secret loathing for the Schrier, but tries not to let it affect her in her work.
Strengths: A trained counsellor, Til is getting people to open up to her and can persuade people to talk about many things they may not wish to otherwise. She is quick to notice what may be bothering people, and will try to help in any way she can. Gifted with a good tongue for languages, she is fairly fluent in most xenolinguistics, save Ferrax and Schrier.
Weaknesses: Til has something of a one-track mind, and once she becomes focused on something, she often excludes everything else except the object of her attention. She is quite a perfectionist, but is a little hypocritical and has a deeply immature sense of humour.
Bio: Til grew up on an Astrid-dominated SU planet in the middling to outer reaches of Union-controlled space. His father was very close to him, but his father's job job with a human owned mining corporation called him off to help with initial settlement of a new planet. Unfortunately, the planet in question was Tomhana - The Schrier homeworld. Til's father was one of two fatalities sustained in an unexpected attack around the northern reaches of the Schrier territories. When Til learned of his father's death, he developed a form of gender identity disorder, associating as a female instead of a male.
Til had a knack for languages and understanding others, and gathered a large group of friends from various races in her mixed-species school. She continued to pursue languages as a personal interest while she became a counsellor
Gender: Male, but identifies as female
Age: A fairly young adult in the terms of the Astrid, the human equivalent of early to mid-20s. Roughly 30 years old physically on the Earth standard calendar.
Species: Astrid
Appearance: Slightly taller than average at 2.6 metres tall, Til has a fairly skinny body for an Astrid. Her face is quite rounded, making her seem older than she really is because of the angular contrast. Til usually wears fairly utilitarian clothing, mostly white so it her luminescence isn't misinterpreted.
Job Title: Consultant linguist and shipboard counsellor
Equipment: Personal tablet and stylus for note-taking, Unicom I translator, locket with a picture of her father.
Personality: Guarded about herself, Til is quite passive, and only really reveals anything about herself when asked a direct question. She tends to be extremely calm, projecting light blues and turquoise mostly, unless an insult is levelled directly at her, at which point she takes serious offence. She retains the Astrid sense of curiosity and will try to find out more about others with a quiet enthusiasm, almost drinking in information, and retains personal information with near eidetic efficiency. Til has a secret loathing for the Schrier, but tries not to let it affect her in her work.
Strengths: A trained counsellor, Til is getting people to open up to her and can persuade people to talk about many things they may not wish to otherwise. She is quick to notice what may be bothering people, and will try to help in any way she can. Gifted with a good tongue for languages, she is fairly fluent in most xenolinguistics, save Ferrax and Schrier.
Weaknesses: Til has something of a one-track mind, and once she becomes focused on something, she often excludes everything else except the object of her attention. She is quite a perfectionist, but is a little hypocritical and has a deeply immature sense of humour.
Bio: Til grew up on an Astrid-dominated SU planet in the middling to outer reaches of Union-controlled space. His father was very close to him, but his father's job job with a human owned mining corporation called him off to help with initial settlement of a new planet. Unfortunately, the planet in question was Tomhana - The Schrier homeworld. Til's father was one of two fatalities sustained in an unexpected attack around the northern reaches of the Schrier territories. When Til learned of his father's death, he developed a form of gender identity disorder, associating as a female instead of a male.
Til had a knack for languages and understanding others, and gathered a large group of friends from various races in her mixed-species school. She continued to pursue languages as a personal interest while she became a counsellor
A pair of colonists from the Union/Durras colony of Apleeloss. Following the destruction of the colony by the Norg to prevent a virus pandemic from spreading to other worlds, the two refugees were ferried alongside the other survivors to the Union capital of New Terra. However, before they could be transferred, the Star Brigade was highjacked with them on board, becoming prisoners of the Colonial Opposition League. They are currently captives aboard the ship as the rest of the crew follows in hot pursuit.
1. As Game Master (GM) whatever I say goes, these rules may change in the RP due to changing circumstance; if they do you will be notified. Avouleance2nd is the Lore Master (LM), if he says something is contradicts existing canon then you will be required to change it.
2. No god-moding or god-modding. The former is having your character acting like they are a god who can do anything, the latter is taking control of other people's characters. Both are forbidden.
3. Don't stray too far from the current objective without my permission, if you have a sub-plot or an idea that you want to do then I'm very happy to accommodate that but please PM me first so we can arrange how it'll fit in with the over-arching plot.
4. Posts must be two and a half lines minimum and you must wait for someone-else to post before you can post again. Please keep all posts grammatically correct, all thoughts in italics and do not use cap-locks or bold.
5. Absolutely no OOC posts in the main thread once the RP begins, there will be a user-group for that.
6. If there comes a time where there is a player vs. player combat, then both players must write a description of their character beating the other in a fight (Ratings war style if you know that RP) and post it on the thread in a spoiler. I'll read both, select what I think is the best, and then the winning player's entry will remove theirs from the spoiler by editing their post and hence it'll be canon. The losing player will leave their entry in the spoiler so others can read it but it'll remain non-canon.
7. Romance and/or implied sex is fine, however nothing explicit in the thread please, take it to PM if you must. Since racism, sexism and other prejudice exist in the real world, they are allowed in this RP as long as it's in-character only, anything directed at the players themselves rather than the characters they play will be punished severely.
8. Treat other players with respect and have fun!
2. No god-moding or god-modding. The former is having your character acting like they are a god who can do anything, the latter is taking control of other people's characters. Both are forbidden.
3. Don't stray too far from the current objective without my permission, if you have a sub-plot or an idea that you want to do then I'm very happy to accommodate that but please PM me first so we can arrange how it'll fit in with the over-arching plot.
4. Posts must be two and a half lines minimum and you must wait for someone-else to post before you can post again. Please keep all posts grammatically correct, all thoughts in italics and do not use cap-locks or bold.
5. Absolutely no OOC posts in the main thread once the RP begins, there will be a user-group for that.
6. If there comes a time where there is a player vs. player combat, then both players must write a description of their character beating the other in a fight (Ratings war style if you know that RP) and post it on the thread in a spoiler. I'll read both, select what I think is the best, and then the winning player's entry will remove theirs from the spoiler by editing their post and hence it'll be canon. The losing player will leave their entry in the spoiler so others can read it but it'll remain non-canon.
7. Romance and/or implied sex is fine, however nothing explicit in the thread please, take it to PM if you must. Since racism, sexism and other prejudice exist in the real world, they are allowed in this RP as long as it's in-character only, anything directed at the players themselves rather than the characters they play will be punished severely.
8. Treat other players with respect and have fun!
If you have any questions, feel free to ask either myself or Avouleance2nd. There's a lot more information to be had, so if you want to go into more detail about the species or technology, we have resources available.