Star Brigade Relaunch (Interest Thread)

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Soviet Heavy

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Boudica said:
Off-topic, but did you draw those? 'Cause they are pretty good.
Yes I did. I'm not entirely happy with them, but I won't get any better if I don't keep it up. The Ferrax and Astrid I've got a better idea of how they look, since I wrote them up, but others came up with the other species, so I'm stuck interpreting as best I can. I'll put up more as I finish them.
 

Asclepion

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But is it still biologicals that control these, or superintelligence?

If you consider them 'fairly high', then any capable civ shouldn't be physically operating their craft. Otherwise the fleet would be destroyed faster than the first neurons fire in their brains telling them that they are under attack. But I'm still comparing it to settings I'm familiar with, where battles play out in microseconds and a drone that fits in your pocket can take over a whole world, so I'll accept it in-setting. Curiously, I've noticed that UK scifi (Scottish for Culture, British for Dr. Who and Manifold, etc) tends towards godlike tech capability.

Oh, and nice art :)
 

Soviet Heavy

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Asclepion said:
But is it still biologicals that control these, or superintelligence?

If you consider them 'fairly high', then any capable civ shouldn't be physically operating their craft. Otherwise the fleet would be destroyed faster than the first neurons fire in their brains telling them that they are under attack. But I'm still comparing it to settings I'm familiar with, where battles play out in microseconds and a drone that fits in your pocket can take over a whole world, so I'll accept it in-setting. Curiously, I've noticed that UK scifi (Scottish for Culture, British for Dr. Who and Manifold, etc) tends towards godlike tech capability.

Oh, and nice art :)
Judge Dredd and 40K aren't quite godlike tech. 40K's god tech was all lost anyways.
 

Soviet Heavy

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I should mention that this thread will be open all week, but I will not be able to respond between Wednesday and Saturday afternoon EST. I will be away from the internet during that time.
 

Fishtie

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This does look rather interesting, mind if I submit a sheet?

Though as I prep for my character I'm realizing that I've got a few questions.

First on the Astrid: Are there any naming conventions (aside from having only one name)? And what is their rough lifespan/age of maturity.

Also, could I get just a little more detail on the Star Brigade's armaments? I was thinking of filling a ship's gunner position, or is that all handled by the A.I.?
 

Soviet Heavy

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Fishtie said:
This does look rather interesting, mind if I submit a sheet?

Though as I prep for my character I'm realizing that I've got a few questions.

First on the Astrid: Are there any naming conventions (aside from having only one name)? And what is their rough lifespan/age of maturity.

Also, could I get just a little more detail on the Star Brigade's armaments? I was thinking of filling a ship's gunner position, or is that all handled by the A.I.?
They live for around 70 years, reaching maturity at 20. Naming conventions are fairly simple. There are two current Astrid serving aboard the ship, NPCs Demexin (Dex) and Tilana (Til) Wing. Their names are often abbreviated for convenience's sake, given their pragmatic approach to communication. So if you are coming up with a name, try to find one that can be fairly complex in its full form, but abbreviated if needed.

The armaments on the Star Brigade are fairly new. In the current session, the armaments were installed after the first mission showed how vulnerable a ship entering a potential crisis zone would be.

There's also the slight problem of the ship being highjacked at the moment, but the current players are working on getting it back. Don't worry, there will be a way to integrate into the RP set up once the new players are chosen. The current crew is using a Union task force as a surrogate ship for the time being.

So, the Armaments. There are the two interceptors for close support, and the new particle guns and missile launchers. The Lisa AI system uses cyber warfare during combat situations, attacking weaknesses in the opposing vessels. The particle cannons are used for long range warfare, given the speed of the projectiles and their assurance to fire in a straight line. The missiles are for close defense, flying in erratic patterns to avoid being shot down, before erupting into cluster bombs to provide splash damage.
 

hiei82

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Aug 10, 2011
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My humble submission.

Let me know if I messed up any racial details.

Name: Attatroslia (Alia)

Gender: Female

Age: Refuses to say.

Species: Astrid

Appearance: Attatroslia is tall for an Astrid, standing at just under 2.75 meters tall. Her face is gaunt by Astrid standards, pulling down to point that makes a sort of chin. Her eyes are wide and circular, suggesting she is still young. Alia has taken to wearing human clothing and has a particular love for the "lab-coat", which she wears almost constantly. The only exception to her human dress, is a long rubber-like glove she wears on her left arm for reasons she does not say.

Job Title: Computer and Communication Specialist.

Equipment: Alia carries a fully up-to-date universal translator (with all of her preferred modifications) and a portable computer to allow her to interface directly with most computerized systems (it runs on a operating system she designed for the universal translator). She has taken to collecting and making tools to allow her to communicate with even non-verbal sapient creatures, as well as ancient examples of communication from the many races around the universe (including a few rare human books). She carries a Gauss-gun for when there is a "communications breakdown" - she's insane, not crazy

Personality: Alia is eccentric, bordering on insane. She will find strange fascination with common things, while finding some truly bizarre sights boring. Alia is outgoing, like most of the Astrid, and wears her emotions on her sleeve - her color constantly changes from one thought to another. She is somewhat less aggressive then other female Astrids, but she still makes the most bold of other species look tame when she wants (usually over some particular disagreement about a language aspect)

Strengths: Alia is a master of communication in all it's many forms. She has taken to collecting and making tools to allow her to communicate with even non-verbal sapient creatures, as well as ancient

Weaknesses: Alia is slowly dying from a disease best translated into Human speech as "Crystal-Rot". This particular disease is particularly virulent, slowly destroying the Astrid equivalent of the nervous system, leaving her infected parts black and unable to change color, with green veins following where the nerves used to be. The disease has infected her whole body, and has no cure, but until it reaches a certain point of infection, her mind and body are still functional. The disease is past its infectious stage, but the disease has a stigma associated with it making other Astrid who are aware of the condition somewhat stand-offish and distant. The particularly disturbing part of the disease is that when it reaches the central nervous system (or equiv), it will dissolve her brain and returning her to a more child-like state. As a result, her eyes are more circular then they should be for her age. Combining the physical effect on her brain with the outcast status cause by the disease is slowly driving her mad. As of now, the disease has spread to just below her shoulder - the reason for her long rubbery gloves.

Bio: Alia is a computer and communications specialist, handling languages of both computer and organic varieties with ease. Before she joined the Diplomatic Corp, she was a programmer working to ensure the universal translator always had the most up-to-date language software and on the latest slang and language changes. She had a fairly unexciting life, but it was a good one. She had a stable, well-paying, job, a good relationship, and more then enough intellectual pursuits to keep her occupied. This all changed after an incident while studying language changes in the Trannec System. While learning all the new insults hurled during the Blood Sports, she was injured by a somewhat overzealous Ferrax. This would not have been much of an issue, if not for the wound festering because of the lower grade of medical equipment on the Ferrax home world. when she returned to her home, she found her arm a slightly darker shade then the rest of her body. Going to a doctor, she was diagnosed with Crystal-Rot and quarantined until the infectious stage ended. When word of her condition reached those she knew, her life fell apart. She found her relations constantly "busy", and her job fired her for "lack-luster performance" - the real cause however was obvious. As the condition spread up her arm, even walking in public drew stares of disgust and pity. With nothing to do, Alia found herself questioning everything she had done in her life, whether it had any real value at all. After much soul-searching, and the expense of most of her savings, she decided to go out into S.U. Space in the Diplomatic Corp, parlaying her knowledge of computer systems and languages into a communications and computers spec. since joining the ship (assuming this has happened at the start of the game), she has taken to spending her time working with L.I.S.A. to improve the ships computer hardware and software systems.
Alia has one surviving parent, who she has not seen or spoken with since the "incident"
 

Fishtie

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Sep 19, 2010
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Thanks for the response to my questions, they're great though I've been thinking about tweaking my character a little.

Name: Circe Chung

Gender: Female

Age: 25

Species: Human

Appearance: Circe is somewhat short only standing about 5'4" tall though she is quite lithe so her frame is well balanced though small, In addition Circe often puts herself forward making her seem more prominent then her stature suggests. Her face on the other hand is quite rounded and has a very friendly turn to it. Circe's eyes are dark brown as is her hair which she keeps cut slightly above the shoulder. Circe tends to spend a fair amount of time making sure she looks attractive and can be slightly fussy about her appearance though never allowing it to interfere with her work. Though she has a wide variety of clothing available she has recently taken to wearing a navy blue blouse and slacks for a 'navel uniform' look.

Job Title: Ship Gunner

Equipment: A special headset that attaches to the right ear and includes a visor, the unit includes a laser range finder and short range forward radar unit to assist in targeting. The visor contains a HUD and can be linked to other firing units to display information. The unit also contains a short ranged com unit that is often linked to a longer range com and a very small flashlight. Circe also carries a Diplomatic Corps issued sidearm.

Personality: Circe is an extremely high spirited and friendly individual always trying her very best to be friends with absolutely everybody. Talkative and quite empathic Circe is adept at getting others to open up to her, but can sometimes be so chatty as to drive certain people to exhaustion. Circe is also quite a touchy-feely person touching and embracing other people with ease.

Circe has a tendency to constantly search for approval from those around her, particularly those in positions of authority. A particularity is that Circe tends to think of A.I.s as 'people too' rather then just tools or constructs like most people.

Strengths: Contrary to the stereotype of her personalty, Circe has a genuinely genius I.Q. particularly finding the fields of mathematics and applied physics to come very easily. Circe also posses excellent eyesight and reflexes. Circe's senses and mind are so sharp that she can often identify distances, angles, and speeds by sight alone.

Circe has been trained in the operation and limited maintenance of a variety of ship/vehicle scale weaponry; these skills are somewhat applicable to smaller arms but not as much as could be desired.

In addition, Circe's small frame and friendly nature belies a surprisingly strong determination.

Finally, Circe is a skilled flutist and has a deep knowledge of antique time keeping devices of various races.

Weaknesses: Though Circe is quite flexible she is not strong in the least. Though she is very smart and well educated, Circe was rather sheltered and has a serious lack of worldly experience. In addition, Circe can become somewhat lost and listless when completely cut off from others. Circe is also totally incapable of caring for plants.

Bio: Circe was born into a somewhat affluent lifestyle and much of her young life was devoted to studying and improving her already very impressive intellect. However, while the world of education came easily to Circe what she really loved was meeting new people, particularly aliens who fascinated her to no end.

When Circe heard about the Diplomatic Corps, an organization all about meeting with people and aliens, she literally jumped at the chance to join. However, Circe's sheltered upbringing left her with a rather difficult position; specifically lacking in being able to find a position. She lacked the poise to be a diplomat, the physical abilities to be a guard, the credentials to be a navigator, the experience to be a specialist. When Circe discovered that they were looking to increase armaments aboard Corps ships she applied to be a gunner reasoning she had nothing to lose.

Fortunately Circe's intellect allowed her to be one of the fastest most accurate candidates in computing firing trajectories and identifying targets. In the end though it was decided that for a diplomatic mission Circe would be a more appropriate choice due to her friendly personality rather then the dour alternatives.

With that Circe Chung prepared to leave for her new assignment aboard the Star Brigade...

All finished for now. If anything needs to be changed/expanded/whatever then just go ahead and tell me. Oh and by the way, I realize that my character has a somewhat limited use for certain missions; so I don't at all mind sitting on the sidelines for sections of the RP where there wouldn't be anything to do. Looking forward to having fun.

P.S. just out of curiosity: about what is the crew compliment of the Star Brigade?
 

alandavidson

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Jun 21, 2010
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Alright, here's my submission.

Name: Grendar

Age: 552

Gender: Male

Race: Durra

Appearance
Grendar is often called ?Grandpa? by crews he serves with, mostly due to his age. His blue fur is turning gray around his face, and his back is stooped from the wear of time. Still, something about Grendar still twinkles with mirth and wisdom. His palms are leathery to the touch, as is his face. He has the wiry build of an old man whose battles are long over, but the strength still remains.

Job Title: Chaplain

Equipment
A cane is Grendar?s constant companion, carved from wood from Jome. It is a reminder of his homeworld, as well as a tool to help Grendar walk. Being a chaplain, Grendar has artifacts from many different faiths, allowing those who come into the chapel freely express their religions, or learn about other religions and beliefs. Grendar plays the lute, and often has it slung across his back. He also carries a small satchel full of herbs from across the galaxy to perform last rites with.

Personality
Life has taught Grendar that most things don?t matter, so he gives off an aura of peace that seems to seep into those he comes into contact with. There is sadness in his face, however. He has seen many friends meet their end, both through violence and age. He has used those experiences to counsel those dealing with grief, a main function of his job. Empathy comes easy to Grendar, as he has lived, loved, and fought. Crew members come to him for advice and counsel much more often than for religious guidance. But Grendar doesn?t mind. He believes in Gaia, and thus seeks to explore all faiths.

Strengths
Grendar is a good counselor; kind, compassionate, and caring. His life experience is so vast that he is able to give advice at any level to anyone. He is still very strong from his days of being a warrior, muscles still wired tight.

Weaknesses
Old age and wounds have caught up with Grendar, and moving is not as easy as it used to be. He walks with a limp, and needs a cane to get around on the ship. Time is no longer Grendar?s friend, and he senses it. So as he helps others cope with death, he is also preparing for his own.

Bio
Grendar left Jome with a band of mercenaries when he was 80. Since then, he has only returned a few times, and never for long. His travels as a young man thrust him into wars, loves, and desperate struggles for survival. He met a Gaia priest on his 300th birthday, and after many long talks with the priest decided to study under the priest. Soon, he became a devotee of the Gaia, and soon a full priest of the faith. Grendar then set out to share what he had found, learning about other religions as he went, serving as a chaplain on dozens of vessels.

The Diplomatic Brigade seemed a perfect fit for Grendar, and so he made his way to a recruiting station and signed up as a chaplain, where he now comforts those in need, and guides those who are lost.
 

Soviet Heavy

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Hey guys, apologies for not getting back to you. My schedule will return to normal after next saturday. I'll look through your submissions and give you my opinions when I'm done, okay?
 

Soviet Heavy

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hiei82 said:
Interesting choice. A bordering on the insane Astrid with a penchant for talking to non sentient species. She'll fit right in.

Fishtie said:
I like it. It helps to replace lost crew members after the last mission, and her recent addition to the corps means that integrating into the story will be painless.

To answer your other question, the Star Brigade operates with a crew of 300. Small crews are a result of the space required to house the reactor and FTL drives, as well as the significant automation of secondary systems by the AI cluster.

alandavidson said:
Again, and interesting choice. The Durras are a monotheistic society, worshiping the Gyrale above all else. To see one so old that he would have been there when they first achieved sentience devote himself to another religion is a neat concept. He's more of an outsider to his own people than most would realize.

I also like the idea of having a contrast to Til Wing, the ship's other resident counselor.
 

Soviet Heavy

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Jan 22, 2010
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hiei82 said:
Soviet Heavy said:
So when and how do we join?
I will send an invite to the user group to each of you. I have to work from Wednesday to Saturday and I will be away from the computer during that time, so you won't be able to join until I get back.

Don't worry however, with the way that the RP is going at the moment, it will be very easy to integrate you into the plot. When I get back on Saturday, I'll set things up. This just isn't a good week for me, since I've got a lot of stuff to work out in real life before my schedule goes back to normal.

I'll send the invites so you can see our user group and catch up on discussion tomorrow.
 

Soviet Heavy

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MortifiedPenguin said:
Phew, that was a lot of reading. Anyway would it possible for my character to be a stowaway?
Possibly. Sorry I missed responding to this earlier. With the way things are going in the RP at the moment, a stowaway is possible.
 

MortifiedPenguin

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Jun 8, 2012
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Soviet Heavy said:
MortifiedPenguin said:
Phew, that was a lot of reading. Anyway would it possible for my character to be a stowaway?
Possibly. Sorry I missed responding to this earlier. With the way things are going in the RP at the moment, a stowaway is possible.
Great :)

I'll put up the sheet soon.
 

alandavidson

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Jun 21, 2010
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Soviet Heavy said:
Okay. Now that I have returned to my regular schedule, I will be able to put you into the RP. I sent each of you an invite to the User Group. If you haven't received an invite, let me know and I will send another one.
Huzzah! I've been reading through the main thread a bit, trying to get caught up on everyone and everything that's going on.
 

Soviet Heavy

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alandavidson said:
Soviet Heavy said:
Okay. Now that I have returned to my regular schedule, I will be able to put you into the RP. I sent each of you an invite to the User Group. If you haven't received an invite, let me know and I will send another one.
Huzzah! I've been reading through the main thread a bit, trying to get caught up on everyone and everything that's going on.
Have you received an invite from me yet? Yes or no.
 

alandavidson

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Soviet Heavy said:
alandavidson said:
Soviet Heavy said:
Okay. Now that I have returned to my regular schedule, I will be able to put you into the RP. I sent each of you an invite to the User Group. If you haven't received an invite, let me know and I will send another one.
Huzzah! I've been reading through the main thread a bit, trying to get caught up on everyone and everything that's going on.
Have you received an invite from me yet? Yes or no.
Yes, and accepted.